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Re: Ask!

Posted: Tue Jul 30, 2013 12:50 am
by Liminaut
Is there any canon on how Hanako's fire got started? I looked on the forum but couldn't find anything specific.

I'm asking because Hanako is pretty messed up even for someone that lost her family in a fire ...

and then i starting thinking about an 8 year old birthday girl that just wanted some more pretty birthday candles after the party was over, and one of them just wouldn't go out ...

This is pure 100% speculation on my part but ... imagine getting up ever morning, looking in a mirror, and seeing the person that killed your parents, That would pound anybody into the ground.

Re: Ask!

Posted: Tue Aug 06, 2013 2:13 am
by Gavicimal
This is a question for any of the Devs. What aspect of finishing KS would you find to be the best? And at that, how has writing KS changed you; what have you picked up or learned from the large period of time you spent with this project?

Re: Ask!

Posted: Tue Aug 06, 2013 10:54 am
by cpl_crud
Gavicimal wrote:This is a question for any of the Devs. What aspect of finishing KS would you find to be the best? And at that, How has writing KS changed you, What have you picked up or learned from the large period of time you spent with this project?
I leant to take constructive criticism construcively (albeit late it the piece).

I have learnt a lot about my writing style, and how to write dialogue when one party can only speak three words at a time...

And since it has become public, I have learnt to stop feeling in any way ashamed of my involvement, e.g. not discussing it with "IRL" people (or whatever flesh beings are reffered to these days on the internet).

Re: Ask!

Posted: Wed Aug 07, 2013 12:20 am
by YZQ
For the devs who were not working full-time during the production phase: Has involvement in the project affected (or influenced) your subsequent hunt for a full-time job?

For the devs who were: Would you do another project of this scale again?

Re: Ask!

Posted: Wed Aug 07, 2013 3:09 am
by Silentcook
2) Yes, but I couldn't afford to be as wasteful of effort as we were back then.

Re: Ask!

Posted: Wed Aug 07, 2013 6:21 pm
by cpl_crud
YZQ wrote:
For the devs who were: Would you do another project of this scale again?

I would say "probably," however I usually have a number of competing demands on my time. I would think that it would be about 4-5 years before I would be able to join another team-based project and know that I would be able to give it the time and effort that would be expected of a team member...

Re: Ask!

Posted: Wed Aug 07, 2013 11:37 pm
by TheHivemind
Gavicimal wrote:This is a question for any of the Devs. What aspect of finishing KS would you find to be the best? And at that, How has writing KS changed you, What have you picked up or learned from the large period of time you spent with this project?
1. The best part was getting it out there and having people not completely hate Emi's path. I never quite managed to convince myself that anyone would enjoy it except for me.

2. I learned that I am rubbish at deadlines.

I learned how to write more descriptive things, my dialog got better, and I learned that it is always very important for me to have at least a basic idea of where my narrative is going before I sit down to write (otherwise things get awfully meandering and boring).

It also made me better able to plot out a branching narrative, although that particular skill will probably never see much use (not unless I decide it's time to write a CYOA book or something, anyway).
YZQ wrote:For the devs who were not working full-time during the production phase: Has involvement in the project affected (or influenced) your subsequent hunt for a full-time job?

For the devs who were: Would you do another project of this scale again?
1. Not really. Writing was always something I wanted people to pay me money for--it just took a while before I was okay with people paying me to write advertising copy and not stories. I don't think the game really had anything to do with that.

2. I would consider it, but my involvement in the project plummeted once I'd found a full time job (fortunately for us, it was pretty late in development by that point). I'm hesitant to commit to a large project again, if only because I don't know if I would be able to give it the time and attention it deserved. Heck, I feel bad about not giving this project more of my time every now and then.

Re: Ask!

Posted: Sun Aug 11, 2013 6:34 am
by snowflake13
First of all, thank you for the awesome game.

Actually, I think you're already pretty bored of all these "thank you" posts.

A question to Aura: did you know that in Russian, there actually IS a word for a meal between lunch and dinner? It is called "poldnik", what roughly means "a noon meal" (despite its actual timing).

Re: Ask!

Posted: Sun Aug 11, 2013 3:00 pm
by Aura
snowflake13 wrote:First of all, thank you for the awesome game.

Actually, I think you're already pretty bored of all these "thank you" posts.

A question to Aura: did you know that in Russian, there actually IS a word for a meal between lunch and dinner? It is called "poldnik", what roughly means "a noon meal" (despite its actual timing).
I wonder how the translation of that line to Russian goes then.

Re: Ask!

Posted: Sat Aug 17, 2013 11:54 am
by neio
The definitive answer to dinner vs supper (for the USA)

On topic, to anyone, what is your current occupation?

Re: Ask!

Posted: Sun Aug 18, 2013 12:50 am
by TheHivemind
neio wrote: On topic, to anyone, what is your current occupation?
I'm a copywriter. Not quite the same as writing fiction, even if it does involve stretching the truth occasionally.

Re: Ask!

Posted: Sun Aug 18, 2013 3:30 am
by Silentcook
Neurosurgery OR nurse.

Re: Ask!

Posted: Sun Aug 18, 2013 6:14 am
by cpl_crud
neio wrote:The definitive answer to dinner vs supper (for the USA)

On topic, to anyone, what is your current occupation?
At the time I was a theatre systems designer, now I am a GM

Re: Ask!

Posted: Sun Aug 18, 2013 12:32 pm
by Nicol Armarfi
Oddball wrote:On topic, to anyone, what is your current occupation?
I flip burgers.

Re: Ask!

Posted: Tue Aug 20, 2013 1:39 am
by Crow
What would you recommend for communication on a project of this scale? Skype, IRC, email, forums? A combination of those?

Second, how much did musicians, authors, and artists give feedback to the people in the other areas?

How did you make sure that you didn't fall behind or slow down? Did you set deadlines or something?

How many fields (art, writing, music, coding, etc.) did the typical member work in?

Which field consumed the most resources?

Final question: I'm not planning to launch into this project for about another year, at the earliest. Until then, what type of programming would be the most useful to learn?