It's the choices, dummy
Posted: Thu Jul 18, 2013 4:51 pm
I think most people misinterpret the lessons the game is trying to teach. Asserted: the choices you make to get good/neutral/bad endings are what constitute the message.
- Emi
Lesson: Consider the help and advice of others.
Ignoring Mutou, Misha, and/or Meiko pushes you toward the bad ending; listening to them pushes you toward the good. - Rin
Lesson: Support is more important than understanding.
Choices that emphasize or demand understanding her (on the part of yourself or others) over supporting her regardless push you toward the bad or neutral endings. - Shizune
Lesson: Don't cheat.
Pretty obvious. "Comforting" Misha bad; refraining good. - Lilly
Lesson: Be open and honest.
Hiding anything gives you the bad ending; being open and honest gives the good. - Hanako
Lesson: Be available (but don't overdo it).
This may be my most controversial assessment (everyone seems to think it's all about "white knighting"). Choosing to "call it a day" after Lilly leaves — abandoning Hanako when she needs you most — is what gives the bad ending, whereas going out with her does not. Choosing to check up on her in her room gives the neutral ending, whereas choosing to give her space gives the good. There's also a minor lesson as well about accepting the advice of others as in Emi's route (giving Hanako space is couched as listening to Lilly's advice, whereas checking up on Hanako is couched as ignoring Lilly's advice).