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Re: Ask!

Posted: Fri Jan 13, 2012 12:36 am
by Triptotrno
What is the name of Hanako's cutscene music, and where can I get a full version of it?

Re: Ask!

Posted: Fri Jan 13, 2012 12:58 am
by Trace107
What ever happened to the direct downloads? Are those coming out or am I going to have to get a torrent?

Re: Ask!

Posted: Fri Jan 13, 2012 1:06 am
by Swibble
Sorry if this has been asked before, but did you program the game software from scratch? Other than common libraries or whatever.

Re: Ask!

Posted: Fri Jan 13, 2012 1:11 am
by Caesius
Question for all of the developers:


Is there one single contribution that you made to the project that you can hold up and say, "this is what I am most proud of"?

For an artist, it might be a CG. For a writer, it might be a particular scene that they wrote. For delta, it might be a bit of backend magic that he worked. That stuff.

Re: Ask!

Posted: Fri Jan 13, 2012 1:32 am
by TalismanTwelve
This will be the last question I have for all of the KS developers. No matter what task a person sets out to do, most often they end up stopping at some point through, whether it be boredom, procrastination or just relative depression at the failures necessary to achieve success.

Why did you all decide to start KS in the first place. What drove you to look at a scan of Raita's doujin page and think to yourselves; "I'm going to make that!" I'm not asking for the cheap, indirect answer of, "why not?", or "We Felt like it."

What seriously drove all of you to make this visual novel in the first place, going through so many experiences and spending 5 years of your life on?

Re: Ask!

Posted: Fri Jan 13, 2012 1:37 am
by cpl_crud
Caesius wrote:Question for all of the developers:


Is there one single contribution that you made to the project that you can hold up and say, "this is what I am most proud of"?

For an artist, it might be a CG. For a writer, it might be a particular scene that they wrote. For delta, it might be a bit of backend magic that he worked. That stuff.
The tile game. It was such a small thing but it odo snaffected so many people. It was basically a variation of something most of us do anyway.

That or the problem is in your pants, but memory of who actually came up with it escapes me.

Re: Ask!

Posted: Fri Jan 13, 2012 4:49 am
by Aura
Nagatoyuuki wrote:
Aura wrote:
Nagatoyuuki wrote:Question to any of the writers. Though I understand that your free time was mainly working on the project, as a writer myself must know; During development, or whilst planning out or writing scenes, did you ever get any ideas or inspiration for stories not related to KS?
Sure, we thought up and even wrote plenty of other stuff.
Did you ever feel that you wrote said stuff because you wanted to get your mind of KS for a while? Or as an embellishment on your understanding of your characters or motives?
At least I don't feel that way.

Re: Ask!

Posted: Fri Jan 13, 2012 4:50 am
by Aura
Caesius wrote:
Aura wrote:The design of Act 1 was that unless you chased after Hanako/Lilly/Shizune, you'd probably end up with Emi. It doesn't mean that we meant players to read it first, however. The stories are not dependent on each other, they can be read in any order.
There is, however, the issue of the letter from Iwanako. Someone who has read through one of the other routes before getting on Emi's is likely to have a very different reaction to Hisao throwing away the letter. Was this considered?
The letter was added after Act 1 was released, so no.

Re: Ask!

Posted: Fri Jan 13, 2012 4:51 am
by Aura
McBaggin wrote:
Aura wrote:
McBaggin wrote:What would each girl dress up as for Halloween ?
http://shimmie.katawa-shoujo.com/post/list/halloween/1
In your opinion Aura what would you imagine Rin dressing up?
A duck.

Re: Ask!

Posted: Fri Jan 13, 2012 4:51 am
by Aura
OneSpecialDR wrote:Aura, I personally want to know. If I want to know what project you are doing next, how do I know about them?
Twitter and the blog, most likely.

Re: Ask!

Posted: Fri Jan 13, 2012 4:54 am
by Aura
Yume wrote:At the moment Katawa Shoujo is ranked 6th for PC games on Gamestop.

How does it feel knowing that your team could very well be the catalyst that would bring the Visual Novel genre to much higher popularity in western nations?

Also, do you guys prefer happy endings or bittersweet endings? I haven't played all the routes yet to know what this game has, but from my experience with other VNs usually the true end is a happy end. I think that while happy ending would be the more popular ending, a bittersweet ending could leave a longer lasting impact.
I still think VNs are a pretty cool medium, so anything to make them more popular is a great thing.

If I had to choose, I'd probably prefer a bittersweet ending.

Re: Ask!

Posted: Fri Jan 13, 2012 4:55 am
by Aura
Guest wrote:Does Hanako taste like bacon? I have heard rumors to that effect.
Only when she's wearing her eau de bacon perfume.

Re: Ask!

Posted: Fri Jan 13, 2012 4:56 am
by Aura
Triptotrno wrote:What is the name of Hanako's cutscene music, and where can I get a full version of it?
It is the full version, and may or may not be a part of the soundtrack that will be coming in the future

Re: Ask!

Posted: Fri Jan 13, 2012 4:57 am
by Aura
Swibble wrote:Sorry if this has been asked before, but did you program the game software from scratch? Other than common libraries or whatever.
KS uses the Ren'Py engine.

Re: Ask!

Posted: Fri Jan 13, 2012 4:59 am
by Aura
As for the DDL questions: we don't have any DDL mirror that we could link on the main site because it would get pummeled to oblivion immediately. The game is being mirrored in a whole bunch of places already though, so by some digging you can easily find a DDL source.