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KS ports (was: ipad)
Posted: Wed Jan 27, 2010 5:48 pm
by rustyarmor
KS on ipad. discuss
inb4 the exact same argument as KS on itouch
Re: ipad
Posted: Wed Jan 27, 2010 6:01 pm
by delta
Okay, here's the word on all that CAN HAZ KS ON MY TOASTER? stuff.
0. This is just my opinion but since I am the dude handling all technical aspects of KS my opinion counts for a lot.
1. We will not jump though the hoops of anyone to get it released on a platform. Approval required = lol no
2. We won't do a version that does not work on the target system out of the box. Hardware hacking/voiding warranty = lol no
3. We will not allow anyone to reimplement the game in another engine. Ignoring our license = lol no
Appendix
The license only forbids dicking around with the game content. If you reimplement/port the Ren'Py engine (which is open source) and KS happens to work with that, that is perfectly fine. Redistributing a changed version is not. I will take no steps to make the game incompatible with a stock engine, but will spend no effort in supporting more than that either.
Also I have nothing against Apple's business model (or Sony's or Nintendo's for that matter), but no hoop jumping unless there's a pot of gold on the other end, which will not happen for KS.
Re: ipad
Posted: Wed Jan 27, 2010 6:03 pm
by Juno
If it can't execute anything but Appstore shit then don't count on it.
Expect lock at any moment.
Re: ipad
Posted: Wed Jan 27, 2010 9:52 pm
by arcanesign
Not sure about the iPhone, but there's a package for Android that lets you run python scripts, someone could probably port KS pretty easily, provided SDL works (not sure if it does).
http://code.google.com/p/android-script ... AndroidAPI
Re: ipad
Posted: Thu Jan 28, 2010 1:59 am
by Nestor
rustyarmor wrote:inb4 the exact same argument as KS on itouch
The iPad runs the iPhone's OS, so any speculation about the iTouch running KS automatically applies to the iPad.
This topic is redundant, I suggest it be locked.
Reference -
http://en.wikipedia.org/wiki/IPad
Re: ipad
Posted: Thu Jan 28, 2010 2:42 am
by Caesius
I think there should be at least one web forum I go to where people aren't discussing this shit.
Re: ipad
Posted: Thu Jan 28, 2010 3:03 am
by blazenwhiper
Caesius wrote:I think there should be at least one web forum I go to where people aren't discussing this shit.
People always want to talk about whats new.
Re: ipad
Posted: Thu Jan 28, 2010 3:38 am
by Caesius
Did you guys hear about the earthquake in Haiti????
Re: ipad
Posted: Thu Jan 28, 2010 3:41 am
by Suriko
Bigger than an iPod.
No keyboard like a netbook.
Lame.
Re: ipad
Posted: Thu Jan 28, 2010 5:52 am
by delta
Suriko wrote:Bigger than an iPod.
No keyboard like a netbook.
Lame.
I see what you did there. Also unlocking this because my post is discussion-worthy. Renamed thread accordingly.
Re: ipad
Posted: Thu Jan 28, 2010 12:36 pm
by DrLang
If you want to port KS to the iPad, Android, etc, you're going to need to port Ren'Py first. That's a serious project for the iPad/iPhone because there is no easy method for compiling non Objective-C code for them even if you jail brake it. This is probably a better topic for the Ren'Py board.