Nope.HayStack44 wrote:To the devs:
Have any of you watched the Katawa Seiyuu previews? Any thoughts? No worries if you don't feel it appropriate to express an opinion given the nature of the project or if it's a touchy subject
Ask!
-
- Path Writer
- Posts: 865
- Joined: Thu Apr 26, 2007 7:01 pm
- Contact:
Re: Ask!
-
- Carelessly Cooking You
- Posts: 2572
- Joined: Thu Mar 06, 2008 8:22 am
- Location: Imola, Italy
Re: Ask!
A few minutes here and there, many months ago. And nope, no thoughts in particular.HayStack44 wrote:To the devs:
Have any of you watched the Katawa Seiyuu previews? Any thoughts? No worries if you don't feel it appropriate to express an opinion given the nature of the project or if it's a touchy subject
Shattering your dreams since '94. I also fought COVID in '20 and '21, and all I got was this lousy forum sig.
Re: Ask!
Just a quick question out of curiosity, aimed at any devs who wish to answer, and on their respective character. If you had to choose a VA or seiyu for your character, that most resembles the way your character sounds in your head, whom would you choose?
I always pictured Rin as similar to Tara Strong's "Raven" character's voice.
I always pictured Rin as similar to Tara Strong's "Raven" character's voice.
Bring her back...
Can you smile for her?
...or take me with her.
Can you smile for her?
...or take me with her.
Re: Ask!
At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
Re: Ask!
I've never thought this much (Rin doesn't even have a particular voice "in my head"), and I'm not familiar enough with voice actresses to really even answer.Tidus wrote:Just a quick question out of curiosity, aimed at any devs who wish to answer, and on their respective character. If you had to choose a VA or seiyu for your character, that most resembles the way your character sounds in your head, whom would you choose?
I always pictured Rin as similar to Tara Strong's "Raven" character's voice.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
Difficult question, because working on KS often wasn't continuous or easily measurable, not that I ever tried to. Maybe 25-30 hours on the long end of a "KS work week" could be somewhere in the right ballpark.Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
-
- Carelessly Cooking You
- Posts: 2572
- Joined: Thu Mar 06, 2008 8:22 am
- Location: Imola, Italy
Re: Ask!
The peak of development activity for me was the December immediately preceding release. That month saw approximately a 175% percentage put in. Not something I'd exactly enjoy repeating.Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
For comparison, most of the process ran on a 50% or so.
Odd choice for an unit of measure, by the way...
Shattering your dreams since '94. I also fought COVID in '20 and '21, and all I got was this lousy forum sig.
Re: Ask!
Whats with the ugly ass portraits in Yamaku hallways?
Founder and cheif librarian ofThe Yamaku Library, A Fan Fiction Archive
Vice president of the Yamaku Book Club
An American, 2014
Vice president of the Yamaku Book Club
"French are just Spanish Germans, therefore Mexicans."Sea wrote:Comrade, as Khan Bek has convinced me to give Democracy a try.
An American, 2014
Re: Ask!
Yes, and yes specifically for spanish too http://ksesplatino.blogspot.fi/Kon22 wrote:It's a stupid question but, is the game currently being translated/there are plans of translating it into more languages? I ask specifically for spanish.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
What about them? They're just an eyecatching background feature.Comrade wrote:Whats with the ugly ass portraits in Yamaku hallways?
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
Jeesh. The whole month?? Can't say I'd blame you…Silentcook wrote:The peak of development activity for me was the December immediately preceding release. That month saw approximately a 175% percentage put in. Not something I'd exactly enjoy repeating.Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
It's a pretty standard situation for most workin' stiffs.Odd choice for an unit of measure, by the way...
Are they part of the actual location photographed, or were they created and inserted specifically for the game?Aura wrote:What about them? They're just an eyecatching background feature.Comrade wrote:Whats with the ugly ass portraits in Yamaku hallways?
Re: Ask!
The latter. We wanted a way to visually separate the different corridor backgrounds from each other.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
-
- Path Writer
- Posts: 865
- Joined: Thu Apr 26, 2007 7:01 pm
- Contact:
Re: Ask!
Man those portraits are fucking gorgeous, what are you talking about "ugly-ass."
Re: Ask!
At some part of the project did you feel like "Oh, just put that there. Let's finish this"? More like, rushed something? Just a question. Not that anything in the final release feels rushed. But with a work so extensive, well, I guess something like that might happen.
Also, some of the "side stories" that appear in some routes. Like, Kenji stealing books and Yuuko's boyfriend. At some point did you intended to finish them, or they are already finished? Like, are they there just for giving some clues/background story and nothing more?
Also, some of the "side stories" that appear in some routes. Like, Kenji stealing books and Yuuko's boyfriend. At some point did you intended to finish them, or they are already finished? Like, are they there just for giving some clues/background story and nothing more?