Broken Hearts Battle Fighting Game
Posted: Tue Mar 27, 2012 8:24 am
EDIT:
Sorry to say this, but I will abandon this project in favor of the jRPG I wanted to make already for a long time, the Eruta project in my signature.
Thanks for the interest and sorry to let you down. Please don' t reply to this thread anymore, so it can slide down the board. Or if so inclined, an administrator may lock it.
After discussing it in the fighting game thread on this forum, and thinking about it, I decided I wanted to make a fighting game that does not use the settings and characters of Katawa Shoujo, but pays homage to them. I'd like to hear your comments on my ideas, to see if there is enough interest to proceed with it.
Edit: I scrapped the boring "delinquent school" idea, and came up with something more interesting that at least should get you to smile a bit! For one, it means that you or your alter ego can be a character in this game!
Link to project on github: https://github.com/beoran/bhb
Link to blog: http://brokenheartsbattle.wordpress.com/
Link to forum: http://brokenheartsbattle.freeforums.org (I just set this up, no idea if it's any good.)
Here's my plan for the game, extracted from the README file on github. sorry for the wall of text. Look for the Settings, Story and Characters settings for the interesting parts.
Broken Hearts Battle, a lowpoly 3D fighting game and homage to Katawa Shoujo
===========================================================================
Introduction
------------
Broken Hearts Battle intends to become a free, open source lowpoly 3D fighting game which feels somewhat like "Rival Schools", and is a homage to the visual novel Katawa Shoujo (KS). The models will be made in Blender 2.6 or later. The first version of the game will be programmed using the Blender Game Engine in Python, so it will be portable to Windows, Linux and OS X.
Story
-----
Katawas Shoujo is Visual novel that had become very popular within a certain demography. People from all over the world flocked to the online forums of the game to discuss it, and share their feelings and life stories.
One morning, a worrying message entitled "Stop Katawa Shoujo" appeared. "I have abducted one of the members of Four Leaf Studios. If Kantawa Shoujo and
the forums are not taken offline in one month, you will never see him again." At first, the message was thought to be a joke, but then it turned out that one
of the staff had disappeared for real, when a recordings of the member's voice as well of his abductor's demands was distributed to the media.
Some of the most ardent fans fans of Katawa Shoujo, appalled at this, resolved to do whatever it takes, legal or not, to find and rescue the Four Leaf Studio's member. Not wanting to trust the police, decided to join in real life and find out what really happened. The nerds hacked away and were able to pinpoint the area where the abductor must be living. Form all over the world, the fans flocked to this place to investigate.
But suspicion is growing that it may very well be one of the fans who is responsible for the disapperance. And the fans themselves have their own difficult pasts, and social anxieties, and wimpy physiques to deal with. Can they overcome their differences, and their own problems and find out the truth?
Characters
----------
* Rose
Gender: Female.
Hair: Red long hair.
Eyes: Green.
Favourite KS character: Hanako
Personality: Shy girl who loves card games. Flew in from England to
help with the investigation.
Fihghting style: Reluctant, long distance, likes to throw cards as a nuisance.
* Beoran
Gender: Male.
Hair: Shaven short blonde.
Eyes: Brown.
Favourite KS character: Rin.
Personality: Hacker with an arrogant streak the size of Mount Fuji.
Took a month 's holiday from his work to fly over and investigate the disapperance.
Fighting style: Nerd rage.
Insert yourself here, or your own imagined KS fan alter ego!
Gameplay
--------
The game will use lowpoly 3d graphics, but with the fighting mostly on a 2D plane, in a somewhat "street fighter"-like style. Sidestepping will be possible. There will be some projectiles, but they are mostly annoyances, not hadokens! There will also be no time-outs and no ring. Health is only restored after every duel, every fighter has several (2, 3, 4) health bars that get depleted one by one, and they act to divide the combat into "rounds".
Every fighter also has a Rage/Focus bar that shifts between one of these two depending on play style. Button mashing moves to Rage, careful attacks to Focus. Once either Rage or Focus is maxed, different special and super attacks become possible, as well as a "Finishing Move". When the opponent's health bar is almost depleted, a Finishing Move, if it connects, is an instant KO. Finishing moves are not possible if your health bar is also almost depleted. The use of finishing moves influences the story of the game.
Help needed
-----------
*) Native english writer to clean up the story.
*) Artists for concept art and portraits.
*) Blender modellers. I will also model.
*) Suggestions for improving the setting and fleshing out the characters
and their fighting styles are always welcome.
