
I see i see. Well i'll be sure to check the site when its up

Was using FGE which i developed between march and september last year, but i'm now using a slightly more updated version to go with some of the things in this game the old one couldn't handle. though it's not a very fancy game engine, just does rendering and handles sound, 3d sound and mouse and keyboard input. it's only being used for two other games (excluding this one). for the rest we'll probably move up to using something more commercially known, like unity3d or the vicious engine, but this one i made is good enough for this game so i'll just keep using it for nowMaakasu_Taihaku wrote:BTW what kind of engine are you using?
Thanks, though the pace is getting slowed a little to make more time for the commercial games. but no worries, it will get done eventuallyTheAsianMongoose wrote:Seems cool so far, really looking forward to the finished product. Keep up the awesome work, and don't slow the pace!
Any chance you could give us a status update? It's been a little less than a month now since you last posted. If you're really busy with other projects right now, I understand, but I would appreciate it if you could let us know if that's the case. Thanksyouka wrote:but I hope to post here again soon.
Hi, you're quite right, it's been a busy month. I had a little discussion about the progress on this game with Maakasu_Taihaku a few days ago, so I'll just sort of repeat that here: "It has, surprisingly, made a ton of progress since, but at the same time none of it is visible progress sadly. The company has disband, leaving me as the only active member. Since I was the original founder, I'm just basically back where I started. Being just human, I can't handle the workload on my own, so I've put all work relating the company on hold and gone out searching for a real job, and I've managed to get a decent one too, luckily. Having a job and earning money now in order to survive is a little wiser than trying to restart a dying business. And either way, I don't have time for anything other than work anymore either. But all this doesn't mean I'm giving up, not just on this game, but on the entire company in general. I will be using whatever is left of my monthly income at my current job to help get this company back on its feet. Hanako Dash was fun to design, program, and obviously to playKidynamo wrote:Any chance you could give us a status update? It's been a little less than a month now since you last posted. If you're really busy with other projects right now, I understand, but I would appreciate it if you could let us know if that's the case. Thanks
I usually welcome any kind of help, but right now it's just plain hardcore coding. Things have also been going a little slow as of late with my workload, but I'll be on leave soon!nawx wrote:glad the idea ain't dead atleast . looking forward to the new project . wish i could help in someway, though i doubt i will actually be of any help at all.
Please don't quit, I really want to play this.youka wrote:I usually welcome any kind of help, but right now it's just plain hardcore coding. Things have also been going a little slow as of late with my workload, but I'll be on leave soon!nawx wrote:glad the idea ain't dead atleast . looking forward to the new project . wish i could help in someway, though i doubt i will actually be of any help at all.Some good news is that this engine will probably end up being compatible with Windows, Linux, Android and even the PSP (for those who are wondering... no, you won't need CFW to play it). And just so you know too, Hanako Dash isn't dead, it just has a different name
I still plan on remaking it with this engine once it's done.
The only thing I'm starting to feel as of late is that this whole thing's been taking alot longer than intended and people are quickly losing interest.Oh well, I'll keep going anyways and just post here again when I have something new to show. Thanks again to all who have shown interest and helped in the past.
- -youka