Mirage_GSM wrote:First of all, the way you've written your review is seems it is targetted at people who already have read the VN.
Well, there are various ways of writing a text ... I choose this one. The idea had been to bring some kind of structure in the approach.
Mirage_GSM wrote:You're spoiling major plot points, including the endings. I don't think that's the purpose of a review...
Sure ... when you write about a music album, like I generally do, such are also elements in it. I wrote several times that there are spoilers.
Mirage_GSM wrote:That said, I'm not sure if you've been reading the same VN as the rest of us...
Neither "general reduction of female characters to sexual objects" nor painting "a blind person... as someone who waits to get laid" are things I'd bring into connection with KS on my own.
I also don't see why Shizune's arc is supposed to be "the only one that doesn't end once the heroine is conquered."
Emi starts going out with HIsao at the end of Act II just like Shizune. With Lilly it is in Act III; only with Rin and Hanako is it shortly before the end.
"How to deal with [a disabled] person and their... insecurieties is a topic that is avoided like the plague." - Really? I thought that was what KS is all about...
Regarding the loose ends: I grant some of your points are valid (e.g. the book thief subplot), but you seem to have missed a few parts like the one where Misha tells you why she is going to Yamaku, and some other stuff is simply not really important to the plot.
I approached this game with a blank mindset. I play games for nearly 20 year now; the Amiga 500 had been my starting point. That is where I am coming from.
About your criticism.
But you can look at it this way. The game mostly ends once you have the girl.
The Shizune one leaves open a perspective, while the others stop somewhere ... and then nothing.
Unlike a lot of other aspects in the game the reasons why Misha entered is rather buried...
I have the 100% achievement ... I completed the game. I did not go through every line of discussion for the review.
Nekken wrote:I'm having some trouble understanding a few of your arguments, and I think you may be defining some terms very differently from what I'm used to hearing. Could you please clarify two points?
1) You mention not being able to "empathize" with the characters, but the surrounding text sounds like you expected to pity them, didn't, and took that pity for lack of empathy. Do I understand that correctly?
2) You mention that "some narration would have been nice": what do you mean by narration? I thought there was plenty of narration, and I've heard people complain about there actually being too much.
1:
No. What the game fails to deliver is a convincing depiction of someone who is blind or suffering from some other kind of disability. It is too nice. Too positive. There is never some real kind of crisis.
Example:
Lilly says in the Hanako branch, that the school is far from perfect and has cliques and groups, which would create some 'trouble' or so; bullying or what not. Such is never there. There is hardly ever a reference to what is going on in the school; Hanako's incident or the epileptic fit are two examples for the contrary. The player is never in contact with this ... is never immersed on such a level as to experience it and to see the reactions of the 'characters'.
Then there is the aspect of the disabilities. Why does Lilly never appear in an non-immaculate kind of way? To name an obvious example. In order to pity them, the game would have had to move a good deal in another direction. What should have been done is to show the struggle a bit more. We, the normal ones, have difficulties in getting along and progress, while in this game everything was depicted
in a too streamlined kind of way. Showing some of them, but not in order to exploit their struggles for a lame joke or the like, but in order to show how it can be dealt with. The game hardly ever touches this aspect.
What does the game give you at the end of the day? Are you able to understand someone better who is blind?
2:
Narration... audio form. A counterpoint. There is not enough text ... at times, there is even too little; especially in the Hanako branch.
GIRakaCHEEZER wrote:I don't know I thought he kind of had a point with that. The game seems to briefly mention the fact that they have disabilities but then it's just sort of put to the side. Should the game go out of it's way to ignore the girl's disabilities that much? It feels like maybe it should've touched on it a bit more than it did.
However given that the disabilities are the girl's problems and not yours, maybe that's why you don't see much of it. Whereas we saw how Hisao had to deal with his a lot, because he's the protagonist. I still think that it was ignored maybe a little bit too much sometimes, but eh.
This is what I meant. You can exchange the characters with normal persons ... because they are/were portrayed in a way that is simply too perfect. At some point in the game and while writing the review I had the impression that the designers were dancing around the tricky topics, in order to avoid some kind of faux pas. It is a tricky thing to create a game with disabled persons ... no doubt about that, but their
shortcomings had hardly been touched in the game.
Well, once you are together with a girl, you should at least get a better impression of the struggles or? Be it the one of the girl or any other person in the school. Is this part of the game ... hardly.
As I had written in the review, the first scene with Emy is unconvincing ... on so many levels. Especially in terms of near death experiences. Again, everything remains nice and friendly. In some respect it might be proper to refer to the style of b/w films, because it is rare that the main protagonist dies; look at what someone like Buster Keaton performs and what strange situations he had been able to escape.
GIRakaCHEEZER wrote:Also he asks why does it end when you've "conquered" the girls? Well that seems like it has a really simple answer. For most of the paths the main conflict is Hisao trying to get into a stable relationship with the girl, so it'd be pretty boring to go on after that conflict reaches a conclusion.
I am someone who has a certain fancy for consistency. A game can be charming, despite it being consistently bad. KS fails in this respect. Shizune completes school and everything is brought to an end. It feels satisfying somehow, while the other plots end in the middle of it all.