Developer Diaries, chapter 2
Posted: Sun Sep 23, 2007 1:15 pm
A blogish entry ahead since we have done very little in terms of visible progress since the last time i wrote something. Well ok, we have some more text and Nicol composed a few BGM tracks so the week has not been all procrastinating, quite the contrary.
So anyway, Skim is polishing her skills of drawing the characters, which of course resurfaced a lot of discussion about the girls and their looks. Shizune is probably getting her old character design back, just with black (or something) hair. The series of Skim's sketches and the following feedback discussion lead me thinking about feedback in KS.
Since we decide most stuff in an anarcho-democratic-socialist way, the only obstacle between a submitted piece of text/music/art and the said piece becoming a part of the game is often only the creator's own discretion and the semi-nonchalant approval of the rest of us. We rarely give really hard-assed feedback to each other. There are of course reasons for that. First of all, giving feedback is hard. Sure, everyone and their mother is an art_expert_(has_seen_1000000_anime_pics_completely) and has a visual image of for example the characters in their mind but not many of us can claim such expertise in literature that one could point out flaws in text on a fundamental level. Anyone can point out a sucky sentence or a tpyo when they see one, but what about the rhythm of a text, a scene, a game path? Another thing is that, well, each of us is making the game into what it should be like. A lot of doujin games are made by one or two guys, who have even less chances of getting feedback than we do, so they trust their own discretion. And so do we. If someone writes a scene, and that is what should happen in the game in the writer's opinion, who has the authority to question that?
Feedback has also much to do with the project changing from that stickied 4chan /a/ thread and a horde of anons brainstorming all kinds of crazy stuff at the old forums to what we are doing now. Although the dev team has shrunk to only 8 people + irc channel regulars, we are keeping everything transparent to any random passerby and anyone can comment on things, if they so choose. We even listen to and consider these comments. Or we might not do that, but that's the topic for next time.
P.S. Crud dislikes positive feedback in excessive quantities because that draws attention away from the negative/constructive commentary.
Incoming in the next weeks: more music, text, character art and backgrounds. Sounds promising!
So anyway, Skim is polishing her skills of drawing the characters, which of course resurfaced a lot of discussion about the girls and their looks. Shizune is probably getting her old character design back, just with black (or something) hair. The series of Skim's sketches and the following feedback discussion lead me thinking about feedback in KS.
Since we decide most stuff in an anarcho-democratic-socialist way, the only obstacle between a submitted piece of text/music/art and the said piece becoming a part of the game is often only the creator's own discretion and the semi-nonchalant approval of the rest of us. We rarely give really hard-assed feedback to each other. There are of course reasons for that. First of all, giving feedback is hard. Sure, everyone and their mother is an art_expert_(has_seen_1000000_anime_pics_completely) and has a visual image of for example the characters in their mind but not many of us can claim such expertise in literature that one could point out flaws in text on a fundamental level. Anyone can point out a sucky sentence or a tpyo when they see one, but what about the rhythm of a text, a scene, a game path? Another thing is that, well, each of us is making the game into what it should be like. A lot of doujin games are made by one or two guys, who have even less chances of getting feedback than we do, so they trust their own discretion. And so do we. If someone writes a scene, and that is what should happen in the game in the writer's opinion, who has the authority to question that?
Feedback has also much to do with the project changing from that stickied 4chan /a/ thread and a horde of anons brainstorming all kinds of crazy stuff at the old forums to what we are doing now. Although the dev team has shrunk to only 8 people + irc channel regulars, we are keeping everything transparent to any random passerby and anyone can comment on things, if they so choose. We even listen to and consider these comments. Or we might not do that, but that's the topic for next time.
P.S. Crud dislikes positive feedback in excessive quantities because that draws attention away from the negative/constructive commentary.
Incoming in the next weeks: more music, text, character art and backgrounds. Sounds promising!