Re: Ask!
Posted: Wed Jan 11, 2012 6:51 am
Someone else came up with the "artistic, hard to understand", characterisation, I just made her what I imagined from that.machopacho wrote:how did you come up with Rin as a character?
Someone else came up with the "artistic, hard to understand", characterisation, I just made her what I imagined from that.machopacho wrote:how did you come up with Rin as a character?
Maybe they are just shy.Guest wrote:Why does it seem like only a few of the devs are active on these forums?
Don't the others like us?
My favourite colour is blue, but I'm not wearing blue.Guest wrote:If Emi likes blue then why does she never wear anything blue?
I thought she was going to say it was green, given that's what colour her casual attire is.
There are no real tricks that I could explain in a couple of words, plus it's not like I know whether you are complete beginners or what. One thing that's a pretty common problem is that inexperienced creators don't have their goal clearly defined. If you don't know what you actually are doing, or what you want to do, makes it really hard to focus your efforts. There's no such thing as overplanning (there is, but only certain kinds of people ever do it). If you have a goal and a realistic perspective on your own capabilities and work, the path is already laid out before you. After that it's just up to being persistent enough to follow it.Rivin wrote:This might've been asked before, but still..
What advice would you guys give to a team making a VN?
A team and I are currently creating a Mecha/War VN right now and although we are making some very good progress, we would kill for some tips/advice from a team as talented as 4LS. Please, please, impart your wisdom upon us!
Fair enough. It's just that I don't remember seeing her with anything blue.Suriko wrote:My favourite colour is blue, but I'm not wearing blue.Guest wrote:If Emi likes blue then why does she never wear anything blue?
I thought she was going to say it was green, given that's what colour her casual attire is.
Often projects like these dissolve because the creators lose interest or motivation, or both. I think we always had quite a bit of passion for making a VN, I mean we really think it's an interesting medium, and we often think and talk about them on a much more general level than what's pertinent to the KS project. I wouldn't have found working on a, say, fighting game project nearly as interesting as working on a VN project. Motivation is another thing, we had a lot of motivation from many sources. Doing things other than just working together definitely helped our sense of unity (which of course grew over time otherwise as well). which was a very strong source of motivation. The popularity of the project was certainly a factor as well in motivating us.ultrarare wrote:I know this is a hard-to-answer question (or maybe impossible), but what do you think kept 4LS together this entire time? I've seen a lot of internet projects come and go, but I rarely every see them come to complete fruition, especially on this sort of scale and professional quality. It must have taken an unshakable level or willpower and devotion.
"Sometime in 2011"Guest wrote:Hello! love all the work you guys do :)
what was the original date to release KS?