Katawa Nobilis
Posted: Thu Mar 10, 2011 1:00 am
We've got threads turning the Katawa Shoujo characters into MtG cards, Yu-Gi-Oh cards, statting them up in Bliss Stage . . . that's awesome. I've enjoyed both Magic and Yu-Gi-Oh in the past, and Bliss Stage is great.
But my go-to game is Nobilis. Coincidentally, the third edition of Nobilis has just been released.
Nobilis is a diceless RPG wherein you play the anthropomorphic personification of one of the building blocks of reality. You're walking around one day, when suddenly an Angel or a Devil or something much, much weirder appears in front of you and jams a shard of its soul into your heart, and now you are Storms, or Fire, or Hope, or Chains, or pretty much anything, really.
It is your duty to rule over that aspect of reality which you now control. You must guide it and protect it from those which would do it harm. When you're not busy with that . . . well, you can do pretty much anything you want.
Congratulations, you're now a god. What will you do next?
The obligatory poetic description concluded, I've decided to stat up the KS characters as Nobles. Because I can.
Shizune Hakamichi
Power of Competition
Attributes
Aspect 1 (7 AMP)
Domain 2 (7 DMP)
Persona 4 (7 PMP)
Treasure 0 (7 TMP)
Estate Properties
Competition has winners and losers. (2)
Competition rewards success and punishes failure. (2)
Competition is never trivial. (3)
Gifts
Eye of the Student Council
(Greater Divination of Yamaku [5 cp], Hard miracle [-3], Local [-1], Comprehensive use [-1], Uncommon [+1], 1 cp total)
Bonds and Afflictions
Bond: Misha is my translator and my friend. (4)
Bond: Lilly and I are enemies. (2)
Bond: Deaf (3)
Bond: Mute (3)
Afflictions: I can’t actually control my Anchors. (1)
Passions and Skills
Passion: I have to be the winner! (5)
Skill: Keen tactical mind (3)
Skill: Sign language (2)
Cool 4
Shine 4
Describing things, for those people (unfortunately, most of the world) who aren't familiar with Nobilis.
Attributes are the meat of the system. They go from 0 to 5. Higher is better, letting you do more things more easily. Each Attribute has a pool of Miracle Points (MPs) which let you go beyond your normal capabilities and do extraordinary things.
Extraordinary even for you, that is. You're mostly a god now, so you're pretty damn extraordinary on your own.
Aspect is the attribute that governs how physically and mentally godlike you've become. At 0, you're still human, more or less. At 5, you have superhuman speed, strength, and precision. You can outwrestle a bear, outthink Hawking, and outfight a small army, and you can probably do all three at once if you want. At Aspect 1, Shizune is a little sharper, faster, stronger than she was as a mortal, but she's mostly human. If she wants to dodge bullets, she's going to have to spend MPs.
Domain is the attribute that governs your control over manifestations of your Estate (that bit of reality you rule over). At Domain 0, you're a pawn of your Estate. It can cry out for your help if an enemy is trying to hurt it, but you can't do anything with your Estate without spending MPs. At Domain 5, you can create instances of your Estate with a wave of your hand, or destroy them with the same. The Power of Ice, for instance, could crush a city block with a glacier, or turn Greenland green, one acre at a time. With Domain 2, Shizune's direct control over Competitions is limited. She can tell what any given competition is about, or when it started, or similar minor info-gathering tasks.
Persona is the attribute that lets you affect what your Estate means. With Persona 0, you're extremely limited in your ability to affect what your Estate means. At Persona 5, you can change how the world experiences your Estate. Most Persona miracles draw on your Estate Properties: you can make something more or less like your Estate. With Persona 4, Shizune can make anything into a competition. She can turn a friendly game of Risk into a battle for the fate of humanity, or at least make everybody act as though it were. With a bit of effort, she can remove the Competition-ness from something, turning the Olympics into eh, just another one of those race things, we have those all the time.
Treasure describes a noble's iconography, those things and people which serve them. At Treasure 0, you don't have a lot of stuff, or you can't do much with the stuff you have. Any followers you have are human, or near as makes no dammit. At Treasure 5, your vaults are stuffed with riches, and you can call upon the power of your treasures to accomplish a wide variety of effects. At Treasure 0, Shizune is pretty much self-reliant. She has Misha, and that's about it.
Gifts are miscellaneous magical and miraculous abilities that you can use, from flight to fire breath to immortality. Shizune's Eye of the Student Council Gift lets her know about pretty much anything that happens in Yamaku, although it costs 2 MP of any type every time she uses it.
Bonds and Afflictions define truths about your character. They are generally phrased as things you must do, things you can't do, and things you are powerfully motivated by. When you do something in service of a Bond, you get free Strike, which makes it easier to do those things if someone opposes you. Afflictions work differently: they're always on, and people trying to counter them have to pay extra to do so. When Bonds or Afflictions make trouble for you, you get MPs.
Finally, Passions and Skills are pretty straightforward. They're the things you were good at or that drove you back when you were mortal. There are two special qualities lumped in with Passions and Skills: Shine and Cool. Cool makes it harder to interfere with you. You're too cool to be messed with. Shine lets you inspire people, and lets them do better than they could have without you.
