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The future of VNs, in VR?

Posted: Mon May 13, 2013 5:16 pm
by Lodin
Saw this link on twitter just now, and immediately knew I had to bring it here:



Essentially, picture a Kinect and Oculus Rift working together to place life-sized 3D characters in front of you that can react to your 'touch', and follow you around meatspace.

Thinking about how much a 2D KS affects people, I'm kind of anxious about this tech. Even just creating VR world to keep reliving the perfect date (and date night?) in sounds more dangerous to me now then before I played KS.

If KS was an even more immersive experience, would you let your past self play it?

TL;DR: VR KS girls good/bad?

Re: The future of VNs, in VR?

Posted: Mon May 13, 2013 5:24 pm
by Xanatos
Neither. Virtual reality girls are a neutral concept. The good or bad is determined by usage and further skewed by subjective interpretation. Those who utilize them for escapism would lend to a bad perception while others might find use that lends to good.

There is nothing dangerous about it.

And this tech needs sound anyway.

Re: The future of VNs, in VR?

Posted: Mon May 13, 2013 5:30 pm
by KeiichiO
Image

Re: The future of VNs, in VR?

Posted: Mon May 13, 2013 5:31 pm
by Silentcook
You see that. I see this.

Re: The future of VNs, in VR?

Posted: Mon May 13, 2013 6:16 pm
by Kutagh
Reminds me of the holodeck from Star Trek... If only... :(

Re: The future of VNs, in VR?

Posted: Mon May 13, 2013 6:20 pm
by Brogurt
Only once they incorporate sex toys

Yes I know they already have, but for commercial use

Re: The future of VNs, in VR?

Posted: Mon May 13, 2013 6:22 pm
by Xanatos
Silentcook wrote:You see that. I see this.
Love it. :lol:

Re: The future of VNs, in VR?

Posted: Mon May 13, 2013 6:47 pm
by sennit
Sounds like the beginning of the end :lol:

Re: The future of VNs, in VR?

Posted: Mon May 13, 2013 9:34 pm
by Umber
Brogurt wrote:Only once they incorporate sex toys

Yes I know they already have, but for commercial use
Cross Days sounds like it needs to amp up its merchandise.

Re: The future of VNs, in VR?

Posted: Tue May 14, 2013 12:21 am
by pandaphil
Well it looks promising. Still got a long way to go though.

Re: The future of VNs, in VR?

Posted: Tue May 14, 2013 12:40 am
by Lodin
pandaphil wrote:Well it looks promising. Still got a long way to go though.
Well, yeah, but it'll get here sooner than we realize. I mean, 3 years ago we didn't even have a Kinect.

I suppose it's just a matter of time... I can easily see people asking their co workers, "So, who's waiting for you at home?"

"Hanako. :3"

"Me too!"

Re: The future of VNs, in VR?

Posted: Tue May 14, 2013 12:53 am
by Guest Poster
Some freaky guys in Japan already married their digital girlfriend. If people have no desire to get involved in relationships in the first place, I guess this is a semi-acceptable substitute, but I hope people aren't gonna feel this kind of thing would be adequate training for the real thing.

Re: The future of VNs, in VR?

Posted: Tue May 14, 2013 12:56 am
by Umber
Lodin wrote:
pandaphil wrote:Well it looks promising. Still got a long way to go though.
I can easily see people asking their co workers, "So, who's waiting for you at home?"

"Hanako. :3"

"Me too!"
Image

...Appropriate.

Re: The future of VNs, in VR?

Posted: Tue May 14, 2013 9:02 am
by Auratus
Japan never fails to impress me with their technological advance in uh... unique field. In few decades we might consider having real girlfriend as life achievement. If so I might consider myself to be a "reactionary" dad who prefer having waifu in a monitor rather than have one in any kind of simulated reality. Not like I like to have waifu actually.

Re: The future of VNs, in VR?

Posted: Tue May 14, 2013 3:14 pm
by Xanatos
Auratus wrote:prefer having waifu in a monitor rather than have one in any kind of simulated reality.
Arguably, a monitor waifu is in a simulated reality anyway. :lol: