Re: Ask!
Posted: Mon Mar 23, 2015 10:10 am
Well, I didn't know if this question was asked but: how did you choose the girls' disabilities? And why? ^^
And wasn't that last one was discarded because it would be too obvious/stereotypical?Aura wrote:We didn't choose them. KS is based on an image by the artist RAITA, which is also the source of the disabilities. The details, such as the extent or origin of each disability, were chosen to fit the stories we wanted to tell.
Here's an extra thing for the people who already knew that: the personalities of the girls were chosen to fit RAITA's image as well, even though it only informs them with a single expression each, and the burned girl getting a slight description. Emi is cheerful, Rin is aloof, Hanako is shy and Shizune is direct. Only Lilly is a departure from this, as her calm and friendly personality clashes with what I see is a seemingly reserved or even snobbish girl in the original image. I remember having spent a lot of time back in 2007 staring at the image and thinking about how RAITA might've imagined the girls to be like. Lilly was the hardest, I recall someone else interpreting her as a clumsy ditz (also based only on the image).
By any chance would that book be Pussikaljaromaani?Aura wrote:I don't answer that question because it's intentionally left vague and I've not seen anyone get it right yet.
Pretty cuddly in it's own, squiggly way.Suriko wrote:
Shockproof Jamo wrote:
What about dialogue, the interaction between the characters? I've recently experimented a little bit with writing a screenplay, and I must say, trying to think up something sensible for the characters to say is bloody difficult. So basically, what's the trick behind thinking up meaningful, sensible things for the characters to say and talk about, without the whole thing feeling “No, John. You are the demons”-levels of stupid? From what cornucopia did you manage to draw all the text that ended up comprising the Katawa Shoujo script? What was the creative process like that gave you something to say, an opinion to voice, the ability to express yourselves exactly the way you wanted to? Like during the Rin-path, when Rin suddenly throws out that flurry of words, I've always wondered what inspired that?
Written dialog, for me at least, doesn't need to necessarily sound good when spoken aloud--it needs to read well, and those two are different things (this is true of screenplays too, really, unless you are writing some mumblecore bullshit up its own ass with "naturalistic" dialog). The way people talk in real life is full of long pauses and bursts of words--a lot more "um's" and the like. I always tried to have a sort of rhythm to my dialog, which can get out of hand if I'm not careful. As for coming up with "meaningful, sensible things" to talk about, well... I'm not sure it's as important as you think--if you can make the characters bounce off one another enough, and get the words to flow well enough, it will still be enjoyable to read. That being said, mostly characters talk to one another to wrestle with an idea or move the plot along or (my personal favorite) to show their personalities off. It's why so much of Emi and Hisao's dialog is kind of nonsense, because it's just two people going back and forth with no real direction--except at the same time, their inability to have a serious conversation is in itself a somewhat important plot point. You just kind of have to be willing to do a lot of writing and re-writing until it feels right--or sometimes you get lucky and knock out a scene in one shot (this only has ever happened to me once, with Emi at the graveyard, and even then I think I wound up going back and tweaking her phrasing a few times before the final release).Shockproof Jamo wrote:Pretty cuddly in it's own, squiggly way.Suriko wrote:
What about dialogue, the interaction between the characters? I've recently experimented a little bit with writing a screenplay, and I must say, trying to think up something sensible for the characters to say is bloody difficult. So basically, what's the trick behind thinking up meaningful, sensible things for the characters to say and talk about, without the whole thing feeling “No, John. You are the demons”-levels of stupid? From what cornucopia did you manage to draw all the text that ended up comprising the Katawa Shoujo script? What was the creative process like that gave you something to say, an opinion to voice, the ability to express yourselves exactly the way you wanted to? Like during the Rin-path, when Rin suddenly throws out that flurry of words, I've always wondered what inspired that?
Also, @Aura, that book you're referencing, is it the Juoppohullun Päiväkirja?
Leaty wrote:I did some rudimentary searches and it doesn't look like the question was ever asked, so hopefully this isn't redundant:
Was there ever any interest by the dev team in including a song with vocals on the soundtrack? Was having a purely instrumental OST an artistic decision or a pragmatic one?