*) I will do the programming, but help with programming is welcome too.
Sorry to say this, but I will abandon this project in favor of the jRPG I wanted to make already for a long time, the Eruta project in my signature.
Thanks for the interest and sorry to let you down. Please don' t reply to this thread anymore, so it can slide down the board. Or if so inclined, an administrator may lock it.
After discussing it in the fighting game thread on this forum, and thinking about it, I decided I wanted to make a fighting game that does not use the settings and characters of Katawa Shoujo, but pays homage to them. I'd like to hear your comments on my ideas, to see if there is enough interest to proceed with it.
Edit: I scrapped the boring "delinquent school" idea, and came up with something more interesting that at least should get you to smile a bit! For one, it means that you or your alter ego can be a character in this game!
Link to project on github: https://github.com/beoran/bhb
Link to blog: http://brokenheartsbattle.wordpress.com/
Link to forum: http://brokenheartsbattle.freeforums.org (I just set this up, no idea if it's any good.)
Here's my plan for the game, extracted from the README file on github. sorry for the wall of text. Look for the Settings, Story and Characters settings for the interesting parts.
Broken Hearts Battle, a lowpoly 3D fighting game and homage to Katawa Shoujo
===========================================================================
Introduction
------------
Broken Hearts Battle intends to become a free, open source lowpoly 3D fighting game which feels somewhat like "Rival Schools", and is a homage to the visual novel Katawa Shoujo (KS). The models will be made in Blender 2.6 or later. The first version of the game will be programmed using the Blender Game Engine in Python, so it will be portable to Windows, Linux and OS X.
Story
-----
Katawas Shoujo is Visual novel that had become very popular within a certain demography. People from all over the world flocked to the online forums of the game to discuss it, and share their feelings and life stories.
One morning, a worrying message entitled "Stop Katawa Shoujo" appeared. "I have abducted one of the members of Four Leaf Studios. If Kantawa Shoujo and
the forums are not taken offline in one month, you will never see him again." At first, the message was thought to be a joke, but then it turned out that one
of the staff had disappeared for real, when a recordings of the member's voice as well of his abductor's demands was distributed to the media.
Some of the most ardent fans fans of Katawa Shoujo, appalled at this, resolved to do whatever it takes, legal or not, to find and rescue the Four Leaf Studio's member. Not wanting to trust the police, decided to join in real life and find out what really happened. The nerds hacked away and were able to pinpoint the area where the abductor must be living. Form all over the world, the fans flocked to this place to investigate.
But suspicion is growing that it may very well be one of the fans who is responsible for the disapperance. And the fans themselves have their own difficult pasts, and social anxieties, and wimpy physiques to deal with. Can they overcome their differences, and their own problems and find out the truth?
Characters
----------
* Rose
Gender: Female.
Hair: Red long hair.
Eyes: Green.
Favourite KS character: Hanako
Personality: Shy girl who loves card games. Flew in from England to
help with the investigation.
Fihghting style: Reluctant, long distance, likes to throw cards as a nuisance.
* Beoran
Gender: Male.
Hair: Shaven short blonde.
Eyes: Brown.
Favourite KS character: Rin.
Personality: Hacker with an arrogant streak the size of Mount Fuji.
Took a month 's holiday from his work to fly over and investigate the disapperance.
Fighting style: Nerd rage.
Insert yourself here, or your own imagined KS fan alter ego!
Gameplay
--------
The game will use lowpoly 3d graphics, but with the fighting mostly on a 2D plane, in a somewhat "street fighter"-like style. Sidestepping will be possible. There will be some projectiles, but they are mostly annoyances, not hadokens! There will also be no time-outs and no ring. Health is only restored after every duel, every fighter has several (2, 3, 4) health bars that get depleted one by one, and they act to divide the combat into "rounds".
Every fighter also has a Rage/Focus bar that shifts between one of these two depending on play style. Button mashing moves to Rage, careful attacks to Focus. Once either Rage or Focus is maxed, different special and super attacks become possible, as well as a "Finishing Move". When the opponent's health bar is almost depleted, a Finishing Move, if it connects, is an instant KO. Finishing moves are not possible if your health bar is also almost depleted. The use of finishing moves influences the story of the game.
Help needed
-----------
*) Native english writer to clean up the story.
*) Artists for concept art and portraits.
*) Blender modellers. I will also model.
*) Suggestions for improving the setting and fleshing out the characters
and their fighting styles are always welcome.
*) I will do the programming, but help with programming is welcome too.