About the full release
About the full release
Will there be an option to skip Act 1 text, or to at least mark Act 1 text as "read"?
Edit: Besides the in-game "skip" function obviously. What I mean is whether I'll be able to immediately jump to choices throughout Act 1.
Unless there are significant changes to Act 1 I don't think I'll want to read through it all again.
Also, will I be able to use the down arrow key to advance text? I find it more comfortable than using the "Enter" key. Better yet would be to have the up arrow key display text history.
Edit: Besides the in-game "skip" function obviously. What I mean is whether I'll be able to immediately jump to choices throughout Act 1.
Unless there are significant changes to Act 1 I don't think I'll want to read through it all again.
Also, will I be able to use the down arrow key to advance text? I find it more comfortable than using the "Enter" key. Better yet would be to have the up arrow key display text history.
Last edited by Caesius on Wed Jun 24, 2009 8:02 am, edited 1 time in total.
- JamiroquaiAlien
- Posts: 61
- Joined: Sat May 23, 2009 10:11 am
Re: About the full release
I imagine that by the time the full thing's released, you may need a refresh of what exactly happened in Act 1.
Re: About the full release
That's like saying I'd need to rewatch all of Season 4 of Battlestar Galactica to "refresh" my memory before watching Season 4.5.JamiroquaiAlien wrote:I imagine that by the time the full thing's released, you may need a refresh of what exactly happened in Act 1.
(Granted, there's the "Previously on Battlestar Galactica..." bit, but I'm sure you get my point.)
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- Carelessly Cooking You
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Re: About the full release
No. That'd be much more trouble than it's worth. And to forestall the next question that usually gets asked after this, unfortunately it's unlikely that you'll be able to import saved games from the demo, due to both tweaks to KS and evolution of the Ren'Py engine.Caesius wrote:Will there be an option to skip Act 1 text, or to at least mark Act 1 text as "read"?
Edit: Besides the in-game "skip" function obviously. What I mean is whether I'll be able to immediately jump to choices throughout Act 1.
That's something we got asked a fair amount of times already. Extra keybindings fall under the "useful but not indispensable" heading, so I guess this depends on the amount of spare time and effort PyTom and/or Delta are willing to devote to this. I'm not an expert concerning programming matters by any stretch though, so don't take this as gospel.Caesius wrote:Also, will I be able to use the down arrow key to advance text? I find it more comfortable than using the "Enter" key. Better yet would be to have the up arrow key display text history.
Shattering your dreams since '94. I also fought COVID in '20 and '21, and all I got was this lousy forum sig.
Re: About the full release
either way i'll be playing the clicking game through act one. Hoping when act 1 ends Rick Astley doesn't start his music video on my screenCaesius wrote:Will there be an option to skip Act 1 text, or to at least mark Act 1 text as "read"?
Edit: Besides the in-game "skip" function obviously. What I mean is whether I'll be able to immediately jump to choices throughout Act 1.
Unless there are significant changes to Act 1 I don't think I'll want to read through it all again.
Also, will I be able to use the down arrow key to advance text? I find it more comfortable than using the "Enter" key. Better yet would be to have the up arrow key display text history.
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"But it’s looking like it may actually happen before we all die." - cpl_crud
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Re: About the full release
hold control - choice - hold control - choice, etc, it'll take you 10 minutes max
- MechaMancer
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Re: About the full release
seeing as playing "Act 1" assigns values to variables that are critical to later game play the only way to do this would be to incorporate a system that lets the player manually change those valuesCaesius wrote:Will there be an option to skip Act 1 text, or to at least mark Act 1 text as "read"?
Edit: Besides the in-game "skip" function obviously. What I mean is whether I'll be able to immediately jump to choices throughout Act 1.
it could take a month or longer after the final version of the game is finished to actually incorporate this into the final release, though the basic ground work could probably be done now (making lists of all variables and there locations and interactions, et cetera)
depends if the Ren'Py engine has it as a possible default (i have no clue), or like silentcook said, if the devs want to take the time to manually create such an option (actually possible with Ren'Py due to its python support)Caesius wrote: Also, will I be able to use the down arrow key to advance text? I find it more comfortable than using the "Enter" key. Better yet would be to have the up arrow key display text history.
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Re: About the full release
No, that's old school.Lawls wrote:Hoping when act 1 ends Rick Astley doesn't start his music video on my screen
It'll be performed by the cast of K-On
Re: About the full release
You misunderstood me. Those variables which affect later gameplay are set at the player choices, but as the player progresses through the text that text gets marked as "read," affecting the behavior of the skip function -- specifically, it will continue to skip through read text as long as you hold the Ctrl key, but as soon as you get to a choice or unread text it stops.MechaMancer wrote:seeing as playing "Act 1" assigns values to variables that are critical to later game play the only way to do this would be to incorporate a system that lets the player manually change those values
it could take a month or longer after the final version of the game is finished to actually incorporate this into the final release, though the basic ground work could probably be done now (making lists of all variables and there locations and interactions, et cetera)
To once again bring up Fate/Stay Night as an example, there is an option to skip read scenes entirely until the player comes to a choice whose scene he's not read through yet. The player is still making choices, he's just choosing to skip every scene he's read.
My suggestion was very simple in concept:
1. Incorporate an option to mark all Act 1 text as "read,"
2. Incorporate an option to skip all read text between choices rather than having to hold down the Ctrl key.
Implementing this would be bothersome for different reasons than you're thinking. I don't know what those reasons are specifically, but if this were easy to implement it would be because Ren'Py is prepared for this sort of modification -- since Silentcook said that it's too much trouble, I take it that it's not.
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Re: About the full release
I smell a thread lock coming. If Act 1 in the final release were guaranteed to be identical to the finished full release I might be able to see your point of view, but I think the writers/devs are entitled to make you see the finished fruits of their labor.Caesius wrote:MechaMancer wrote: My suggestion was very simple in concept:
1. Incorporate an option to mark all Act 1 text as "read,"
Re: About the full release
That's why I said,DuaneMoody wrote:I smell a thread lock coming. If Act 1 in the final release were guaranteed to be identical to the finished full release I might be able to see your point of view, but I think the writers/devs are entitled to make you see the finished fruits of their labor.Caesius wrote:MechaMancer wrote: My suggestion was very simple in concept:
1. Incorporate an option to mark all Act 1 text as "read,"
which was really just a thinly-veiled query as to whether or not Act 1 in the final release will be different from the demo release.Unless there are significant changes to Act 1 I don't think I'll want to read through it all again.
Re: About the full release
There is a "skip even unread text" function in the options menu. You can use that along with skip mode at the risk of missing out on what changes act one undergoes between now and the full game. It lets you do more-or-less what you're describing and it's already part of the game.
- MechaMancer
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Re: About the full release
my mistake, i somehow read the original post as "Start at Act 2", i see where i made the mistake nowCaesius wrote:My suggestion was very simple in concept:
1. Incorporate an option to mark all Act 1 text as "read,"
2. Incorporate an option to skip all read text between choices rather than having to hold down the Ctrl key..
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Re: About the full release
Well, I was about to the same question but Caesius beat me to the punch.
Neverthless, after just finally figuring the path to the Shizune ending and reaching 98% completion, to be honest, I'm lazy... I don't feel like doing all of Act 1 over again.
What about a patch of Act 1 using multipersistant data that uses the complete data from your saved game and considers Act 1 done?
Neverthless, after just finally figuring the path to the Shizune ending and reaching 98% completion, to be honest, I'm lazy... I don't feel like doing all of Act 1 over again.
What about a patch of Act 1 using multipersistant data that uses the complete data from your saved game and considers Act 1 done?
Me: Hey guys! Hey guys!
Devs: What?
Me: Ampu-tan and Erika cameo!
Devs: No. We have had a lot of threads like this, and we don't need more. *LOCK'D*
Me: Nyoro~n
Devs: What?
Me: Ampu-tan and Erika cameo!
Devs: No. We have had a lot of threads like this, and we don't need more. *LOCK'D*
Me: Nyoro~n
Re: About the full release
Depending on what happens to our engine between now and release, that's either possible or not. Everyone's money is on the latter.
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