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Re: KS on the Super Nintendo

Posted: Sun Jun 20, 2010 3:51 am
by Bara
Wow, 1982 huh? I don't think some of the Devs were even born yet. Guess this really has been a long term project. :wink:

Re: KS on the Super Nintendo

Posted: Sun Jun 20, 2010 7:11 am
by Panty Supervisor
SirMax wrote:Did you actually remake part of KS or just cobble together enough for screenshots?
It's just the screenshots, I didn't make any more.
I've given up on the last real project about two years ago. Since then, I've only occasionally participated in Screenshot contests. One time, I managed to get the first place with this picture from Fate/stay Night.

Making a complete game is a whole lot of work. And even if you have an interesting storyline with many twists, a unique set of characteres and a good setting with beautiful maps, the game can still be boring, because you need to give the player something interesting to do in your game. It's not enough to just make him run from point A to point B and fight enemies while slowly revealing the plot to him. That's pretty obvious, but it took me a long time to realize it, and I never managed to find out how to make the playing of the game more interesting. Game design is hard.

Re: KS on the Super Nintendo

Posted: Sun Jun 20, 2010 10:07 am
by Silentcook
Bara wrote:Wow, 1982 huh? I don't think some of the Devs were even born yet.
Wrong. :|

EDIT: Blah, I can't math today, I have the dumb. Correct. (As in, yes some but not all of the developers were born by 1982.)

Re: KS on the Super Nintendo

Posted: Sun Jun 20, 2010 4:05 pm
by Merlyn_LeRoy
All the devs are at least 27?

Re: KS on the Super Nintendo

Posted: Sun Jun 20, 2010 6:18 pm
by Bara
I think SC was just saying that some of the Devs involved are older and some younger. Sort of the random scattering of ages you would find for most groups formed on the internet.

We have folks who regularly post in the forums who are in High School to people like me who are old enough that they should know better than to hang around here. Let me just say my Mom had me stay home from school to watch the last Apollo moon launch live on tv. :oops:
I'm sure there are even more... distinguished... regulars in the forums; possibly even among the Devs. Then again, as long as they get their work done I wouldn't care if any of the Dev team had a nice soft, bland dinner at 4 pm followed by the news at 5 pm so they could be asleep by 6pm.

Re: KS on the Super Nintendo

Posted: Sun Jun 20, 2010 6:28 pm
by kosherbacon
Bara wrote:I wouldn't care if any of the Dev team had a nice soft, bland dinner at 4 pm followed by the news at 5 pm so they could be asleep by 6pm.
No, they fall asleep at 6:30 while watching reruns of Matlock.

Re: KS on the Super Nintendo

Posted: Wed Jun 23, 2010 7:55 pm
by Snicket
thought i'd summit something here.

Image

Re: KS on the Super Nintendo

Posted: Wed Jun 23, 2010 8:21 pm
by neumanproductions
Snicket wrote:thought i'd summit something here.
The great wizard Kenji strikes again.

Anyone know who Zelda is? Now I feel like a Brentalfloss KS tune.

Re: KS on the Super Nintendo

Posted: Fri Sep 09, 2011 6:32 pm
by Anon
Image

Re: KS on the Super Nintendo

Posted: Fri Sep 09, 2011 7:06 pm
by Palas, yeah
I solemnly declare this to be the best thread in the forums.

Also, the most boring part of creating a game back in RM2k/3 is configurating the chipsets.

Re: KS on the Super Nintendo

Posted: Fri Sep 09, 2011 7:21 pm
by traitor
Anon wrote:Image
whoa, I would play the fuck out of this
>talk to

Re: KS on the Super Nintendo

Posted: Sat Sep 10, 2011 11:05 am
by NightlyShore
Image

Hanako - mage
Emi - Barbarian
Rin - Conjuror
Shizune - Rogue

Avatar all from Shimmie, hope they won't mind I borrow their work as avatar, and Dark Hanako awesome.

Re: KS on the Super Nintendo

Posted: Mon Sep 19, 2011 7:10 pm
by Mr. Wang
I wasn't gonna fall for it, but it would've been a bit more convincing, had the pixelated renders for the characters hadn't shown up like that.

Still, pretty nice gag going on here. :lol: It would kinda be interesting to see KS in a Super Nintendo format, to say the least.

Re: KS on the Super Nintendo

Posted: Mon Sep 19, 2011 10:50 pm
by deadering
All the fake screenshots are cool XD Hopefully after release we will see real fan games like that :D

Re: KS on the Super Nintendo

Posted: Thu Sep 22, 2011 7:57 am
by Anonymous Coward
@Wang: That said, the SNES was impressive. Out of 5 × 3 bits RGB colour, you could select 256 colours, possibly different ones every scan line. And layer blending wasn't restricted to 5 bits per channel. Some of the most beautiful games I've seen are SNES games.