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Re: Ask!

Posted: Sat Oct 27, 2012 10:11 pm
by Kulthozuer
I assume you guys have already been asked a question similar to this before but, assuming one is planning on creating a VN or similar scale to such as Katawa Shoujo or another big one do you have any recommendations on how one would start to learn to write a story like this? Merely the writing part. I was wondering if you had any advise as to approach this in a successful manner. I already know things like to not just dick around and talk about stuff with my friends and that it will be hard work and take a long time but more stuff like what was the timeline of events in establishing the story what did you start with? I started with writing a setting a couple important characters and a main plot. Any input would be nice really.

Re: Ask!

Posted: Sun Oct 28, 2012 7:51 am
by Aura
Kulthozuer wrote:I assume you guys have already been asked a question similar to this before but, assuming one is planning on creating a VN or similar scale to such as Katawa Shoujo or another big one do you have any recommendations on how one would start to learn to write a story like this? Merely the writing part. I was wondering if you had any advise as to approach this in a successful manner. I already know things like to not just dick around and talk about stuff with my friends and that it will be hard work and take a long time but more stuff like what was the timeline of events in establishing the story what did you start with? I started with writing a setting a couple important characters and a main plot. Any input would be nice really.
My first advice would be "Don't". If you have no experience as a writer, it's better to start small. Case in point: KS. We had to scrap a majority of our work and restart twice because it was too big and we were too inexperienced and we were learning too fast for our flimsy initial attempts to cut it. Compare: "Assuming one is planning on building a house on similar scale to such as the Empire State Building, do you have any recommendations on how one would start to learn to build a house like this?". It's just not a very good idea to start with something of that scale.

Anyway, this is how I understand storytelling: Start with the concept of the story. It's some combination of ideas about the plot, themes, characters and the setting, with emphasis on what the story is focused on. Slice of life stories require strong characters, fantastic stories need a lot of work on setting, mystery stories on the plot, mature/cerebral ones on the themes and so forth. However, all elements are important regardless of what the story is focused on. You build and expand the elements and the relations between them and the fifth element, structure. It's the backbone of the story, dictating the rhythm of the plot, the narrative. In visual novels specifically structure also involves coming up with the "game" flow, as in choice points and branching. This makes up the skeleton of the finished product. It has everything that's needed to understand what the completed story is. Then you write the outline following the structure, which is basically stripped down version of the final product and the guide for writing it. I've had outlines that are something like half the wordcount of the final text. Then finish by writing the actual story "over" the outline. Done. If you want to do something of KS's scale, repeat the process for as many times as you have separate "routes", except you already have the setting and most characters given.

Re: Ask!

Posted: Sun Oct 28, 2012 1:14 pm
by Kulthozuer
Aura wrote: My first advice would be "Don't". If you have no experience as a writer, it's better to start small. Case in point: KS. We had to scrap a majority of our work and restart twice because it was too big and we were too inexperienced and we were learning too fast for our flimsy initial attempts to cut it. Compare: "Assuming one is planning on building a house on similar scale to such as the Empire State Building, do you have any recommendations on how one would start to learn to build a house like this?". It's just not a very good idea to start with something of that scale.

