Not that I supporting threadcromancy, but I'll have to disagree on that point. Timing wise, the manly picnic does occur at the same time as the girl specific ends, making it an ending after having played through the whole demo. But that only works if you're talking about Act 1. In the finished game, the many picnic will work exactly like the game over screens from losing a case in Phoenix Wright. Making it onto a path will continue the game, whereas falling off a roof does lead to a sort of "Game Over, go back and make different choices to avoid this." The difference is how you get to this point. In Phoenix Wright, you'll have to jump through a lot more hoops than when reading KS, and there are the gameplay mechanics of sleuthing and turnabout. In VNs the mechanics are the choices. It is here where it can be argued whether or not Phoenix Wright is a VN or not. But the structure of the ends in both games seem similar. You do stuff before hand that leads to end you get. If you choose poorly, the game ends prematurely and abruptly, and you are encouraged to go back and correct your mistakes.Totz the Plaid wrote:I agree with the majority here in that I feel that it is NOT a VN for one extremely simple reason: there are specific conditions for winning and losing.
Witn a VN, you get a complete story no matter what you do. Even if you get the bad ending, such as Kenji's "Manly Picnic" in the Act 1 release, it's still an ending, you still got a story, and there's no "Game Over" screen.
In the Ace Attourney games if you lose a case, you lose the game. Period. Retry and see if you can win this time. That's not what a visual novel is.
Now, this will only apply if KS keeps the structure that bad ends can occur at the end of each act, or perhaps at any time. I believe Aura has stated that this structure sucks dong, so perhaps it will play out like other VNs, with all of the choices culminating at the end, and you'll play through the whole game before finding out whether the combination of your choices gives you a good or bad end. If this is the case, then your argument is completely valid.
But let's take a step back, you mention that Phoenix Wright is not a VN because there are specific conditions for winning and losing. The good ends could count as "winning," and the bad ends as "losing." After all, your main goal should be to have a happy ending with your chosen girl, and the bad ends are something that you wouldn't want to happen. So in that sense, there might be winning and losing in a VN structure. But with all the branching paths, and multiple ends, good or bad, it's not winning and losing in a traditional sense. This is where KS differs from Phoenix Wright, in that there are many ways to do things correctly, and advance the story, as opposed to just one. Of course, this only works if you see the game this way.