^TruthSmoku wrote:Do you know what an RPG is?
I can tell what it is not. an RPG is not statistics, levels and shit.
It is taking up a role. cRPGs (computer rpgs) have almost nothing to do with real RPGs. I mean, sure, Baldur's Gate, Planescape Torment. These were good attempts of making an RPG on the screen. But there just a few among many games labeled "RPG". Played Diablo? If that's an RPG then you can just as well call an RPG about ANY other game. Cause you take up a role in every game. This makes, I dunno, Pacman an RPG. Or even Tetris (look, man. I'm a brick. No, a shitload of bricks).
Real RPGs are without using a computer. You can have an RPG without totally anything.
So we have two understandings ofRPG here: a narrow one and the wide one. The wide one makes RPG just about anything that's a game. In this sense KS is an RPG (So is Call of Duty, Guitar Hero, Tekken bla bla bla). in the narrow sense tough, it is not.
I don't think using the word"RPG" anywhere near KS is a good idea.
It's just my opinion, please don't point me as a dude that's forcing some kind of TRUTH to you.
Nowadays "RPG elements" in a game means that it has levels and stats and skills and awesome shit like that, not that it has any capability for roleplaying. Sigh.
An example of an RPG can be seen in the on-going KS RP thread. As far as I've noticed they (you?) are using stats mostly in situations that require them to prevent miraculous dodges and all that shit that players start doing if you give them too much freedom. Basically, enforcing rules similar to circumstances of the real world. Not having stats just for the sake of having stats.