Re: Ask!
Posted: Fri Jan 13, 2012 12:36 am
What is the name of Hanako's cutscene music, and where can I get a full version of it?
The tile game. It was such a small thing but it odo snaffected so many people. It was basically a variation of something most of us do anyway.Caesius wrote:Question for all of the developers:
Is there one single contribution that you made to the project that you can hold up and say, "this is what I am most proud of"?
For an artist, it might be a CG. For a writer, it might be a particular scene that they wrote. For delta, it might be a bit of backend magic that he worked. That stuff.
At least I don't feel that way.Nagatoyuuki wrote:Did you ever feel that you wrote said stuff because you wanted to get your mind of KS for a while? Or as an embellishment on your understanding of your characters or motives?Aura wrote:Sure, we thought up and even wrote plenty of other stuff.Nagatoyuuki wrote:Question to any of the writers. Though I understand that your free time was mainly working on the project, as a writer myself must know; During development, or whilst planning out or writing scenes, did you ever get any ideas or inspiration for stories not related to KS?
The letter was added after Act 1 was released, so no.Caesius wrote:There is, however, the issue of the letter from Iwanako. Someone who has read through one of the other routes before getting on Emi's is likely to have a very different reaction to Hisao throwing away the letter. Was this considered?Aura wrote:The design of Act 1 was that unless you chased after Hanako/Lilly/Shizune, you'd probably end up with Emi. It doesn't mean that we meant players to read it first, however. The stories are not dependent on each other, they can be read in any order.
A duck.McBaggin wrote:In your opinion Aura what would you imagine Rin dressing up?Aura wrote:http://shimmie.katawa-shoujo.com/post/list/halloween/1McBaggin wrote:What would each girl dress up as for Halloween ?
Twitter and the blog, most likely.OneSpecialDR wrote:Aura, I personally want to know. If I want to know what project you are doing next, how do I know about them?
I still think VNs are a pretty cool medium, so anything to make them more popular is a great thing.Yume wrote:At the moment Katawa Shoujo is ranked 6th for PC games on Gamestop.
How does it feel knowing that your team could very well be the catalyst that would bring the Visual Novel genre to much higher popularity in western nations?
Also, do you guys prefer happy endings or bittersweet endings? I haven't played all the routes yet to know what this game has, but from my experience with other VNs usually the true end is a happy end. I think that while happy ending would be the more popular ending, a bittersweet ending could leave a longer lasting impact.
Only when she's wearing her eau de bacon perfume.Guest wrote:Does Hanako taste like bacon? I have heard rumors to that effect.
It is the full version, and may or may not be a part of the soundtrack that will be coming in the futureTriptotrno wrote:What is the name of Hanako's cutscene music, and where can I get a full version of it?
KS uses the Ren'Py engine.Swibble wrote:Sorry if this has been asked before, but did you program the game software from scratch? Other than common libraries or whatever.