Kon22 wrote:First, did any of the devs played the whole game? Like, the last build, the final product. No just to check if everything was alright, but to just play it. I'm guessing that after creating the routes and finishing making the game, you didn't actually want to play it at all. Five years is a really long time. Though I might be wrong, and maybe you wanted to "enjoy" the final product, the culmination of all that work. So, that. Did you guys played the final version of the game? The paths you didn't write, at least?
Like the dude said, I went back and played through Emi's path (I also LIVETWEETED the experience, which if you're willing to scroll that far back in my twitter timeline you can see), mostly because I hadn't seen it in anything close to finished (I was strictly a writer and any proofreading contributions I made were made by scrolling through the scripts in a text editor). So much of the directing and music and such I'd literally never seen, beyond a few experimental bits that, during development, I'd looked at to say "oh this works" or "I don't know if this works."
So I went through to see how it turned out, but despite an idle curiosity as to how everything else came out I've never had the energy to look back through the whole thing. It's still totally installed on my PC in case I ever get the urge, but I doubt I will.
Silentcook wrote:Someone asked me specifically before, at least. Emi.
THE ONLY CORRECT ANSWER