Anyway, this is how I understand storytelling: Start with the concept of the story. It's some combination of ideas about the plot, themes, characters and the setting, with emphasis on what the story is focused on. Slice of life stories require strong characters, fantastic stories need a lot of work on setting, mystery stories on the plot, mature/cerebral ones on the themes and so forth. However, all elements are important regardless of what the story is focused on. You build and expand the elements and the relations between them and the fifth element, structure. It's the backbone of the story, dictating the rhythm of the plot, the narrative. In visual novels specifically structure also involves coming up with the "game" flow, as in choice points and branching. This makes up the skeleton of the finished product. It has everything that's needed to understand what the completed story is. Then you write the outline following the structure, which is basically stripped down version of the final product and the guide for writing it. I've had outlines that are something like half the wordcount of the final text. Then finish by writing the actual story "over" the outline. Done. If you want to do something of KS's scale, repeat the process for as many times as you have separate "routes", except you already have the setting and most characters given.
Thank you, I somehow thought your first advice would be don't. I am rather inexperianced I havn't written a lot however I have written a decent amount about the subject I will be writing about. It's not going to take place in the real world so I realized a lot of planning on the setting and theme would be important so we don't have inaccuracies in our world. I considered just stopping for those reasons you mentioned but I can't just quit something even if I suck at it. I've already given a lot of though to the broad outline of how I want it to start and how I want some of the paths to go and I have already started to more accurately develop and write down elements of the plot, setting and the main character. I thank you for your advice and I already was under the understanding that about half way through we would realize most of what we have sucks and have to majorly improve it but I'm willing to do that work even if it isn't half as good as Katawa Shoujo I want to do something interesting with some of my friends and I'm not able to be around them much anymore so this is perfect.

Re: Ask!

Posted: Sun Nov 11, 2012 12:21 am
by helloooo
Sorry that I made a whole new thread only to be directed to this thread. Anyway, I was wondering where the Shanghai is IRL -- both the inside and outside. Are the locations known?

Thank you all for this story :mrgreen:

Re: Ask!

Posted: Sun Nov 11, 2012 7:29 am
by Aura
helloooo wrote:Sorry that I made a whole new thread only to be directed to this thread. Anyway, I was wondering where the Shanghai is IRL -- both the inside and outside. Are the locations known?

Thank you all for this story :mrgreen:
The outside is a ramen shop in Sendai, Japan. http://maps.google.com/maps?ll=38.25902 ... 8,,0,-7.39

Inside is not the same place, but I can't remember where it was from.

Re: Ask!

Posted: Mon Nov 12, 2012 8:02 pm
by Albert Wesker
If i remember right, everybody did a little bit for every route, which route was harder to make?
Is there something that inspired you guys to make the game?
Also, what do you think about the fact this games changed some lives somehow?
And last: did you had in mind, at some point to make more routes?

Thanks, i must say this game is really a masterpiece :)

Re: Ask!

Posted: Mon Nov 12, 2012 9:55 pm
by helloooo
Aura wrote:
helloooo wrote:Sorry that I made a whole new thread only to be directed to this thread. Anyway, I was wondering where the Shanghai is IRL -- both the inside and outside. Are the locations known?

Thank you all for this story :mrgreen:
The outside is a ramen shop in Sendai, Japan. http://maps.google.com/maps?ll=38.25902 ... 8,,0,-7.39

Inside is not the same place, but I can't remember where it was from.
Thank you, very interesting! Hopefully someone will remember / recognize the inside for the sake of silly pilgrimages :lol:

Re: Ask!

Posted: Tue Nov 13, 2012 11:14 am
by Aura
Albert Wesker wrote:If i remember right, everybody did a little bit for every route, which route was harder to make?
Is there something that inspired you guys to make the game?
Also, what do you think about the fact this games changed some lives somehow?
And last: did you had in mind, at some point to make more routes?

Thanks, i must say this game is really a masterpiece :)
1. Can't really compare the routes to each other in that way, especially since a gigantic majority of work for each was made by two or three people.
2. Not sure if you just don't know the history of the game or expect something else, but obviously the answer is this picture.
3. It's surprising for one, in a kind of hard to believe way, but I guess also the best possible feedback I can imagine.
4. I'm sure individual devs played with ideas of additional routes in their minds, but as a team, no.

Re: Ask!

Posted: Tue Nov 13, 2012 8:07 pm
by Shadowyeclipse
I don't know if the Hanako writers are active on this forum, but I have a question:

I was listening to an interview with Cpl_Crud, (I know he didn't write the final route, however,) who said he based the Hanako route on the book Life of Pi.