Well, that's that. Thoughts?
EDIT: Messed up some of my math. Shizune should have 7 MP for each Attribute.
But my go-to game is Nobilis. Coincidentally, the third edition of Nobilis has just been released.
Nobilis is a diceless RPG wherein you play the anthropomorphic personification of one of the building blocks of reality. You're walking around one day, when suddenly an Angel or a Devil or something much, much weirder appears in front of you and jams a shard of its soul into your heart, and now you are Storms, or Fire, or Hope, or Chains, or pretty much anything, really.
It is your duty to rule over that aspect of reality which you now control. You must guide it and protect it from those which would do it harm. When you're not busy with that . . . well, you can do pretty much anything you want.
Congratulations, you're now a god. What will you do next?
The obligatory poetic description concluded, I've decided to stat up the KS characters as Nobles. Because I can.
Shizune Hakamichi
Power of Competition
Attributes
Aspect 1 (7 AMP)
Domain 2 (7 DMP)
Persona 4 (7 PMP)
Treasure 0 (7 TMP)
Estate Properties
Competition has winners and losers. (2)
Competition rewards success and punishes failure. (2)
Competition is never trivial. (3)
Gifts
Eye of the Student Council
(Greater Divination of Yamaku [5 cp], Hard miracle [-3], Local [-1], Comprehensive use [-1], Uncommon [+1], 1 cp total)
Bonds and Afflictions
Bond: Misha is my translator and my friend. (4)
Bond: Lilly and I are enemies. (2)
Bond: Deaf (3)
Bond: Mute (3)
Afflictions: I can’t actually control my Anchors. (1)
Passions and Skills
Passion: I have to be the winner! (5)
Skill: Keen tactical mind (3)
Skill: Sign language (2)
Cool 4
Shine 4
Describing things, for those people (unfortunately, most of the world) who aren't familiar with Nobilis.
Attributes are the meat of the system. They go from 0 to 5. Higher is better, letting you do more things more easily. Each Attribute has a pool of Miracle Points (MPs) which let you go beyond your normal capabilities and do extraordinary things.
Extraordinary even for you, that is. You're mostly a god now, so you're pretty damn extraordinary on your own.
Aspect is the attribute that governs how physically and mentally godlike you've become. At 0, you're still human, more or less. At 5, you have superhuman speed, strength, and precision. You can outwrestle a bear, outthink Hawking, and outfight a small army, and you can probably do all three at once if you want. At Aspect 1, Shizune is a little sharper, faster, stronger than she was as a mortal, but she's mostly human. If she wants to dodge bullets, she's going to have to spend MPs.
Domain is the attribute that governs your control over manifestations of your Estate (that bit of reality you rule over). At Domain 0, you're a pawn of your Estate. It can cry out for your help if an enemy is trying to hurt it, but you can't do anything with your Estate without spending MPs. At Domain 5, you can create instances of your Estate with a wave of your hand, or destroy them with the same. The Power of Ice, for instance, could crush a city block with a glacier, or turn Greenland green, one acre at a time. With Domain 2, Shizune's direct control over Competitions is limited. She can tell what any given competition is about, or when it started, or similar minor info-gathering tasks.
Persona is the attribute that lets you affect what your Estate means. With Persona 0, you're extremely limited in your ability to affect what your Estate means. At Persona 5, you can change how the world experiences your Estate. Most Persona miracles draw on your Estate Properties: you can make something more or less like your Estate. With Persona 4, Shizune can make anything into a competition. She can turn a friendly game of Risk into a battle for the fate of humanity, or at least make everybody act as though it were. With a bit of effort, she can remove the Competition-ness from something, turning the Olympics into eh, just another one of those race things, we have those all the time.
Treasure describes a noble's iconography, those things and people which serve them. At Treasure 0, you don't have a lot of stuff, or you can't do much with the stuff you have. Any followers you have are human, or near as makes no dammit. At Treasure 5, your vaults are stuffed with riches, and you can call upon the power of your treasures to accomplish a wide variety of effects. At Treasure 0, Shizune is pretty much self-reliant. She has Misha, and that's about it.
Gifts are miscellaneous magical and miraculous abilities that you can use, from flight to fire breath to immortality. Shizune's Eye of the Student Council Gift lets her know about pretty much anything that happens in Yamaku, although it costs 2 MP of any type every time she uses it.
Bonds and Afflictions define truths about your character. They are generally phrased as things you must do, things you can't do, and things you are powerfully motivated by. When you do something in service of a Bond, you get free Strike, which makes it easier to do those things if someone opposes you. Afflictions work differently: they're always on, and people trying to counter them have to pay extra to do so. When Bonds or Afflictions make trouble for you, you get MPs.
Finally, Passions and Skills are pretty straightforward. They're the things you were good at or that drove you back when you were mortal. There are two special qualities lumped in with Passions and Skills: Shine and Cool. Cool makes it harder to interfere with you. You're too cool to be messed with. Shine lets you inspire people, and lets them do better than they could have without you.
Well, that's that. Thoughts?
EDIT: Messed up some of my math. Shizune should have 7 MP for each Attribute.