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Re: Ask!
Posted: Wed Mar 26, 2014 8:39 pm
by TheHivemind
HayStack44 wrote:To the devs:
Have any of you watched the Katawa Seiyuu previews? Any thoughts? No worries if you don't feel it appropriate to express an opinion given the nature of the project or if it's a touchy subject
Nope.
Re: Ask!
Posted: Wed Mar 26, 2014 8:57 pm
by Silentcook
HayStack44 wrote:To the devs:
Have any of you watched the Katawa Seiyuu previews? Any thoughts? No worries if you don't feel it appropriate to express an opinion given the nature of the project or if it's a touchy subject
A few minutes here and there, many months ago. And nope, no thoughts in particular.
Re: Ask!
Posted: Tue Apr 01, 2014 11:17 pm
by Tidus
Just a quick question out of curiosity, aimed at any devs who wish to answer, and on their respective character. If you had to choose a VA or seiyu for your character, that most resembles the way your character sounds in your head, whom would you choose?
I always pictured Rin as similar to Tara Strong's "Raven" character's voice.
Re: Ask!
Posted: Fri Apr 04, 2014 9:15 pm
by Atario
At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
Re: Ask!
Posted: Sat Apr 05, 2014 8:00 am
by Aura
Tidus wrote:Just a quick question out of curiosity, aimed at any devs who wish to answer, and on their respective character. If you had to choose a VA or seiyu for your character, that most resembles the way your character sounds in your head, whom would you choose?
I always pictured Rin as similar to Tara Strong's "Raven" character's voice.
I've never thought this much (Rin doesn't even have a particular voice "in my head"), and I'm not familiar enough with voice actresses to really even answer.
Re: Ask!
Posted: Sat Apr 05, 2014 8:06 am
by Aura
Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
Difficult question, because working on KS often wasn't continuous or easily measurable, not that I ever tried to. Maybe 25-30 hours on the long end of a "KS work week" could be somewhere in the right ballpark.
Re: Ask!
Posted: Sat Apr 05, 2014 11:11 am
by Silentcook
Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
The peak of development activity for me was the December immediately preceding release. That month saw approximately a 175% percentage put in. Not something I'd exactly enjoy repeating.
For comparison, most of the process ran on a 50% or so.
Odd choice for an unit of measure, by the way...
Re: Ask!
Posted: Sat Apr 05, 2014 8:54 pm
by Kon22
It's a stupid question but, is the game currently being translated/there are plans of translating it into more languages? I ask specifically for spanish.
Re: Ask!
Posted: Sun Apr 06, 2014 3:48 am
by Comrade
Whats with the ugly ass portraits in Yamaku hallways?
Re: Ask!
Posted: Sun Apr 06, 2014 5:32 am
by Aura
Kon22 wrote:It's a stupid question but, is the game currently being translated/there are plans of translating it into more languages? I ask specifically for spanish.
Yes, and yes specifically for spanish too
http://ksesplatino.blogspot.fi/
Re: Ask!
Posted: Sun Apr 06, 2014 5:33 am
by Aura
Comrade wrote:Whats with the ugly ass portraits in Yamaku hallways?
What about them? They're just an eyecatching background feature.
Re: Ask!
Posted: Mon Apr 07, 2014 8:11 am
by Atario
Silentcook wrote:Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
The peak of development activity for me was the December immediately preceding release. That month saw approximately a 175% percentage put in. Not something I'd exactly enjoy repeating.
Jeesh. The whole month?? Can't say I'd blame you…
Odd choice for an unit of measure, by the way...
It's a pretty standard situation for most workin' stiffs.
Aura wrote:Comrade wrote:Whats with the ugly ass portraits in Yamaku hallways?
What about them? They're just an eyecatching background feature.
Are they part of the actual location photographed, or were they created and inserted specifically for the game?
Re: Ask!
Posted: Mon Apr 07, 2014 10:14 am
by Aura
The latter. We wanted a way to visually separate the different corridor backgrounds from each other.
Re: Ask!
Posted: Mon Apr 07, 2014 3:54 pm
by TheHivemind
Man those portraits are fucking gorgeous, what are you talking about "ugly-ass."
Re: Ask!
Posted: Sat Apr 12, 2014 2:23 pm
by Kon22
At some part of the project did you feel like "Oh, just put that there. Let's finish this"? More like, rushed something? Just a question. Not that anything in the final release feels rushed. But with a work so extensive, well, I guess something like that might happen.
Also, some of the "side stories" that appear in some routes. Like, Kenji stealing books and Yuuko's boyfriend. At some point did you intended to finish them, or they are already finished? Like, are they there just for giving some clues/background story and nothing more?