Re: Ask!
Posted: Thu Jan 12, 2012 7:11 am
I think KS is all right.McBaggin wrote:Do you guys feel like all of your KS work is finished or that you are okay with what you have released ?
I think KS is all right.McBaggin wrote:Do you guys feel like all of your KS work is finished or that you are okay with what you have released ?
Organizing people can be hard or easy, it completely depends on the people. Having to fight over whose ideas are the best is poison. We avoided it by giving everyone a massive amount of autonomy over their own work. That way the arguments and discussions remained on the intellectual level (mostly).Rivin wrote: What do you think the hardest stage/part of making a VN is?
It feels like that organizing and getting everyone to compromise their ideas to get on a basic path we all could agree upon was more difficult than the writing, art design, and coding we've completed thus far. Do you guys feel the same way looking back?
Well yeah, a very prominent fanartist might very well get invited.Jintor wrote:Would you consider inviting artists from the shimmie?Aura wrote:It's not out of the realm of possibility. We invite only people we know and like to contribute to them.Jintor wrote:Any chance of a new artbook?
That might be contributable towards?
*becomes increasingly transparent*
You ever play MWLL? I'd love to thank you by blowing your ass up sometimeSuriko wrote:the Mechwarrior series
Sure, we thought up and even wrote plenty of other stuff.Nagatoyuuki wrote:Question to any of the writers. Though I understand that your free time was mainly working on the project, as a writer myself must know; During development, or whilst planning out or writing scenes, did you ever get any ideas or inspiration for stories not related to KS?
Lead artist at the time wanted to design a new uniform. After he quit we reverted back to RAITA's design.scott1and wrote:Why did you change the original uniforms from the coloured RAITA design to the Grid1 green uniforms and then back again with further releases?
The design of Act 1 was that unless you chased after Hanako/Lilly/Shizune, you'd probably end up with Emi. It doesn't mean that we meant players to read it first, however. The stories are not dependent on each other, they can be read in any order.Caesius wrote:I list here and here some observations I made while playing through the Emi route which I think indicate that Emi was intended to be the "natural" route that players go through first. I also point out some of the negative consequences that Emi's Act 1 presentation had on her reception up until release.
What are the thoughts of the development team on these points?
Did you ever feel that you wrote said stuff because you wanted to get your mind of KS for a while? Or as an embellishment on your understanding of your characters or motives?Aura wrote:Sure, we thought up and even wrote plenty of other stuff.Nagatoyuuki wrote:Question to any of the writers. Though I understand that your free time was mainly working on the project, as a writer myself must know; During development, or whilst planning out or writing scenes, did you ever get any ideas or inspiration for stories not related to KS?
There is, however, the issue of the letter from Iwanako. Someone who has read through one of the other routes before getting on Emi's is likely to have a very different reaction to Hisao throwing away the letter. Was this considered?Aura wrote:The design of Act 1 was that unless you chased after Hanako/Lilly/Shizune, you'd probably end up with Emi. It doesn't mean that we meant players to read it first, however. The stories are not dependent on each other, they can be read in any order.
You have any examples of this?scott1and wrote:Why did you change the original uniforms from the coloured RAITA design to the Grid1 green uniforms and then back again with further releases?