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Background Babbling

Posted: Wed May 06, 2009 2:19 pm
by EternalLurker
Not sure if this could kinda go in the tech forum, but, meh.

Is there any chance you guys could switch the hall/cafeteria/festival chatter to a sound effect instead of BGM for the final release? Being able to lower it with the Sound Effects volume bar like the fireworks would be preferable to having to lower it via the Music bar, because the point is that I don't want it drowning out the music as it always does. And since the game data's all obfuscated, having to break apart the rpa just to delete the background babble sound file would not be convenient.

(Yay for my first post and all that, though I'm _still_ too lazy to register.)

Re: Background Babbling

Posted: Wed May 06, 2009 2:41 pm
by AppreciativeUser
I hadn't really thought about this myself, but this is a good idea.

Re: Background Babbling

Posted: Wed May 06, 2009 3:21 pm
by EternalLurker
Really? I found the background babbling endlessly irritating to the point where I had to mute the music entirely just to play the game at some points. Maybe it's just me, then.

Re: Background Babbling

Posted: Wed May 06, 2009 3:26 pm
by Fundefined
I found it really hilarious and was trying to discerning what they were saying, one phrase that is always clear is "profanity and less fighting"

Re: Background Babbling

Posted: Wed May 06, 2009 3:53 pm
by AppreciativeUser
I'm saying that it did annoy me that the babbling was so loud, but I valued the music too highly to just mute it altogether.

Re: Background Babbling

Posted: Wed May 06, 2009 3:55 pm
by Nosson
Didnt bother me too much, but it would be a good idea to include a 'Crowd Noise Level' slider in the final realease.

Re: Background Babbling

Posted: Wed May 06, 2009 4:29 pm
by Kel
I nearly fell out of my chair when the fireworks went off for the first time was half asleep and did not expect them plus they were super loud for me. Still like the effect don't get me wrong.

Re: Background Babbling

Posted: Wed May 06, 2009 4:44 pm
by Envy
I have to say that the crowd babble in Rin's path, where you're both leaning against the mural during the festival, totally ruined the mood due to it drowning out the music.

Re: Background Babbling

Posted: Wed May 06, 2009 9:55 pm
by EternalLurker
That is in particular the most annoying incident regarding the background babble, yes.

Re: Background Babbling

Posted: Wed May 06, 2009 10:04 pm
by Vertical
I was too busy crying like a girl when watching Rin's Fireworks scene to notice that.

I actually thought that the crowd noise wasn't so bad, but then I'm easy like New Orleans.

Re: Background Babbling

Posted: Thu May 07, 2009 1:46 am
by PCJedi
I for one rather like the background babbling effects. Though it does get grating sometimes, it's kind of fun to try to pick out what they're saying there, though it's mostly gibberish to me. About the only thing I can make out is some guy randomly talking about "Less profanity and less fighting", as was mentioned before. But on the other hand, it *would* be nice if you could turn it off at will if you so choose.

Re: Background Babbling

Posted: Thu May 07, 2009 4:43 am
by Envy
Vertical wrote:I was too busy crying like a girl when watching Rin's Fireworks scene to notice that.
This happened before the fireworks.

You and Rin, leaning against the wall, the view panning across the sky, lovely music, I'm reminded of quote "That's when you know you've found somebody special. When you can just shut the fuck up for a minute and comfortably enjoy the silence" and then BABBLE BABBLE BABBLE. Also, when the fireworks are going off they drown out the music of that scene too.

I'm not saying you should just turn off these sounds or make them toggle-able, simply lower the volume when it benefits the mood of the scene.

Re: Background Babbling

Posted: Sat May 09, 2009 6:47 pm
by EternalLurker
Any devs noticing this, or should I maybe post this in the Tech forum instead? I think it's a really big deal because the music is very good and the babble is very annoying when played at the volume at which I'd like to hear the music.

Re: Background Babbling

Posted: Sat May 09, 2009 9:21 pm
by EternalLurker
Awesomeness in a Bag of Awesomeness. Thanks a bunch. I'll try to find the other missed tags, because I'm pretty sure there were 2-3.

Re: Background Babbling

Posted: Sat May 09, 2009 9:41 pm
by Xevo
I can't really concentrate on the story if I have voices in the background, would be nice too have in the game, but than they should also at the feature to put it off. :)