Re: Ask!
Posted: Wed Jun 25, 2014 12:50 pm
Right eye: the colour of television tuned to a dead channel.
Left eye: the colour of heartbreak.
Left eye: the colour of heartbreak.
Aura wrote:Right eye: the colour of television tuned to a dead channel.
Left eye: the colour of heartbreak.
This picture started me thinking. I like the idea, but what would it look like for the other devs — especially the lady artists?SpecimenSix wrote:I always pictured Delta as a propane man, I confess though I never imagined Aura to be the smooth-talking ladykiller.Climatic wrote:http://animebot.everyboty.net/pix/1926.jpg
climatic/delta/suriko/aura
The fans appear like a seething mass of people telling you that you are pretty great, asking why there is no sequel, and occasionally drawing porn.LordDarknus wrote:And.. how do the fans appear to the devs?
I don't believe anyone is, but I've heard moekki is a pescatarian. I think that's the closest it getsKon22 wrote:Is anyone of the devs a vegan? Weird question, but, hey, I'm bored.
And what about Misha's disability? And will she grow up to elope with Harrison's wife?TheHivemind wrote:The fans appear like a seething mass of people telling you that you are pretty great, asking why there is no sequel, and occasionally drawing porn.LordDarknus wrote:And.. how do the fans appear to the devs?
Atario wrote:Has all the praise gone to anyone's head? Or driven anyone into a Kurt Cobain-like fame spiral?
This made me curious, what do you think is actually good then? What was/is your idea of a perfect VN?Aura wrote:Doubt it. Pretty much everyone in 4LS thinks KS is nowhere near as good as the fans think or deserves such praise, so taking the praise and talking about it internally is pretty consistently tinted with incredulity and even dismissal. From that kind of ground I think it'd be hard for any of us to become delusional about our greatness.
After we released Act 1 in 2009 and it was well received (though nowhere close to what the full game was), some of us felt really anxious and stressed to perform well for the rest of the production. There definitely was a strong pressure to meet the expectations that seemed to be placed on us.
Not letting each other down. Big stakes. Stubbornness? Pride? Power of friendship? I don't know, probably a bit of everything. Everyone had their slumps I'm sure, but we definitely never even discussed quitting as a group. Many of us were so invested in KS that quitting wasn't really something you just do because you had a fight with someone or have a writer's block for a week. We survived the most difficult period of the project less than a year in so it would've been silly to quit later, perhaps. Anyway, it was well understood that we'd see the project finished no matter what.Liminaut wrote:I've got a question about doing KS. It took 5 years, and I'm guessing that there were times when individually or as a group the devs felt like just hanging it up and doing something else.
Were there times like that? What kept you going?