Re: Crippling phobias
Posted: Fri Jul 25, 2014 9:37 pm
Frankly, this sounds like a job for crazy awesome indie developers. And I'm sorely disappointed in all of them for not doing it yet.
"Audio-only game!"Atario wrote:http://www.blindsidegame.com/
Pfft, what are ya, afraid of phobias?Potato wrote:Shit, wasn't this thread about phobias? I'm out!
Well, the idea was exploring an extreme fear of being out in the dark, both literally and figuratively, so that is still about a phobia that would cripple somebody, and could be experienced by a disabled person quite easily.Atario wrote:Pfft, what are ya, afraid of phobias?Potato wrote:Shit, wasn't this thread about phobias? I'm out!
I believe the technical term is "half-assed". As in "He couldn't be bothered to actually simulate blindness so he half-assed it by just having some guy say everything he couldn't see."SpunkySix wrote:Well, the idea was exploring an extreme fear of being out in the dark, both literally and figuratively, so that is still about a phobia that would cripple somebody, and could be experienced by a disabled person quite easily.Atario wrote:Pfft, what are ya, afraid of phobias?Potato wrote:Shit, wasn't this thread about phobias? I'm out!
And yeah, as interesting as Blindside looks conceptually, I'm not seeing it capturing that sort of fear properly.
Interesting that you say that. You know that feeling of being unable to move in a dream? I'm guessing there's a phobia for that, and I feel like the Oculus could simulate that pretty well also. This would be relevant to somebody like Emi, for obvious reasons.Potato wrote:I feel like the Oculus was made for this.
I have never been unable to move in a dream. (Nightmares in which I am physically restrained and then murdered notwithstanding.)SpunkySix wrote:Interesting that you say that. You know that feeling of being unable to move in a dream? I'm guessing there's a phobia for that, and I feel like the Oculus could simulate that pretty well also. This would be relevant to somebody like Emi, for obvious reasons.Potato wrote:I feel like the Oculus was made for this.
Because as somebody who loves running and needs to move, feeling totally unable to lift her "feet" and stuck would be incredibly frustrating and possibly panic-inducing. I've had dreams like that, and the whole time it's horribly uncomfortable and nerve-grating, to the point where it's way worse than the actual scary ones.Potato wrote:Why would that be relevant to Emi? As far as anybody knows, she can move in her dreams just fine and even if she can't, she expresses no phobia about it.SpunkySix wrote:Interesting that you say that. You know that feeling of being unable to move in a dream? I'm guessing there's a phobia for that, and I feel like the Oculus could simulate that pretty well also. This would be relevant to somebody like Emi, for obvious reasons.Potato wrote:I feel like the Oculus was made for this.
I used to cry hysterically when others would be sick around me, or start freaking out when I felt I was going to be sick. I got over it pretty quickly, though, it still kinda freaks me out a bit.ZeronosVega wrote:I have emetophobia, or the fear of vomiting, being nauseous, and being around those who could vomit.
I try and leave before others get sick in my presence. Aside from the fear of knowing someone is going to get sick (which makes me feel silly), being around someone vomiting makes me very nauseous which just starts the vicious cycle all over again.KeiichiO wrote:I used to cry hysterically when others would be sick around me, or start freaking out when I felt I was going to be sick. I got over it pretty quickly, though, it still kinda freaks me out a bit.
There are a lot of Oculus horror games.Potato wrote: I feel like the Oculus was made for this.
There's a reason I want the Virtuix Omni and Razer hydra to get developed.Munchenhausen wrote:I only use mine for Simulators and/or porn.
DRR… DRR… DRR…Munchenhausen wrote:there was a set of corridors that gradually got narrower and narrower to aid people with claustrophobia