Guest Poster wrote:No doubt some people would REALLY like to put in their own name for scenes like the one where Lilly has her ILOVEYOUILOVEYOUILOVEYOU moment, but then those same people would probably be even more prone to avoiding the bad ends of the routes because they wouldn't be able to handle the idea of the girls being angry at them. So yeah, double edged sword.
Like other people said, Hisao's his own character so there's no point in pretending he's a faceless extension of the player.
Those people can always go play Artificial Academy.
What's that?
Exactly what it sounds like. You create an artificial academy and populate it with artificial people.
Oddly enough, it's actually a spinoff of a hentai game (Artificial Girl) in which you create artificial girls and plow them silly.
I love the interpretation of Pac-Man where he's a just a lowly worker retrieving golf balls left all over the course by the rich masters and the ghosts are all previous workers who got conked on the head and killed by incoming golf balls in the line of duty.
Potato wrote:Allowing the player to change his name would necessitate a full revamp of the game. Characters with custom names are expected to have a large deal of player agency involved in their interactions given that they are more fully you and KS (most VNs, even) doesn't have enough to fulfill that expectation.
I've already elaborated on my opinion in another thread, but this pretty much sums it up.
A nameable protagonist makes sense in stuff like dating sims or rpgs, not in (visual) novels.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Aura wrote:A nameable protagonist makes sense in stuff like dating sims or rpgs, not in (visual) novels.
Aren't most Visual Novels Dating Sims though? :lol:
Also, people would likely just name the protag something stupid (I've often done "Master" just because it's funny :lol: )
No. Most visual novels are not dating sims, in fact none are. They are two completely different genres.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Kyler Thatch wrote:So different that some people (though not me) would argue that visual novels aren't really video games.
I wouldn't argue they're video games
I find a more apt description would be Romantic Choose-Your-Own-Adventures in the Form of Very High-Quality Slideshows
Oddball wrote:Changing Hisao's name would serve no real purpose. The guy is his own character.
This.
I don't feel that KS would be a better game by turning the main character into a blatant self-insertion of the reader. KS isn't a story about you, it's a story about Hisao.
Kyler Thatch wrote:So different that some people (though not me) would argue that visual novels aren't really video games.
The pure form of visual novel (like KS) definitely isn't a game.
You can approach them with a game-like mindset and attach some basic concepts like winning and losing to VNs, but that goes for a lot of things that aren't games.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Kyler Thatch wrote:So different that some people (though not me) would argue that visual novels aren't really video games.
The pure form of visual novel (like KS) definitely isn't a game.
You can approach them with a game-like mindset and attach some basic concepts like winning and losing to VNs, but that goes for a lot of things that aren't games.
HOLY SHIT. Aura just posted. A person who worked on the game just posted.
Kyler Thatch wrote:So different that some people (though not me) would argue that visual novels aren't really video games.
The pure form of visual novel (like KS) definitely isn't a game.
You can approach them with a game-like mindset and attach some basic concepts like winning and losing to VNs, but that goes for a lot of things that aren't games.
HOLY SHIT. Aura just posted. A person who worked on the game just posted.
I've been of the forums for about four days, so yes. The experience of seeing a direct contact from a writer of the game is pretty amazing at this point.
I've been of the forums for about four days, so yes. The experience of seeing a direct contact from a writer of the game is pretty amazing at this point.
I'm still a little star-struck too. Like talking to Tim Schaefer or something. That'd be... double fine.
"Spunky at his Spunkyest/Spunkiest" "Tissues to the extreme!"