Pelit magazine reviews Katawa Shoujo

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JAU

Pelit magazine reviews Katawa Shoujo

Post by JAU »

Taken from a thread from everyone's favorite imageboard, but anyways.

This is a Swedish magazine, I think. Interesting that this game would've got into an actual magazine for review though...

(Image too big for forum)

A quick and dirty translation of the review:
You should be careful about what you wish for. Carelessly accepting story suggestions can lead to a Japanese dating simulator being reviewed in the magazine.

Or not. Katawa Shoujo is not of Japanese origin nor is it a dating simulator or even a game for that matter. It is an entertainment product made by a small group working with no pay for five years. Its genre is Visual Novel. And that means text. A lot of text.

Most of the time in the game you stare at the sparsely changing backgrounds and you read a bunch of dialogue and the main characters inner monologue. Every once in a while you can affect the way things go by choosing your favourite of a from e few action selections. If talking heads cause you problems, you should skip Kay Ess.

What makes the brainchild of Four Leaf Studios worth mentioning? Instead of the world-saving heroes typical to games its main characters are disabled.

You play as a high school boy suffering from arrhythmia, Hisao Nakai. Due to his heart problems Hisao has to transfer to a school meant for students who need special care. In the new boarding school Hisao has to deal with his own changed life situation and identity as well as with the difference of his class mates.

Katawa Shoujo sounds like a teenage drama and that's what it ultimately is. Future is confusing, the opposite sex in confusing, your own feelings are confusing. The every-day nature of the problems is refreshing, even though the melodramatic writing style ruins some of the plausibility.

As your at a campus, it's only a matter of time before you face romance. There are five different girl friend candidates, all with their own features. Lilly is blind, Shizune is deaf and so on. Every romance arc is basically a different game, so there's a lot of replayability. For a text adventure quality of the writing is everyhing, and Katawa Shoujo doesn't clear that perfectly.

Let's start with the positive. The games greatest merit is that it averts being sweaty fan fiction. At least from what I experienced, the writers of the arcs for Lilly and the badly scarred Hanako showed commendable effort to get deeper than the surface. Instead of teenage romance, the story centers on understanding difference and finding yourself, which deserves restrained applause. Even though the emotional register sometimes reaches sappy levels, the story has its sad and even touching aspects.

All that's good is in danger of drowning inside a mass of text with varying quality. The amateurish quality of the script is OK, but every scene being over explained three times is not. For example my playthrough with Lilly took about seven hours even though a half of it would have been enough.

Someone wiser than me has said that a critic should first think about what the artist wanted to achieve with his work and then evaluate how well it worked. That's why I have to examine one small and one bigger design choise.

The lesser evil is about how constricting the game is. During one playthrough you have maybe 10 chances to affect the events. I understand that Katawa Shoujo is a visual novel instead of a game but I expected something wrong. The choises are often at the level of "Should I go to the library or to the town", so you can't tangle in complex relationships.
What bogs Katawa Shoujo down is its visual style, maybe because my anime preferences are limited to Akira and Miyazaki. I feel dirty even though the beautiful school girls with a woman's body and a child's face assure me that they are of age.

The problem culminates in the sex scenes what are like the remains from a different game concept. The scenes are short but they are explicit enough to get my cheeks, used to Bioware's kissing, to blush. The softcore porn is made weirdly disconnected by the fact that falling in love is in a minor role compared to examining difference (and similarity.) This is not how it was supposed to work! If you want, you can block the adult content but it won't change the suspiciously cute disabled girls. It depends on you if you find it distracting. For me it dispeled what the game had to say.

You have to overlook a lot in Katawa Shoujo for it to be enjoyable. The game novel that deals with disabled youth has its heart in the right place but it's beating very irregularly.

72 - A Problematic combination of a game and a short novel that only partly manages to handle its difficult subject.
The reviewer used the wrong approach to rate this in my opinion but still, kudos for Katawa Shoujo to make it into an actual magazine for review.
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encrypted12345
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Re: Pelit magazine reviews Katawa Shoujo

Post by encrypted12345 »

I can see that most of his arguments are valid (I honestly can't tell if the word cruft is bad unless it's really, really bad and being a book lover, I don't usually mind a lack of choices), but I honestly think that the tasteful sex scenes added to the game. They weren't necessary per say, but each one developed the characters in their own way.

