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Re: Ask!
Posted: Wed Apr 22, 2015 5:16 pm
by diru
Do you guys have interest in astrology and did you write your characters according to their Zodiacs? or did you just give their birthdays by simply looking at their attitudes, characteristics etc.?
For example Lily vs. Shizune clash was a great presentation of Aquarius vs. Taurus. They never get along. Hisao was clearly someone who loves dearly, attached. But can easily forget past-loves aswell. Which represents Aries. Hanako's shyness leads to Cancer. Shizune is a dominant person but a terrible leader leads to Taurus and more others...
The only one I totally disagree is Emi. She's definitely an Aries girl instead of Pisces. She can remove you from her mind instantly. She's a lively person, likes sports and you have to keep up with her energy. Hates laziness. Likes exploring in love, likes physical chaff and is a dominant girl.
If you have no interest in Astrology and birthdays were given randomly, then what a coincidence!
I played KS a looong long time ago(like when it was released? maybe) and I'm pretty much late to say this but thank you guys for all your work. Great, inspiring music and absolutely fantastic writing.
Re: Ask!
Posted: Wed Apr 22, 2015 6:20 pm
by Aura
Absolutely a coincidence. Most of the birthdays were randomly decided and astrology was never brought up.
Re: Ask!
Posted: Wed Apr 22, 2015 11:16 pm
by Happiest Epitaphs
1) When writing Rin's route, did you have any particular... Source of inspiration for her story, or her character? Rin struck me as so unlike most other fictional characters, in general (then again, the entire cast of KS really does stand out), so I wondered if you created her based on a particular base of any kind, or if you just sorta sprung her out of the ether.
2) If you could meet all of the cast, in real life, but as they were portrayed in the final release of the game, how well do you think you'd get along with them?
3) What do you think was the most hilarious experience in the development process of this game?
Re: Ask!
Posted: Thu Apr 23, 2015 3:29 pm
by Aura
1) There was no specific inspiration
2) Probably just fine. They're Japanese kids so they'd respect my seniority.
3) For some reason, we always had the worst/most ridiculous/useless development discussions on Sundays, which became an informal tradition called "Shit Idea Sundays". Those tended to result in quite a few laughs.
Re: Ask!
Posted: Thu May 07, 2015 11:24 am
by ArcCain
Was the Nurse dating Emi's mother?
Re: Ask!
Posted: Fri May 08, 2015 6:37 pm
by Aura
He's dating YOUR mother.
Re: Ask!
Posted: Fri May 08, 2015 6:56 pm
by Mirage_GSM
Who of you wrote Iwanako's letter?
Re: Ask!
Posted: Fri May 08, 2015 8:22 pm
by Razoredge
I don't know if this question was asked, but....
When Hisao enters Yamaku? Which month I mean ^^ Roughly.
Re: Ask!
Posted: Fri May 08, 2015 9:50 pm
by TheHivemind
ArcCain wrote:Was the Nurse dating Emi's mother?
I was going to answer this but Aura's answer is better.
Re: Ask!
Posted: Sat May 09, 2015 1:34 am
by TheHivemind
Mirage_GSM wrote:Who of you wrote Iwanako's letter?
I think Aura did.
I'm not 100% sure.
Re: Ask!
Posted: Sat May 09, 2015 3:03 am
by Aura
Yep, I did.
Re: Ask!
Posted: Fri May 22, 2015 10:43 am
by Randleifr
Sorry if this has already been asked but 200+ pages is a lot to go through...
What was the decision making by only having 1 thoroughly involved teacher (Mutou)?
And if you count the art teacher, then 2 i guess
Re: Ask!
Posted: Fri May 22, 2015 6:50 pm
by cpl_crud
Randleifr wrote:Sorry if this has already been asked but 200+ pages is a lot to go through...
What was the decision making by only having 1 thoroughly involved teacher (Mutou)?
And if you count the art teacher, then 2 i guess
There just wasn't any need for more characters.
The character set was mostly defined when we had no artists, and since a new character required a lot of art we had long, long discussions about how many characters we really needed.
Even when we had an art team, there was so much work to do that we really had to prove that adding a character would improve the story.
I think it is a good thing, as without that restriction you can easily spin out of control and add far too many characters
Re: Ask!
Posted: Fri May 22, 2015 9:21 pm
by Kon22
You just mentioned that you didn't have an art team at the beggining, and this came to me. How did you... recruit a team? Did you simply asked people you knew? Or used 4chan/some kind of forum?
Re: Ask!
Posted: Fri May 22, 2015 9:26 pm
by cpl_crud
Kon22 wrote:You just mentioned that you didn't have an art team at the beggining, and this came to me. How did you... recruit a team? Did you simply asked people you knew? Or used 4chan/some kind of forum?
We had some artists from the original forums, but for one reason or another they all quit.
Recruitment was haphazard; we had a forum on this page for recruitment where anyone could volunteer, and we posted a lot on 4chan and the like to get people to come here.
I think Weee/Ramez did a write-up about it on her blog, and I'm pretty sure Aura put info about the process into the 4LS blog as well...