New KS Fighting Game Project: Now In Vector
Posted: Thu Oct 31, 2013 12:44 pm
Previous thread
About:
Situation changes a lot in the past few years, thus I make a new thread.
-Due to the resolution/coding issue, now we do illustrate most of the game sprites in vector via Inkscape.
-Now Rosalilla Studio is in charge of the game engine, which is under GPL license.
-We pause the development of KSFG at this moment, now we are doing another STG project to improve the game engine.
All the new features the game engine got in the STG project will benefit KSFG project when we back to develop it.
KSFG Alpha Demo now is released, but remenber it is not ready to play since it is still Alpha, just a showcase to attract more people join the develop team.
Artist Recruiting:
Now we released the game sprites resource to public, thus artist who interested in this project could have some clue about how the game sprite were done.
Doing the game sprites step by step:
-1.Character move design.
-2.Keyframe animating.
-3.Import all the keyframe into Inkscape, and start drawing.(quite time consuming)
Currently the game engine can't completely handle vector file yet, but one day it may. Now the game engine support simple 3D object file, in the future we may use 3D object on the special effect like lighting/shading/snowing etc... so if you're capable doing 3D model, you can give it a try when we back to develop KSFG.
Click to Download Game Sprite Resource
All the content are under Creative Commons license.
Credit to:
Halkure (Shizune's pixel sprite/concept art)
Sajormir (Rin's pixel sprite/concept art)
Bowling Pin (Most of the keyframe animation, some concept art)
nightlyshore (All the vector art)
You're free to use as lonng as no commercial use and share alike the CC license.
And for god's sake if you want to use it for R18+, please draw it by your own, they're like my daughter now.
Coder Recruiting:
If you are interested in developing the game engine, please send a PM to Turupawn.
You can also check their STG engine, which is similar to KSFG engine.
Other:
Now the game still in early stage, we don't need voice caster. When the game is pretty much done we may need some volunteer voice caster, who have to be female(or whoever can cast girl's voice), and know how to announce japanese properly, but not now, Voice casting is the last thing to do in the game.
Oh, one more thing...
About:
Situation changes a lot in the past few years, thus I make a new thread.
-Due to the resolution/coding issue, now we do illustrate most of the game sprites in vector via Inkscape.
-Now Rosalilla Studio is in charge of the game engine, which is under GPL license.
-We pause the development of KSFG at this moment, now we are doing another STG project to improve the game engine.
All the new features the game engine got in the STG project will benefit KSFG project when we back to develop it.
KSFG Alpha Demo now is released, but remenber it is not ready to play since it is still Alpha, just a showcase to attract more people join the develop team.
Artist Recruiting:
Now we released the game sprites resource to public, thus artist who interested in this project could have some clue about how the game sprite were done.
Doing the game sprites step by step:
-1.Character move design.
-2.Keyframe animating.
-3.Import all the keyframe into Inkscape, and start drawing.(quite time consuming)
Currently the game engine can't completely handle vector file yet, but one day it may. Now the game engine support simple 3D object file, in the future we may use 3D object on the special effect like lighting/shading/snowing etc... so if you're capable doing 3D model, you can give it a try when we back to develop KSFG.
Click to Download Game Sprite Resource
All the content are under Creative Commons license.
Credit to:
Halkure (Shizune's pixel sprite/concept art)
Sajormir (Rin's pixel sprite/concept art)
Bowling Pin (Most of the keyframe animation, some concept art)
nightlyshore (All the vector art)
You're free to use as lonng as no commercial use and share alike the CC license.
And for god's sake if you want to use it for R18+, please draw it by your own, they're like my daughter now.
Coder Recruiting:
If you are interested in developing the game engine, please send a PM to Turupawn.
You can also check their STG engine, which is similar to KSFG engine.
Other:
Now the game still in early stage, we don't need voice caster. When the game is pretty much done we may need some volunteer voice caster, who have to be female(or whoever can cast girl's voice), and know how to announce japanese properly, but not now, Voice casting is the last thing to do in the game.
Oh, one more thing...