[Release] KS: Re-Engineered
[Release] KS: Re-Engineered
https://www.fhs.sh
(Originally released November 4th, 2022)
Accessible to All
KS:RE offers a battery of accessibility features to accommodate players with disabilities. Using the tools available in modern Ren’Py, we’ve added quick access to self-voicing, two dyslexic typefaces, a special high contrast text box, and various optimizations to improve functionality with common screen-readers- and that’s just the beginning. We’re already looking into other ways to make KS:RE even more accessible.
Fully Transparent
Open source. No archives. No obfuscation. KS:RE doesn’t try to hide how it works. Anyone is welcome to peek under the hood and experiment, free of interference. The vastly simplified codebase of KS:RE allows developers of all skill levels to read, learn, and alter to their heart’s content. If you have an idea- a new accessibility feature, an improvement to a menu, a further simplification of the code- you have everything you need to make it happen. KS:RE is a community project first and foremost. If you can make the game better, our door is always open.
Bells and Whistles
KS:RE, under its default settings, plays exactly as you remember it. However, you have a few new options at your fingertips to tailor your experience to your liking. For a touch of visual flair, you can enable Parallax viewing, breathing a little extra life into your favorite characters. Sharing your experience has never been simpler- KS:RE seamlessly integrates with Discord’s activity bar, letting your friends see your excellent taste in visual novels. All of these features are completely optional, and can be toggled with a single click.
The Complete Package
KS:RE comes preloaded with Russian and French translations, ready to use with no extra effort on the player’s end. Every other official translation won’t be far behind. The simplified codebase of KS:RE makes creating new translations easier than ever, requiring virtually zero programming knowledge. We’re more than willing to port over any finished translation you create and add it to KS:RE- credited to you, of course.
Come on in! Yamaku Academy is waiting for you.
[*]PLEASE NOTE: Fleeting Heartbeat Studios and its members are not affiliated with Four Leaf Studios in ANY way.
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Reason: made it sticky
- hdkv
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Re: [Release] KS: Re-Engineered
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- emmjay
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Re: [Release] KS: Re-Engineered
I've been thinking about re-downloading and replaying KS, as it's been a while; this might just be the impetus to do that.
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Re: [Release] KS: Re-Engineered
Katawa Shoujo: Re-Engineered v1.4.0
After several months in development, we are pleased to announce next major release of Katawa Shoujo: Re-Engineered. Hopefully it has been worth the wait.
We have several cool new features, and we're looking forward to hearing feedback from you folks!
About Katawa Shoujo: Re-Engineered
KS:RE is a fan-made modernization of classic visual novel. It adds accessibility features, updated Ren'Py engine and other bells and whistles, while keeping original story, that you love, unmodified and intact. To learn more, visit our official page: https://www.fhs.sh/projects.
Changelog:
What's new
- Added Spanish translation (thanks to Dr.Simp)
- Added colorblind filters (thanks to Levev)
- Added simple modding framework (thanks everyone)
- Added pXt addon to show how to work with modding framework and how it integrates into the game (thanks Ikariya)
Squashed Bugs
- Fixed skip of "Support" scene in Act 1 Saturday (thanks who submitted it)
Changes
- Updated Client ID in Discord RPC
- Re-encoded videos in AV1 Matroska
- Added Wayland support to Flatpak build of KS:RE, released on Flathub
All builds, including web and Linux Flatpak, are now available. iOS builds are coming soon, albeit a bit delayed.
Download new release here: https://www.fhs.sh/projects.
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- Mirage_GSM
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Re: [Release] KS: Re-Engineered
Is that a separate project from the one avonder did?
My collected KS-Fan Fictions: Mirage's Myths
Sore wa himitsu desu.griffon8 wrote:Kosher, just because sex is your answer to everything doesn't mean that sex is the answer to everything.
- hdkv
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Re: [Release] KS: Re-Engineered
It is. avonder works in different code base and use Ren'Py 7 in his work.
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- Mirage_GSM
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Re: [Release] KS: Re-Engineered
In that case, you, too can feel free to add the German translation to your version.
My collected KS-Fan Fictions: Mirage's Myths
Sore wa himitsu desu.griffon8 wrote:Kosher, just because sex is your answer to everything doesn't mean that sex is the answer to everything.
- Nysterious
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Re: [Release] KS: Re-Engineered
English in the Russian version at this moment
https://files.catbox.moe/3s79sl.png
https://files.catbox.moe/x5qe0c.png
Непереводимая игра слов
- hdkv
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Re: [Release] KS: Re-Engineered
This bug was fixed in 1.4.5. If you still experience it, report here.
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- Nysterious
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Re: [Release] KS: Re-Engineered
Still in English, version v1.4.5
https://files.catbox.moe/h76fyo.png
Непереводимая игра слов
Re: [Release] KS: Re-Engineered
Minor QoL inconvenience but when you go into saves the slider should be at the bottom automatically like the original game does, having to scroll each time if you're a maniac like me and save every few minutes is a pain. I'll create an issue on github too.
Re: [Release] KS: Re-Engineered
I second this-it's quite bothersome to have to scroll down when you save every 2 or so minutes like me. (ᵕ—ᴗ—)
That, or maybe you could choose if you would like to create a new save or rewrite a new one... As far I remember, in the original you could keep saving in one slot without creating new ones? (๑﹏๑//)
Xiuhpōhualli, Tōnalpōhualli.~
Re: [Release] KS: Re-Engineered
Hi!
Is there any chance of getting a compatible KSRE version with the Steam version of Katawa Shoujo? Yesterday I saw that a lot had been changed in code compared to the original. I have a lot of experience with Ren'Py, I can help you with creating a Steam-compatible version if you need any help.
- hdkv
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Re: [Release] KS: Re-Engineered
I doubt that it may be possible, but sources are here, y'know: https://codeberg.org/fhs/katawa-shoujo-re-engineered
Try to poke around and tell if you can really achieve anything.
I think there is some proprietary integration of SteamWorks needed with some keys and IDs which are impossible to get, but I haven't looked into this much.
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