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Re: How would you feel about being able to change Hisao's na
Posted: Fri Feb 21, 2014 4:20 am
by Potato
Comrade wrote:Potato wrote:Guest Poster wrote:No doubt some people would REALLY like to put in their own name for scenes like the one where Lilly has her ILOVEYOUILOVEYOUILOVEYOU moment, but then those same people would probably be even more prone to avoiding the bad ends of the routes because they wouldn't be able to handle the idea of the girls being angry at them. So yeah, double edged sword.
Like other people said, Hisao's his own character so there's no point in pretending he's a faceless extension of the player.
Those people can always go play Artificial Academy.
What's that?
Exactly what it sounds like. You create an artificial academy and populate it with artificial people.
Oddly enough, it's actually a spinoff of a hentai game (Artificial Girl) in which you create artificial girls and plow them silly.
Re: How would you feel about being able to change Hisao's na
Posted: Fri Feb 21, 2014 4:40 am
by Comrade
That sounds umm... stupid, why would anyone want to do that?
*runs to google*
Re: How would you feel about being able to change Hisao's na
Posted: Fri Feb 21, 2014 11:35 am
by Kyler Thatch
Potato wrote:Allowing the player to change his name would necessitate a full revamp of the game. Characters with custom names are expected to have a large deal of player agency involved in their interactions given that they are more fully you and KS (most VNs, even) doesn't have enough to fulfill that expectation.
I've already elaborated on my opinion in another thread, but this pretty much sums it up.
Re: How would you feel about being able to change Hisao's na
Posted: Fri Feb 21, 2014 2:36 pm
by Aura
A nameable protagonist makes sense in stuff like dating sims or rpgs, not in (visual) novels.
Re: How would you feel about being able to change Hisao's na
Posted: Fri Feb 21, 2014 2:56 pm
by Steinherz
Aura wrote:A nameable protagonist makes sense in stuff like dating sims or rpgs, not in (visual) novels.
Aren't most Visual Novels Dating Sims though?
Also, people would likely just name the protag something stupid (I've often done "Master" just because it's funny
)
Re: How would you feel about being able to change Hisao's na
Posted: Fri Feb 21, 2014 3:08 pm
by Aura
Steinherz wrote:Aura wrote:A nameable protagonist makes sense in stuff like dating sims or rpgs, not in (visual) novels.
Aren't most Visual Novels Dating Sims though? :lol:
Also, people would likely just name the protag something stupid (I've often done "Master" just because it's funny :lol: )
No. Most visual novels are not dating sims, in fact none are. They are two completely different genres.
Re: How would you feel about being able to change Hisao's na
Posted: Fri Feb 21, 2014 6:19 pm
by Kyler Thatch
So different that some people (though not me) would argue that visual novels aren't really video games.
Re: How would you feel about being able to change Hisao's na
Posted: Fri Feb 21, 2014 7:48 pm
by Munchenhausen
Kyler Thatch wrote:So different that some people (though not me) would argue that visual novels aren't really video games.
I wouldn't argue they're video games
I find a more apt description would be
Romantic Choose-Your-Own-Adventures in the Form of Very High-Quality Slideshows
Re: How would you feel about being able to change Hisao's na
Posted: Fri Feb 21, 2014 10:04 pm
by Atario
It's all in your definition of "game". Tic-Tac-Toe has a relatively small number of possible inputs too, but that doesn't make it not a game.
Re: How would you feel about being able to change Hisao's na
Posted: Sat Feb 22, 2014 12:10 am
by someguy1294
Oddball wrote:Changing Hisao's name would serve no real purpose. The guy is his own character.
This.
I don't feel that KS would be a better game by turning the main character into a blatant self-insertion of the reader. KS isn't a story about
you, it's a story about Hisao.
Re: How would you feel about being able to change Hisao's na
Posted: Sat Feb 22, 2014 12:53 am
by Aura
Kyler Thatch wrote:So different that some people (though not me) would argue that visual novels aren't really video games.
The pure form of visual novel (like KS) definitely isn't a game.
You can approach them with a game-like mindset and attach some basic concepts like winning and losing to VNs, but that goes for a lot of things that aren't games.
Re: How would you feel about being able to change Hisao's na
Posted: Sat Feb 22, 2014 1:39 am
by someguy1294
Aura wrote:Kyler Thatch wrote:So different that some people (though not me) would argue that visual novels aren't really video games.
The pure form of visual novel (like KS) definitely isn't a game.
You can approach them with a game-like mindset and attach some basic concepts like winning and losing to VNs, but that goes for a lot of things that aren't games.
HOLY SHIT. Aura just posted. A person who worked on the game just posted.
I feel like a god just descended to Earth.
Re: How would you feel about being able to change Hisao's na
Posted: Sat Feb 22, 2014 2:35 am
by Comrade
someguy1294 wrote:Aura wrote:Kyler Thatch wrote:So different that some people (though not me) would argue that visual novels aren't really video games.
The pure form of visual novel (like KS) definitely isn't a game.
You can approach them with a game-like mindset and attach some basic concepts like winning and losing to VNs, but that goes for a lot of things that aren't games.
HOLY SHIT. Aura just posted. A person who worked on the game just posted.
I feel like a god just descended to Earth.
I see your'e very new here.
Re: How would you feel about being able to change Hisao's na
Posted: Sat Feb 22, 2014 2:36 am
by someguy1294
Comrade wrote:
I see your'e very new here.
I've been of the forums for about four days, so yes. The experience of seeing a direct contact from a writer of the game is pretty amazing at this point.
Re: How would you feel about being able to change Hisao's na
Posted: Sat Feb 22, 2014 2:54 am
by SpunkySix
someguy1294 wrote:Comrade wrote:
I see your'e very new here.
I've been of the forums for about four days, so yes. The experience of seeing a direct contact from a writer of the game is pretty amazing at this point.
I'm still a little star-struck too. Like talking to Tim Schaefer or something. That'd be... double fine.