... His comment about the melodramatic writing bothers me a bit though. I guess it is a little bit melodramatic, but it's not absurd enough to be called melodrama.

This VN is getting abnormally big. It's quite fearsome to be honest.
JAU

Re: Pelit magazine reviews Katawa Shoujo

Post by JAU »

Translations for the other stuff on that page.
Behind the Scenes

Katawa Shoujo is special in more ways than just its theme. The game-novel was born in five years, made by a mixed internet community. Surprisingly, among the twenty eager amateurs there's also a Finn. A writer under the pseudonym Aura was the leader of the writing team and he was in charge of one of the five arcs in the game. He is also one of the few who have been along all the way from the start of the project in the spring of 2007

Four Leaf Studios had no bosses, producers or commercial pressures. This, combined with the development team being scattered all over the world made the development difficult, especially in the beginning of the project. "It was hard to discuss about especially the important decisions when everyone couldn't be there at the same time due to time zone differences. We had to develop methods that didn't require for the whole team to be together and reach a consensus and made it possible to do independent work when necessary", says Aura, shining a light on the way the group worked.

The development team has taken the disability theme seriously from the start: "The project started with the desire to make your own Visual Novel, but KS grew into a pretty ambitious project in many ways. One of them is they way we handle the theme. We don't want to moralize or rant, but a certain respect for the theme and the stories has always been our goal."

Partly due to its theme, Katawa Shoujo has managed to attract more attention than most visual novels. Even Aura seems a bit surprised by its popularity. "Before the release we thought the target audience would be mostly visual novel enthusiasts, but an unexpected number of people have taken KS as their first visual novel and they have liked it."

Separation between games and visual novels is hard. Is Katawa Shoujo a game at all? Aura thinks it isn't but his thinking is not black and white.

"It's hard to think of reading books as a game, but you can handle visual novels as games by setting different win-lose conditions to achieve different endings. The separation of the concepts brings us back to the definition of a 'game' and it doesn't seem to be complete divided into two. I personally don't think of KS as a game but I often notice myself using the verb 'play' for reading visual novels."

Defence Statement

Katawa Shoujo has received a lot of positive feedback in forums, but also strong, even hostile criticism. The theme and the way Katawa Shoujo approaches it is too much for some people.

"KS has brought up a lot of conflicting emotions during its development and it hasn't stopped after the release", Aura explains. "The theme, background of the project and sex scenes create a lot of preconceptions, and many of the features of the genre are not for everyone. It has always been clear to us that KS will strongly divide opinions and it has been moderately easy to face it."

The presence of adult material has been compensated with appropriate handling of the theme: "We did a lot of work for the presentation of the sex scenes because we thought it was important to stand out from the Japanese porn games and on the other hand we wanted to keep them as natural as possible. We took influence from the sex scenes in mainstream movies, for example. I'm sure KS could have been done without sex, but in the end we decided to keep it with the visual novel."

Despite the themes that divide opinions (see the review) Aura hopes that people would try the game. "KS doesn't require anything from its reader, except maybe a little lack of prejudice", he states in the end.
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gRaViJa
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Re: Pelit magazine reviews Katawa Shoujo

Post by gRaViJa »

It's obvious the author never played a VN before, but the fact that mainstream-media review the VN and don't crash and burn it, is amazing! 72 is a pretty good score for any game.
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encrypted12345
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Re: Pelit magazine reviews Katawa Shoujo

Post by encrypted12345 »

Thanks JAU. That was interesting to read. It's very strange how some cripple porn VN got so much popularity and I can imagine why the devs would be shocked. :lol:

Lack of prejudice huh. It'll be nice if there was a little less prejudice in this world.
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Re: Pelit magazine reviews Katawa Shoujo

Post by Snow_Storm »

Is it bad that I was kinda hoping for a somewhat low score for this one?

