A few questions.
Posted: Mon Aug 02, 2010 12:47 am
I looked through the FAQ and didn't find an answer for these questions, so I figured I would make a thread as instructed by the FAQ. I also looked through quite a bit on the old Fakku dev questionnaire and didn't find an answer, but I just skimmed over it to be fair.
First question: What resolution are you guys planning for the game? I noticed the widescreen topic, but it just seemed to turn into a conversation about how to get black bars or something of another. It's one of my biggest gripes in games that they don't take full advantage of larger resolutions. There is probably some technical aspect of that I am unaware of that plays a factor, but it's still bothers me. Some games will scale absolutely terribly on a large resolution screen. Most recently a game that comes to mind is Big Bang Age where the game was so blurry in full screen to the point where it is almost unplayable. That may be a bad example as it's a rather old game, but even newer ones will scale badly or lose quality. The Katawa Shoujo demo/Act 1 preview ran in a windowed resolution of 800x600 I think and scaled really well to my 1920x1080 screen when I played it a long time ago. Is that level of quality going to show through to the final release or are you improving it even more so? I noticed that you couldn't drag the windowed screen into whatever resolution you want. Is that going to change for the final release? It's a neat feature that some games have that I think would be well appreciated.
Second question: Is the story setup so that you enter a route rather quickly as to prevent as little relapse of already known story as possible? In some games when a route is done there is far too much of the story that is replayed when you start over for another route. Is Katawa Shoujo taking pains to prevent that? Going over the already known text is rather boring as I am sure some will agree. There is always the option of simply using the skip button to quickly go through the repeat text, but that takes me at least out of the moment and ruins the atmosphere.
Third question: Will there be a return to last selection option? In Clannad for example, there is an option to return to the last selected option in the story when you can go into a route/path. It's a nice feature if you don't really like the path the story is taking and you think that last question would have made the difference and want to go back. There is always the save and reload option that you can use. Save at the route diversion question and if you don't like it reload back to that point, but sometimes you forget about that. It would be a nice feature to have.
Fourth question: What length is the game going to be? I realize that there is no way to know exactly how long it is the game will be for a project such as this that is ever changing, but a ball park estimate would suffice for my needs. For the first play through how long is the game expected to be for any given route? 20+ Hours? 30+, 40+, 50+, Etc. Or will it be somewhere in the middle of those or possibly greater?
If I overlooked one of these questions somewhere, I am sorry. If this is also not the appropriate place for this, once again, sorry.
First question: What resolution are you guys planning for the game? I noticed the widescreen topic, but it just seemed to turn into a conversation about how to get black bars or something of another. It's one of my biggest gripes in games that they don't take full advantage of larger resolutions. There is probably some technical aspect of that I am unaware of that plays a factor, but it's still bothers me. Some games will scale absolutely terribly on a large resolution screen. Most recently a game that comes to mind is Big Bang Age where the game was so blurry in full screen to the point where it is almost unplayable. That may be a bad example as it's a rather old game, but even newer ones will scale badly or lose quality. The Katawa Shoujo demo/Act 1 preview ran in a windowed resolution of 800x600 I think and scaled really well to my 1920x1080 screen when I played it a long time ago. Is that level of quality going to show through to the final release or are you improving it even more so? I noticed that you couldn't drag the windowed screen into whatever resolution you want. Is that going to change for the final release? It's a neat feature that some games have that I think would be well appreciated.
Second question: Is the story setup so that you enter a route rather quickly as to prevent as little relapse of already known story as possible? In some games when a route is done there is far too much of the story that is replayed when you start over for another route. Is Katawa Shoujo taking pains to prevent that? Going over the already known text is rather boring as I am sure some will agree. There is always the option of simply using the skip button to quickly go through the repeat text, but that takes me at least out of the moment and ruins the atmosphere.
Third question: Will there be a return to last selection option? In Clannad for example, there is an option to return to the last selected option in the story when you can go into a route/path. It's a nice feature if you don't really like the path the story is taking and you think that last question would have made the difference and want to go back. There is always the save and reload option that you can use. Save at the route diversion question and if you don't like it reload back to that point, but sometimes you forget about that. It would be a nice feature to have.
Fourth question: What length is the game going to be? I realize that there is no way to know exactly how long it is the game will be for a project such as this that is ever changing, but a ball park estimate would suffice for my needs. For the first play through how long is the game expected to be for any given route? 20+ Hours? 30+, 40+, 50+, Etc. Or will it be somewhere in the middle of those or possibly greater?
If I overlooked one of these questions somewhere, I am sorry. If this is also not the appropriate place for this, once again, sorry.