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Re: Ask!
Posted: Sat Jan 07, 2012 9:11 pm
by Silentcook
Yo-yo wrote:Ever had a really awkward experience trying to explain the game to someone who found out about you were working on it?
During early development I outright
pimped the Act 1 preview around my workplace, which is an OR. The most awkward thing that happened was that a colleague of mine, forty years old and mother of twins, reported a typo in the Italian translation.
So I guess the answer to that is "no" for me.
Re: Ask!
Posted: Sat Jan 07, 2012 9:11 pm
by Guest
Sorry new things keep coming up as I go through my thoughts.
Who did Lilly and Hanako's art CGs?
They are by far my favourite in the game, namely the Field/Hospital CGs for Lilly and the Touching the Scar/Final CG for Hanako, so much comes from the image to go with the story it's hits harder than I've ever experienced.
Metal Gear Solid 3 (and maybe 4) was the strongest game to hit that hard at the emotions for a long time (namely the endings).
Re: Ask!
Posted: Sat Jan 07, 2012 9:12 pm
by crukks
How many downloads of the game so far or do you guys keep track of that?
Re: Ask!
Posted: Sat Jan 07, 2012 9:14 pm
by dudester567
Just wondering, what is the average age of the members of 4LS? I remember reading something earlier about teenage girls drawing the penises, and the question isn't that important, but I'd like to know if some people are like, teenagers, while some are in their 40's or something.
EDIT: also, I read about how on 2ch, the people there are insulting katawa shoujo because it's "discriminatory," any thoughts on that?
Re: Ask!
Posted: Sat Jan 07, 2012 9:14 pm
by rolopixel
Is there a reason why Shizune's arc lacked passion? It didn't feel like there wasn't very much romantic factors in the arc. (Most of the arc was focused on Misha, and one of the few "dates" was to talk about Misha.)
Plus I don't know if it's just me, but Shizune's chin was really pointy in the newer cgs.
Re: Ask!
Posted: Sat Jan 07, 2012 9:18 pm
by Utumo
First off, thanks for the great game!
I was curious if there were any sort of business proposals ever offered during the creation of Katawa Shoujo. I know you guys have refused to accept donations and didn't want to sell the game for any sort of profit, but I thought it would be interesting if a company tried to make an offer anyway.
Re: Ask!
Posted: Sat Jan 07, 2012 9:21 pm
by Aura
Guest wrote:Sorry new things keep coming up as I go through my thoughts.
Who did Lilly and Hanako's art CGs?
They are by far my favourite in the game, namely the Field/Hospital CGs for Lilly and the Touching the Scar/Final CG for Hanako, so much comes from the image to go with the story it's hits harder than I've ever experienced.
Metal Gear Solid 3 (and maybe 4) was the strongest game to hit that hard at the emotions for a long time (namely the endings).
There's work from Raide, weee and moekki in there.
Re: Ask!
Posted: Sat Jan 07, 2012 9:23 pm
by Aura
dudester567 wrote:Just wondering, what is the average age of the members of 4LS? I remember reading something earlier about teenage girls drawing the penises, and the question isn't that important, but I'd like to know if some people are like, teenagers, while some are in their 40's or something.
I think the average is around mid-twenties.
Re: RAITA
Posted: Sat Jan 07, 2012 9:23 pm
by Silentcook
Guest wrote:Does RAITA know his idea was made a reality?
I did type up a letter of thanks for his famous inspirational page, which should have been translated and sent to RAITA upon release.
I assume RAITA's daily email to be something monstrous though, so this is a question which will remain unanswered unless and until he comments on us.
Re: Ask!
Posted: Sat Jan 07, 2012 9:23 pm
by Suriko
Guest wrote:Sorry new things keep coming up as I go through my thoughts.
Who did Lilly and Hanako's art CGs?
They are by far my favourite in the game, namely the Field/Hospital CGs for Lilly and the Touching the Scar/Final CG for Hanako, so much comes from the image to go with the story it's hits harder than I've ever experienced.
Metal Gear Solid 3 (and maybe 4) was the strongest game to hit that hard at the emotions for a long time (namely the endings).
It's difficult to pin down which artists did what, as the vast majority of CGs are very much the result of collaboration between multiple artists. The field CG was primarily Raide, the hospital one was mainly Moekki, and the scar and final Hanako CG were done mainly by Weee.
Re: Ask!
Posted: Sat Jan 07, 2012 9:24 pm
by Aura
Utumo wrote:First off, thanks for the great game!
I was curious if there were any sort of business proposals ever offered during the creation of Katawa Shoujo. I know you guys have refused to accept donations and didn't want to sell the game for any sort of profit, but I thought it would be interesting if a company tried to make an offer anyway.
Yes we've had various proposals over the years.
Re: Ask!
Posted: Sat Jan 07, 2012 9:26 pm
by Suriko
dudester567 wrote:Just wondering, what is the average age of the members of 4LS? I remember reading something earlier about teenage girls drawing the penises, and the question isn't that important, but I'd like to know if some people are like, teenagers, while some are in their 40's or something.
EDIT: also, I read about how on 2ch, the people there are insulting katawa shoujo because it's "discriminatory," any thoughts on that?
Sankaku's a tabloid, and they've cherry-picked responses.
The 2ch threads can be seen for yourself here.
Re: Ask!
Posted: Sat Jan 07, 2012 9:40 pm
by Lurker
While I've been watching this site for a while now, I just made an account so I can ask some questions.
1)I've seen so many projects like this fail. Why do you think KS succeeded at making a release?
2) How many people worked on KS at any one time?
3)I hope this isn't too much to ask, but could you give us a postmortem on KS?
What I mean to say is, what went wrong with KS, and what went right? If you had to do it all over again, what would you do differently? What would you do the same? What were the big disagreements during production? What major problems did you face, and how did you solve them?
As an aspiring game maker, the more detailed the answer you can give me, the better. KS had a very unique production, and any lessons you learned during it would be extremely helpful.
Please don't get consider this some sort of massive project. If you just give me a paragraph on you would have done differently, that's OK. But I'm willing to wait for a more complete answer, like this one on Bioshock:
http://www.gamasutra.com/view/feature/3 ... ton2k_.php
Edit:Fixed grammer
Re: Ask!
Posted: Sat Jan 07, 2012 9:47 pm
by Murex
Aura wrote:leppiesamma wrote:In the Fragments of Summer book, Aura mentioned that some years ago, you wrote a story about an artist with no arms. Was that written before or after 4LS started and maybe even your involvement with the project? Also as a result, how much of the girl in that story then ended up becoming the Rin that we know today?
It was a reference to how I got involved with with all this: I got interested in the KS, wrote a story about Rin which eventually lead me to becoming a writer for the project.
Is there any way of finding this story on the internet, or is it private?
Aside from asking that question, I wanted to say an enormous thank you to everyone at 4LS. Katawa Shoujo has inspired me so much.
Re: Ask!
Posted: Sat Jan 07, 2012 9:53 pm
by NeedsMoreHats
In the "A Day in the Life" blog post, Aura mentioned that what everyone considered the best line he wrote for KS was written 2 years, 4 months ago (3 years, 8 months now). What was that line?
And second question, if that line isn't what you consider the best line, what is?