I'm wondering if the Hanako writers knew of this, and adapted it to the story themselves, because the fact she is reading the book in her route seems like a bit of a shout-out.

Re: Ask!

Posted: Thu Nov 15, 2012 2:32 am
by Truth
So, I know I'm a little behind but three nights ago I finished every good ending (Just finished Hanako's for a second time)I found the game a week ago... I loved the whole game and was instantly absorbed into it, I'm even a little obsessed.... So my question is, even if its further down the road, will there ever be more to do in this world? Some way to revisit without just playing the same things? Please? I actually found myself sad at each end because I wasn't ready to be done with that person. :(

Re: Ask!

Posted: Thu Nov 15, 2012 5:10 am
by OtakuNinja
No there won't be another KS. Read the FAQ.

But you can play the bad/neutral ends and then there's a ton of fanfic to read. ;)

Re: Ask!

Posted: Thu Nov 15, 2012 5:23 am
by Aura
Truth wrote:So, I know I'm a little behind but three nights ago I finished every good ending (Just finished Hanako's for a second time)I found the game a week ago... I loved the whole game and was instantly absorbed into it, I'm even a little obsessed.... So my question is, even if its further down the road, will there ever be more to do in this world? Some way to revisit without just playing the same things? Please? I actually found myself sad at each end because I wasn't ready to be done with that person. :(
Pretty unlikely. None of us has much reason or motivation to do further KS material, as we are considerably less attached to the setting and characters than the fans are, and have nothing special to gain from doing it.

Re: Ask!

Posted: Thu Nov 15, 2012 7:18 am
by Suriko
Shadowyeclipse wrote:I don't know if the Hanako writers are active on this forum, but I have a question:

I was listening to an interview with Cpl_Crud, (I know he didn't write the final route, however,) who said he based the Hanako route on the book Life of Pi.

I'm wondering if the Hanako writers knew of this, and adapted it to the story themselves, because the fact she is reading the book in her route seems like a bit of a shout-out.
Cpl_Crud wrote act 2, I did 3 and 4.

I've never read Life of Pi, and don't really know anything about it other than it involving a boy and a tiger on a boat (and even then, only thanks to Corner Gas), so it's safe to say it wasn't an influence.

Re: Ask!

Posted: Thu Nov 15, 2012 5:26 pm
by Shadowyeclipse
Suriko wrote:
Shadowyeclipse wrote:I don't know if the Hanako writers are active on this forum, but I have a question:

I was listening to an interview with Cpl_Crud, (I know he didn't write the final route, however,) who said he based the Hanako route on the book Life of Pi.

I'm wondering if the Hanako writers knew of this, and adapted it to the story themselves, because the fact she is reading the book in her route seems like a bit of a shout-out.
Cpl_Crud wrote act 2, I did 3 and 4.

I've never read Life of Pi, and don't really know anything about it other than it involving a boy and a tiger on a boat (and even then, only thanks to Corner Gas), so it's safe to say it wasn't an influence.

Ah, well thanks for the clarification.

Re: Ask!

Posted: Sat Nov 17, 2012 2:05 am
by TheHivemind
Albert Wesker wrote:If i remember right, everybody did a little bit for every route, which route was harder to make?
Is there something that inspired you guys to make the game?
Also, what do you think about the fact this games changed some lives somehow?
And last: did you had in mind, at some point to make more routes?

Thanks, i must say this game is really a masterpiece :)
Aura already answered the first question, so I'll skip that...

2. I got involved with the project because I was bored, initially. Then I thought that it would be neat to actually finish something for a change, and here we are.

3. The response overall to the game has been kind of staggering--people saying that their lives have been changed is just an order of magnitude more staggering than the concept of lots of people liking the game has been.

4. At one point someone (and I do not remember who, I just remember it wasn't me) had sketched out a plan for an actual Misha route, I think, but it never got past the initial outline. And honestly I don't even remember if it was a serious suggestion or if we were just bullshitting around.