Re: What exactly are we making here?
Posted: Mon Aug 09, 2010 5:29 am
The underlying thing is that Hivemind actually is a real life scholar of a topic that makes this issue his field of expertise, so naturally it would be of interest to him and because we all are pretty much into this VN thing too, to us as well. I too criticized his blog post for sounding like an intro to a scientific paper about visual novels (I guess that's what "pretentious" means here? It's kind of a throwaway term these days, mostly meaning either "you're thinking too hard" or "I feel insecure about not understanding you"). Anyway, just because the medium is traditionally used as a vehicle for anime porn, it doesn't mean it can't be thought about.
The second paragraph makes me think that acid house jazz DJs stole your lunch money and literature professors gave you wedgies all day long in middle school. The point of categorization of a medium is not for the knowledgeable to assert their superiority over other people (of course it can be used for that as well!), but to chart the genealogy and history of the field, to find connections and relations, to understand what things are made of. VNs have relations to literature, to movies, to comics and to video games. Does any of these categories cover it entirely? Is one perhaps more influent than others? This kind of a thing is actually pretty relevant.
The only sentence I really agree with was in the third paragraph. VN as a medium is the red-headed stepchild of novels, comics and video games because it's not used much for interesting things. However, before we go about creating the nu-gen, artsy visual novel total experience that is so much outside of the box that the box has actually crawled inside our VN, we started by trying to think what the fuck we actually are theoretically trying to reinvent here and then Hivemind wrote out his own definition. As you can see, the issue definitely is not clear-cut.
I guarantee, your "down-to-earth" approach of "common sense solves everything" to avoid elitism and pretense does not work here, however I'd be interested in knowing what would be "interesting".
e: as for the "is a VN a game" discussion, I'm not happy with delta's definition either. To me, rules define a game. While this would qualify VNs as a class of games, they don't feel like it at all. I don't get a feeling of success for reaching a good end, or a pang of guilt for bypassing the rules by using a walkthrough. Not really sure what to think about that. "Game-like visual media"? "Gameoids"? Terrible, terrible.
The second paragraph makes me think that acid house jazz DJs stole your lunch money and literature professors gave you wedgies all day long in middle school. The point of categorization of a medium is not for the knowledgeable to assert their superiority over other people (of course it can be used for that as well!), but to chart the genealogy and history of the field, to find connections and relations, to understand what things are made of. VNs have relations to literature, to movies, to comics and to video games. Does any of these categories cover it entirely? Is one perhaps more influent than others? This kind of a thing is actually pretty relevant.
The only sentence I really agree with was in the third paragraph. VN as a medium is the red-headed stepchild of novels, comics and video games because it's not used much for interesting things. However, before we go about creating the nu-gen, artsy visual novel total experience that is so much outside of the box that the box has actually crawled inside our VN, we started by trying to think what the fuck we actually are theoretically trying to reinvent here and then Hivemind wrote out his own definition. As you can see, the issue definitely is not clear-cut.
I guarantee, your "down-to-earth" approach of "common sense solves everything" to avoid elitism and pretense does not work here, however I'd be interested in knowing what would be "interesting".
e: as for the "is a VN a game" discussion, I'm not happy with delta's definition either. To me, rules define a game. While this would qualify VNs as a class of games, they don't feel like it at all. I don't get a feeling of success for reaching a good end, or a pang of guilt for bypassing the rules by using a walkthrough. Not really sure what to think about that. "Game-like visual media"? "Gameoids"? Terrible, terrible.