Writing a VN feels much more akin to writing a theatre play script than a novel. The writer must keep the visual and aural aspects in mind while writing, because in a VN you can literally show instead of telling. One also must deal with the limited resources that come with these. Sure, crud might want to suddenly implement a subplot with 3 unique side characters with 2 outfits each, requiring 10 new backgrounds and 5 unique visual effects, but our director and artists would murder him and wear his skin at 4LS parties. Another tricky aspect is the interactivity. Many VNs have branching stories, guided by player-made choices. Figuring out the story structure is immensely hard, so much so that I can confidently say that I've never seen a VN do the branching/interactivity in a satisfactory way.Paladin wrote:First and foremost, I just want to say thank you to all of the 4LS staff for the amazing emotional experience you have provided. I think it helped to change my outlook on aspects of my own life.
Now for my question, which is directed to the writers: How is writing the dialogue, narrative, plot, etc. of a Visual Novel such as Katawa Shoujo different from writing a traditional novel? What unique challenges arise from these differences? I ask, mainly because the profound impact KS has had on me, has inspired me to start writing again.
Best Regards,
Paladin
On the level of the narrative, it's nothing special I think, not that I'm a particularly experienced writer. Compared to my non-VN prose, I use more dialogue and protagonist's inner speech and leave more of the ambience description to visuals and music. I did "learn to write" through writing KS though, so it might be the only way I can really do it right now. I don't know what else to say about the subject, the gist of it is that it's quite different, but the things you have to keep in mind are outside of the immediate sentence-shaping work.