Re: Ask!
Posted: Mon Jul 09, 2012 5:13 pm
Dunno. I might nuke the epilogue from Lilly's path. The asymmetry it creates is annoying.diosisback wrote:If you could go back in time and change one thing in the game, what would it be?
Dunno. I might nuke the epilogue from Lilly's path. The asymmetry it creates is annoying.diosisback wrote:If you could go back in time and change one thing in the game, what would it be?
English, no question about it.Tununias wrote:If you had hired voice actors, would you have done it in English or in Japanese if it were just as easy for you to do it either way?
I don't regret anything. There are many many things that could've been done better or even are outright bad, and also many things that could've been made but never were. However, feeling regret over any of that stuff won't help anyone. KS is done, it is what it is, and that's that.Waytfm wrote:Ok, I have a few questions that I don't think have been asked, if I'm wrong though, just let me know.
Along the same lines of a question that was asked a few posts ago, what are your regrets about the game? I know a blog post said there were quite a few, but I don't recall any specific examples.
In direct opposition to that question, what parts do you think worked? If you could go back in time, what wouldn't you change, if there's even anything like that?
I'm working on a Visual Novel project of my own with a group of people. It's the same genre as KS. What advice could you give us?
Lastly, *cough cough* might you possibly be interested in working on the aforementioned project? *cough cough * (hopefully, it does indeed not hurt to ask...)
This was a five year project which was great at times and at other times was the worst goddamn thing ever. So we're understandably a little hesitant to ever work with such a large group again--not for reasons of hating one another, but because really you don't need as many people as we used to make a game like this--in fact it just made things way more complicated than it might have been otherwise (would the finished product have been as good if we were a smaller team? I don't know, that's a silly hypothetical. Shut up). That said, some of us are kicking around ideas for one thing or another, and it's not out of the realm of possibility that more stuff will get released under the 4ls name or, if nothing else, by 4ls people. I at least would not say no to working on something else with these fine ladies and gents, but it would have to be a totally bitchin' idea (and maybe not even a VN). Who knows?Camoufrage wrote:Is there any particular reason why you guys are openly saying that you will probably not work together on another project again?
I supppose I can understand the complete clusterflunk that was working online from so far away, must have been amazing to see . But I would think you would have bonded with the people somehow, yet you were so fast to say that there was almost definitely no chance of another project happening. Just wondering, because seeing more would be awesome, though I fully understand why you wouldnt do it again.
Which is sad really, because KS is brilliant and I do want to congratulate you on making it. I think its such a brilliant way of writing a story. VNs are alluded as being naughty and disgusting and sick all of the time. This game is a great example of, while a lot of the time they are correct, the platform can still be used in a genuine way to create a story worth experiencing. Frankly, I dont know if it would have been as gripping on paper in a book (or even be possible with the way you guys were working ).
There's another question, do you think KS wouldve made a good book?
Once again, love KS, and was certainly worth the time I've spent in it (which is quite a bit). You guys did a great job of making a serious story despite the flak Im sure you were getting for making a VN on such a concept. Sounds very strange when you pitch it to the general public, huh?
Actually, I'd like to ask: how much would the visual presentation and such have changed if you'd had access to whatever you guys needed to provide decent voice acting for the game?Tununias wrote:If you had hired voice actors, would you have done it in English or in Japanese if it were just as easy for you to do it either way?
As Hivemind says, the KS team was big, too big. It was inefficient and if we made another project it'd definitely be with less people. Further, some 4LS members feel like making KS was enough for the VN development experience and have no intentions of carrying on with this hobby, so we know for a fact that all 21 of the KS team won't work together again. That's the thing that Suriko wanted to say, but somehow miscommunicated to say that we have permanently split and there's no chance of seeing any of us again. That's not true, we simply had no immediate plans to start another project right away. Maybe we will do more projects at some point, with less people, or with new people, or whatever. Many of us like VNs, and making VNs, and working together. So why not, if an opportunity arises?Camoufrage wrote:Is there any particular reason why you guys are openly saying that you will probably not work together on another project again?
I supppose I can understand the complete clusterflunk that was working online from so far away, must have been amazing to see :lol:. But I would think you would have bonded with the people somehow, yet you were so fast to say that there was almost definitely no chance of another project happening. Just wondering, because seeing more would be awesome, though I fully understand why you wouldnt do it again.
Which is sad really, because KS is brilliant and I do want to congratulate you on making it. I think its such a brilliant way of writing a story. VNs are alluded as being naughty and disgusting and sick all of the time. This game is a great example of, while a lot of the time they are correct, the platform can still be used in a genuine way to create a story worth experiencing. Frankly, I dont know if it would have been as gripping on paper in a book (or even be possible with the way you guys were working :P).
There's another question, do you think KS wouldve made a good book?
Once again, love KS, and was certainly worth the time I've spent in it (which is quite a bit). You guys did a great job of making a serious story despite the flak Im sure you were getting for making a VN on such a concept. Sounds very strange when you pitch it to the general public, huh?
Crud didn't compose any of it, but he is a sound engineer so he remastered it. I do think he did the same for some other tracks as well.ProfAllister wrote:Just noticed that "Lullaby of Open Eyes" is credited to NicolArmarfi & CplCrud. How much of a role did CplCrud play in that track?
Do any of you have any personal theories as to why KS seems to have such a remarkable resonance? As you've noted before, cripple porn games aren't known for their propensity to dramatically change someone's life for the better.
I felt it's like writing a theatre play script. Visualization is the biggest thing that changes the way one must write, and the branching structure the next after that.Waytfm wrote:Another question that just sprung to mind. I've noticed that writing for a VN is nothing like writing a novel or purely text-based work. What did you do to fit the VN format?
Visuals, probably not at all. Script, a little, but not significantly. It's like with visualization, which makes it unnecessary to describe what everything looks like, adding voices (auralization?) would remove the need to describe what everything sounds like.WorldlyWiseman wrote:Actually, I'd like to ask: how much would the visual presentation and such have changed if you'd had access to whatever you guys needed to provide decent voice acting for the game?Tununias wrote:If you had hired voice actors, would you have done it in English or in Japanese if it were just as easy for you to do it either way?
Iirc, before.amale555 wrote:Had Misha decided to become a sign language teacher before she attended Yamaku or after she started?
I'm not sure whether she decided to become a sign language teacher and then enrolled in the school, or she enrolled in the school, took some sign language classes, and then she wanted to teach. She says that she didn't really want to go to Yamaku in the first place and wasn't very good at sign language until she met Shizune. If that's true, then why did she go in the first place? She doesn't seem to have any physical disabilities and the tuition is supposed to be really expensive.