Re: Katawa Shoujo Act 1 Preview feedback thread
Posted: Thu Jul 09, 2009 5:27 am
Hello Friends,
I have not even finished 40% of the demo, and I am getting a feeling that this game will be a "VN to end all VNs for another decade", and then paradoxically lead to an international explosion of VNs. Not much to write about specific details, for I hadn't been wearing my geek glasses a lot (which allows me nitpick every detail). KS just stirs my feelings and friendship longings in a very intimate way...
Engaging and emotional writing just gets me right there inside the story, and KS is just that kind of story. I'd reserve micro-criticisms for another post, but I would say what Katawa Shoujo gives me is a damned excellent first impression. I feel, somehow, that this project might be an integral catalyst to the independent games revolution.
With excellent titles like Cave Story, LaMulana, the Tohou Project Games and the extremely ambitious Pier Solar in the indie games Valhalla of Excellence, I believe that the next spot in that hall would be rewarded to a certain tale of a boy's struggle with a broken heart (in any given sense).
After playing the cheesy (yet solid) True Love and VR Date Simulator May Club, the flawed (yet compelling) Nocturnal Illusion and Divi-Dead, and the borderline retarded (yet epic) Tsukihime, I can't help but restate how visual novels have indeed had a long and hard journey, and KS, when completed, would mark itself as the next milestone, if not the conclusion, of this journey.
You people are Gods. I have faith in you; it's people like 4LS that keep a wannabe game developer like me hopeful about his own dreams and projects.
KS is a dream that must be fulfilled; I would be willing to wait years for the ultimate form of this project, if it is what it takes to make it Ultimate. Yet I am wanting this epic to be finished sooner as I fear the damage time can inflict on projects, as seen with Daikatana, or even worse, Duke Nukem Forever.
And when the final byte of the archive holding the final version makes it out onto the servers, you will all have proven one thing... the possibility of what a seemingly trivial bean of an idea can grow into.
Meanwhile, some mini critique from my first impressions:
Special Note to Artists:
Hmm.... a dilemma in which art style to use? In "Normal mode", the photographic backgrounds are in use, but for closeups, highly stylized backgrounds are in use. I would love to see the consistency up in the final release. Understandably, this is a difficult decision... but I have faith in you!
Special Note to Blue123 or NicolAmarfi:
The opening to the second part of "Shadow of the Truth" scared the shit out of me. That first crash is loud enough (relative to the fadeout from the previous bar) to qualify as screamer! Also, some parts could cut back on volume and use a little more reverb, making it sound more of a real orchestra and less of a lone MIDI sequencer's work. Nevertheless, I still worship you as a God of Game Music!
I have not even finished 40% of the demo, and I am getting a feeling that this game will be a "VN to end all VNs for another decade", and then paradoxically lead to an international explosion of VNs. Not much to write about specific details, for I hadn't been wearing my geek glasses a lot (which allows me nitpick every detail). KS just stirs my feelings and friendship longings in a very intimate way...
Engaging and emotional writing just gets me right there inside the story, and KS is just that kind of story. I'd reserve micro-criticisms for another post, but I would say what Katawa Shoujo gives me is a damned excellent first impression. I feel, somehow, that this project might be an integral catalyst to the independent games revolution.
With excellent titles like Cave Story, LaMulana, the Tohou Project Games and the extremely ambitious Pier Solar in the indie games Valhalla of Excellence, I believe that the next spot in that hall would be rewarded to a certain tale of a boy's struggle with a broken heart (in any given sense).
After playing the cheesy (yet solid) True Love and VR Date Simulator May Club, the flawed (yet compelling) Nocturnal Illusion and Divi-Dead, and the borderline retarded (yet epic) Tsukihime, I can't help but restate how visual novels have indeed had a long and hard journey, and KS, when completed, would mark itself as the next milestone, if not the conclusion, of this journey.
You people are Gods. I have faith in you; it's people like 4LS that keep a wannabe game developer like me hopeful about his own dreams and projects.
KS is a dream that must be fulfilled; I would be willing to wait years for the ultimate form of this project, if it is what it takes to make it Ultimate. Yet I am wanting this epic to be finished sooner as I fear the damage time can inflict on projects, as seen with Daikatana, or even worse, Duke Nukem Forever.
And when the final byte of the archive holding the final version makes it out onto the servers, you will all have proven one thing... the possibility of what a seemingly trivial bean of an idea can grow into.
Meanwhile, some mini critique from my first impressions:
Special Note to Artists:
Hmm.... a dilemma in which art style to use? In "Normal mode", the photographic backgrounds are in use, but for closeups, highly stylized backgrounds are in use. I would love to see the consistency up in the final release. Understandably, this is a difficult decision... but I have faith in you!
Special Note to Blue123 or NicolAmarfi:
The opening to the second part of "Shadow of the Truth" scared the shit out of me. That first crash is loud enough (relative to the fadeout from the previous bar) to qualify as screamer! Also, some parts could cut back on volume and use a little more reverb, making it sound more of a real orchestra and less of a lone MIDI sequencer's work. Nevertheless, I still worship you as a God of Game Music!