Re: Ask!
Posted: Fri Jan 13, 2012 4:55 am
Only when she's wearing her eau de bacon perfume.Guest wrote:Does Hanako taste like bacon? I have heard rumors to that effect.
Only when she's wearing her eau de bacon perfume.Guest wrote:Does Hanako taste like bacon? I have heard rumors to that effect.
It is the full version, and may or may not be a part of the soundtrack that will be coming in the futureTriptotrno wrote:What is the name of Hanako's cutscene music, and where can I get a full version of it?
KS uses the Ren'Py engine.Swibble wrote:Sorry if this has been asked before, but did you program the game software from scratch? Other than common libraries or whatever.
Oh, come on. You answer his stupid questions but not mine.Aura wrote:Only when she's wearing her eau de bacon perfume.Guest wrote:Does Hanako taste like bacon? I have heard rumors to that effect.
Fwiw, I don't think your first statement is true at all. As for the question, we like visual novels and the medium, are creative people, and thought it'd be worthwhile to try to make a VN of our own. You say that you're not looking for a simple answer, but truthfully, there isn't a complex one.TalismanTwelve wrote:This will be the last question I have for all of the KS developers. No matter what task a person sets out to do, most often they end up stopping at some point through, whether it be boredom, procrastination or just relative depression at the failures necessary to achieve success.
Why did you all decide to start KS in the first place. What drove you to look at a scan of Raita's doujin page and think to yourselves; "I'm going to make that!" I'm not asking for the cheap, indirect answer of, "why not?", or "We Felt like it."
What seriously drove all of you to make this visual novel in the first place, going through so many experiences and spending 5 years of your life on?
The people that would be most probable do something like that live outside of North America, so pretty unlikely.HurricaneHarvey wrote:Is there any chance that some or even just one of the 4LS team may, in the future, hold a panel or meet and greet at any major US anime conventions?
HideakiCaesius wrote:Question for all of the developers:
Is there one single contribution that you made to the project that you can hold up and say, "this is what I am most proud of"?
For an artist, it might be a CG. For a writer, it might be a particular scene that they wrote. For delta, it might be a bit of backend magic that he worked. That stuff.
How would you feel about fan panels, then, and could you offer any thoughts on the matter?Aura wrote:The people that would be most probable do something like that live outside of North America, so pretty unlikely.HurricaneHarvey wrote:Is there any chance that some or even just one of the 4LS team may, in the future, hold a panel or meet and greet at any major US anime conventions?
You should do an Australian fan panel! There are Australian devs right?Aura wrote:The people that would be most probable do something like that live outside of North America, so pretty unlikely.HurricaneHarvey wrote:Is there any chance that some or even just one of the 4LS team may, in the future, hold a panel or meet and greet at any major US anime conventions?
If people want to talk about KS, I got nothing against it.C27 wrote:How would you feel about fan panels, then, and could you offer any thoughts on the matter?Aura wrote:The people that would be most probable do something like that live outside of North America, so pretty unlikely.HurricaneHarvey wrote:Is there any chance that some or even just one of the 4LS team may, in the future, hold a panel or meet and greet at any major US anime conventions?
-I had a lot of fun with Emi's H scenes, personally. I have a sort of matter-of-fact view on that sort of thing. It was fun to try out drawing the sorts of poses and stuff you see all the time in H pictures. Living at home only made it slightly awkward in a "look over my shoulder" sort of way. H scenes are kind of more stressful though because you gotta make sure the anatomy is at least acceptable. I also liked being able to basically draw Emi's body how I saw fit!rusticarmor wrote:How did the erotic scenes feel while drawing them? Was it taken super seriously, or was it sort jokingly "lets have fun with it" sort of way.
Then when you had to show it to your peers, was there any sort of shy intimacy with it? Or was it taken professionally and taken as just another piece of art?