Anyway, he brought up some valid points on why he gave the game a low score (okay,it isn't that low of a score but whatever) and he wasn't being ignorant with it so I'm cool with the score.
JAU

Re: Pelit magazine reviews Katawa Shoujo

Post by JAU »

My last post before I go (just came here to really post this, I usually lurk)

As a comparison to scores that other games in that magazine got, here's a short list.
SSX - 75
The Last Story - 76
Jagged Alliance - Back in Action - 76
Katawa Shoujo - 72
Neverdead - 42
Dead Island: Ryder White Campaign - 75
Gotham City Impostors - 70
The Unstoppable Gorg - 78
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Re: Pelit magazine reviews Katawa Shoujo

Post by dunkelfalke »

gRaViJa wrote:It's obvious the author never played a VN before, but the fact that mainstream-media review the VN and don't crash and burn it, is amazing! 72 is a pretty good score for any game.
Yep. The reviewer should try out something like x-change 3, just to see the difference :mrgreen:
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encrypted12345
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Re: Pelit magazine reviews Katawa Shoujo

Post by encrypted12345 »

dunkelfalke wrote:
gRaViJa wrote:It's obvious the author never played a VN before, but the fact that mainstream-media review the VN and don't crash and burn it, is amazing! 72 is a pretty good score for any game.
Yep. The reviewer should try out something like x-change 3, just to see the difference :mrgreen:
:lol: Isn't X-change the series with the rape bus?
Pechee
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Re: Pelit magazine reviews Katawa Shoujo

Post by Pechee »

JAU wrote:This is a Swedish magazine, I think.
Its Finnish magazine :p But yeah this is pretty much what I thought Pelit would write. I used to read this magazine almost every month, but usually they just give good scores to mainstream games, nothing new. This is the first time I have even seen review about VN on that magazine.

I don't get one thing.. Writer mocks sex scenes. I mean KS would be KS even without them yes but imo they just makes romances of the game feel more realistic. Or how odd it is really to have sex at the age of 18 if you have boyfriend or girlfriend? Not odd at all and I don't think being crippled makes much difference (OH GAWD she has no legs! sex is forbidden for her!). Besides in KS sex scenes are sweeter than sugar on a friggin cottoncandy.

Dunno maybe its just typical for us Finns to freak out about these things :D
...And you thought your English was bad
Guest

Re: Pelit magazine reviews Katawa Shoujo

Post by Guest »

Pechee wrote:
JAU wrote:This is a Swedish magazine, I think.
Its Finnish magazine :p But yeah this is pretty much what I thought Pelit would write. I used to read this magazine almost every month, but usually they just give good scores to mainstream games, nothing new. This is the first time I have even seen review about VN on that magazine.

I don't get one thing.. Writer mocks sex scenes. I mean KS would be KS even without them yes but imo they just makes romances of the game feel more realistic. Or how odd it is really to have sex at the age of 18 if you have boyfriend or girlfriend? Not odd at all and I don't think being crippled makes much difference (OH GAWD she has no legs! sex is forbidden for her!). Besides in KS sex scenes are sweeter than sugar on a friggin cottoncandy.

Dunno maybe its just typical for us Finns to freak out about these things :D
Welp, I'll fix that. But yeah, I'm surprised that the magazine had a very conservative view on this. I would've though that the game would be received more liberally there. Also, if you bother to look at the scan and you see something wrong, feel free to correct me.
JAU

Re: Pelit magazine reviews Katawa Shoujo

Post by JAU »

JAU wrote:Taken from a thread from everyone's favorite imageboard, but anyways.

This is a Finnish magazine. Interesting that this game would've got into an actual magazine for review though...

(Image too big for forum)

A quick and dirty translation of the review:
You should be careful about what you wish for. Carelessly accepting story suggestions can lead to a Japanese dating simulator being reviewed in the magazine.

Or not. Katawa Shoujo is not of Japanese origin nor is it a dating simulator or even a game for that matter. It is an entertainment product made by a small group working with no pay for five years. Its genre is Visual Novel. And that means text. A lot of text.

Most of the time in the game you stare at the sparsely changing backgrounds and you read a bunch of dialogue and the main characters inner monologue. Every once in a while you can affect the way things go by choosing your favourite of a from e few action selections. If talking heads cause you problems, you should skip Kay Ess.

