Re: Ask!
Posted: Thu Jan 12, 2012 12:37 am
You guys have the word counts for each path handy?
I'm sure we could've made ends where Hisao dies, and crud especially did play with the idea. The problem is that Hisao dying in the terms of story would always need to be an unfortunate accident, like the Act 1 bad ending is. With that, there's the risk of the chain of events becoming too contrived and illogical, and the reader immersion or emotional impact of the bad end could suffer heavily.Brogurt wrote:Now, from what I've heard, the only Bad End in the game that ends in Hisao actually dying is Kenji's bad end in Act 1. Is there any reason that death was avoided for the other bad ends?
Obviously Kenji's bad end isn't nearly as jarring as, say, Hanako's bad end, partially due to the fact that you don't have a relationship with anyone if you've gotten Kenji's bad end. And with the given bad ends, it wouldn't be feasible to shoehorn death into them the way I see it. But I think it would have been possible to write a bad end -earlier on in the development process- that had both death and depression, no?
Or would something like that be way over the line for the tone KS tried to convey?
Not at the momentReiraku wrote:Pardon if I missed it from earlier in the thread, but are any of the writers currently working on any new projects? I would love to hear about any upcoming works (VN or not) from Suriko or Crud. (Lilly's path being my favorite with Hanako a close second.)
No, but they are something like 65 000-90 000 words each.Dylan wrote:You guys have the word counts for each path handy?
1) They were paid with not having to moderate the 4 first pages of their board filled with KS threads.AutisticPsycho wrote:1) How much did you bribe the mods in /a/ to get them stickies? :P ;)
2) Any advice for people like to making their own VNs?
http://shimmie.katawa-shoujo.com/post/list/halloween/1McBaggin wrote:What would each girl dress up as for Halloween ?
It's not out of the realm of possibility. We invite only people we know and like to contribute to them.Jintor wrote:Any chance of a new artbook?
That might be contributable towards?
Would you consider inviting artists from the shimmie?Aura wrote:It's not out of the realm of possibility. We invite only people we know and like to contribute to them.Jintor wrote:Any chance of a new artbook?
That might be contributable towards?
I've never studied art, no. However, one of the fundamental themes of Rin's struggle, the difficulty of transfering of ideas from one's mind to other people, is something I'm sure pretty much all creative people experience.Tom wrote:If it's not too personnal Aura, I wanted to know if you studied in an art school and used your personnal experience to write Rin's path ? I talked about Rin's artistic struggles with old friends I was in art school with and they were surprised how well you managed to decrypt the personal art struggles that even some of them could not explain so clearly.
Sorry if it's out of the place. :wink:
Edit : omg my english is so bad, sorry, lack of sleep.
Yes, it's intentional. The setup is a very fundamental technique to drive our character dynamics, and it's used throughout the game. You can also see it in work in the contrast between Nomiya and Sae, Akira and Hideaki, and Kenji and Hisao (Miki is not Kenji's foil)geno93n0 wrote:I noticed that all the major characters in the game, as well as some minor ones, are all sort of "paired" in a complementary way, i.e. serious Shizune and bubbly Misha, outgoing Lilly and shy Hanako, and energetic Emi and laid-back Rin. I even think of plain Mutou contrasting with flamboyant Nomiya, and misogynistic Kenji contrasting with guy-friendly Miki.
My question is, was it the devs' intention to set the characters up in such a way that most, if not all of them have someone who is their polar opposite? Or did it simply turn out that way?