Re: Katawa Fortress 2
Posted: Tue Mar 30, 2010 4:32 am
Don't get too excited. Making one model or skin is a lot of work. A whole team of them...
Yep. Considering the physical attributes of the KS cast, you would have to completely remodel each class, because of missing limbs, but also because it would otherwise be a horrible misshapen monstrosity.Spindrift wrote:Don't get too excited. Making one model or skin is a lot of work. A whole team of them...
Actually, you just need to play on a server with sv_pure set low enough. All models, textures, sounds, animations, etc. are client-side, but there's a server setting that will force you to use the defaults.Captain Niggawatts wrote: And if you remodel them, you would have to play on a special server which uses those models.
well this is the same guy who made touhou fortress. also, at the bottom of the page, he said they they are open to any custom modeling-related jobs.Spindrift wrote:Don't get too excited. Making one model or skin is a lot of work. A whole team of them...
it's client-side, so the models show up on any server, but only on servers that have sv_pure set to 0.Captain Niggawatts wrote:And if you remodel them, you would have to play on a special server which uses those models.
For a KS mod of TF2 I'd have to buy it and play it also; even though I suck massively at shooting games.Extremist_Line wrote:Oh. Hell. Yes. If this happens, I will buy The Orange Box, which for some reason, I have not bought yet.DESU wrote:edit: i may have found someone who is open to requests, so this may be able to be done.
So, what exactly do they do about that, then?SirMax wrote:Actually, you just need to play on a server with sv_pure set low enough. All models, textures, sounds, animations, etc. are client-side, but there's a server setting that will force you to use the defaults.Captain Niggawatts wrote: And if you remodel them, you would have to play on a special server which uses those models.
Hitboxes are unaffected by the model, they're completely independent of it. Same with collision hulls. So Misha might not look as big as the heavy, but any bullet that would hit a Heavy would hit her and she'd take up the same space for the sake of running into walls and such.Captain Niggawatts wrote:So, what exactly do they do about that, then?SirMax wrote:Actually, you just need to play on a server with sv_pure set low enough. All models, textures, sounds, animations, etc. are client-side, but there's a server setting that will force you to use the defaults.Captain Niggawatts wrote: And if you remodel them, you would have to play on a special server which uses those models.
I mean, do the models change but the hitboxes stay the same, or what? Because there is a sizable difference between, say, Misha and a Heavy (Hurrdurrmishafatdurrrrr). If someone without the custom model shot the heavy's flank, on the person with the custom model, it would just miss her side or so. Are hitboxes client-side or server-side?
Captain Niggawatts wrote:I mean, do the models change but the hitboxes stay the same, or what? Because there is a sizable difference between, say, Misha and a Heavy (Hurrdurrmishafatdurrrrr). If someone without the custom model shot the heavy's flank, on the person with the custom model, it would just miss her side or so. Are hitboxes client-side or server-side?
Clearly the answer is to make a Misha model with Heavy-sized drillhair in order to maintain hitbox accuracy. Just think of the quotes!SirMax wrote: Hitboxes are unaffected by the model, they're completely independent of it. Same with collision hulls. So Misha might not look as big as the heavy, but any bullet that would hit a Heavy would hit her and she'd take up the same space for the sake of running into walls and such.
True; on 2Fort, try playing a Spy with the Dead Ringer, and disguise as a friendly Heavy. Run out on to the battlements, and the enemy Snipers will miss their headshots. They are aiming at the Heavy model's head, and not yours because the Heavy is taller than the spy. The dead ringer is for when they miss.SirMax wrote:Hitboxes are unaffected by the model, they're completely independent of it. Same with collision hulls. So Misha might not look as big as the heavy, but any bullet that would hit a Heavy would hit her and she'd take up the same space for the sake of running into walls and such.
well we do have progress, though i'm not sure how far along we are. ask sonnysonny.das bruce wrote:The chances of you getting someone to help you out of the blue are sweet fuck all to none. There are already enough 'ideas men' in the world that anyone with any talent will simply ignore your request in favour of a project that has visible progress.