What makes the brainchild of Four Leaf Studios worth mentioning? Instead of the world-saving heroes typical to games its main characters are disabled.

You play as a high school boy suffering from arrhythmia, Hisao Nakai. Due to his heart problems Hisao has to transfer to a school meant for students who need special care. In the new boarding school Hisao has to deal with his own changed life situation and identity as well as with the difference of his class mates.

Katawa Shoujo sounds like a teenage drama and that's what it ultimately is. Future is confusing, the opposite sex in confusing, your own feelings are confusing. The every-day nature of the problems is refreshing, even though the melodramatic writing style ruins some of the plausibility.

As your at a campus, it's only a matter of time before you face romance. There are five different girl friend candidates, all with their own features. Lilly is blind, Shizune is deaf and so on. Every romance arc is basically a different game, so there's a lot of replayability. For a text adventure quality of the writing is everyhing, and Katawa Shoujo doesn't clear that perfectly.

Let's start with the positive. The games greatest merit is that it averts being sweaty fan fiction. At least from what I experienced, the writers of the arcs for Lilly and the badly scarred Hanako showed commendable effort to get deeper than the surface. Instead of teenage romance, the story centers on understanding difference and finding yourself, which deserves restrained applause. Even though the emotional register sometimes reaches sappy levels, the story has its sad and even touching aspects.

All that's good is in danger of drowning inside a mass of text with varying quality. The amateurish quality of the script is OK, but every scene being over explained three times is not. For example my playthrough with Lilly took about seven hours even though a half of it would have been enough.

Someone wiser than me has said that a critic should first think about what the artist wanted to achieve with his work and then evaluate how well it worked. That's why I have to examine one small and one bigger design choise.

The lesser evil is about how constricting the game is. During one playthrough you have maybe 10 chances to affect the events. I understand that Katawa Shoujo is a visual novel instead of a game but I expected something wrong. The choises are often at the level of "Should I go to the library or to the town", so you can't tangle in complex relationships.
What bogs Katawa Shoujo down is its visual style, maybe because my anime preferences are limited to Akira and Miyazaki. I feel dirty even though the beautiful school girls with a woman's body and a child's face assure me that they are of age.

The problem culminates in the sex scenes what are like the remains from a different game concept. The scenes are short but they are explicit enough to get my cheeks, used to Bioware's kissing, to blush. The softcore porn is made weirdly disconnected by the fact that falling in love is in a minor role compared to examining difference (and similarity.) This is not how it was supposed to work! If you want, you can block the adult content but it won't change the suspiciously cute disabled girls. It depends on you if you find it distracting. For me it dispeled what the game had to say.

You have to overlook a lot in Katawa Shoujo for it to be enjoyable. The game novel that deals with disabled youth has its heart in the right place but it's beating very irregularly.

72 - A Problematic combination of a game and a short novel that only partly manages to handle its difficult subject.
The reviewer used the wrong approach to rate this in my opinion but still, kudos for Katawa Shoujo to make it into an actual magazine for review.
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Re: Pelit magazine reviews Katawa Shoujo

Post by Mirage_GSM »

I don't think his problem was "sex with disabled girls" but the fact that he thought the girls looked too young - a perfectly valid point if you're not used to the anime-style drawings. Maybe it's us who have become a bit jaded, because in Anime ALL girls look younger than they are supposed to be.
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Re: Pelit magazine reviews Katawa Shoujo

Post by Daitengu »

Mirage_GSM wrote:I don't think his problem was "sex with disabled girls" but the fact that he thought the girls looked too young - a perfectly valid point if you're not used to the anime-style drawings. Maybe it's us who have become a bit jaded, because in Anime ALL girls look younger than they are supposed to be.
Asian women tend to look younger than they really are anyway lol. Especially the short ones. One time there was this Vietnamese lady who was 28 at the time, I was 26, and I swear she looked like she was 14 o.O
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Re: Pelit magazine reviews Katawa Shoujo

Post by Dullfinn »

This might be a little offtopic, but who's that dude who did the review? This Aleksandr Manzos character? Never heard of him. Seems like he's a new recruit... Perhaps he's a little insecure about himself and doing game reviews in general. Might explain his prudish opinion about the sex scenes too.
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