TheVUP wrote:I'm sorry if this has been asked before (too lazy to read all 218 pages).
Here's the question: I want to know who did what and what else.
As far as I know (as written below the avatar), Suriko did Lilly Writer, Hanako Co-Writer and Producer.
Other than that, I know (from soundtrack album) Nicol Armarfi provides most of the musics.
Sure there's credits the member position but don't specify what exactly they do.
I won't and can't list everything everyone did, but I can give a rough picture. On our website the following people are credited for their work on KS:
Writing
Anonymous22 - Shizune's story. 22 also wrote about a third of Act 1.
Aura - Rin's story. I also wrote around a third of Act 1. The rest of act 1 was split more or less evenly between the other writers. I was also the "head writer", which meant that I wrote the scenario for Act 1 and whenever any of the other writers had a problem they could talk with me about it and if we had a quarrel, my opinion was most often correct.
cpl_crud - Hanako's story. He was also the guy who essentially founded 4LS, and was the producer from 2007 to 2010-11ish. Being a producer in 4LS means that you're kind of like a totem pole. The responsibilities are sparse, vague, mostly ceremonial and quite uncomfortable, but everyone depends on your existence on a weird emotional level even if you just stand there.
Suriko - Lilly's story and parts of Hanako route. Producer after crud.
TheHivemind - Emi's story.
Editing
Kagami - editor
Losstarot - editor
Silentcook - boss editor. SC did a vast majority of editing work.
Music
Blue123
NicolArmarfi
Art
Art is very hard to define because the artists collaborated so much. It's not rare to find images that have been worked on by 3-4 artists in the game
gebyy-terar - Side character design and art (Nurse, Mutou and Kenji)
Kamifish - Rin and Misha character artist
moekki - Shizune character artist and Emi sprite artist
Pimmy - Emi CG artist
weee - Hanako character artist
Raide - Lilly character artist
Additional Art
climatic - Rin's in-story paintings and various cut-in illustrations
Doomfest - the background image for the classroom CG in Act 1 (it was done with 3D modeling, which none of the staff artists was that great with so they recruited "outside consultation")
yujovi - Yujovi took many of the source photographs for the game backgrounds.
FMV Animation
Mike Inel
Directing
delta - visuals direction, sound direction, music direction, special effects, user interface design, opening and ending movie
Raide - music direction
yujovi - music direction
Engineering
delta - general engineering (I don't want to use "coding" because there's not very much of that), scripting, release engineering, development infrastructure, media