I've been inside for most of this afternoon/evening, slowly reading KS, and trying to decide if I like it. I'm still in the first section of the visual novel, and I think that I've finally progressed past the moment where I left off in 2009. Unfortunately, I'm still very negative and very uncertain. Three things first, even though none are all that relevant...
First, it surprises me to think that more than a handful of English speaking fans like any visual novel, romance game, or combination of the two. The few fans who read untranslated games look down on those who rely on translations. As I tried to say earlier, pretty much every anon, goon, and commenter considers VNs written in English to be cheap imitations made by untalented weeaboos. So yeah, I thought that most fans ignore romance games unless they contain one or more of the following:
1. polygon art (such as Virtually Date Ariane)
2. broad comedy (such as Love Hina Sim Date)
3. an outrageous premise (such as Hatoful Boyfriend)
4. a lot of complex gameplay (nearly all of what indie creators such as Sakevisual, Red Panda Games, and Okashi Studio have released)
I happen to be a fan who likes gameplay. I had been hoping for over ten years for any English version of any Tokimeki Memorial or Sakura Wars game...
Second, I looked at the most recent Lemma Soft thread about Katawa Shoujo. I had forgotten that in January 2012, I wrote, "I know that people liked the first chapter, but I was kinda 'meh' about it. I liked the character sprites, but I didn't find any aspects of the writing to be exceptionally good. Maybe I missed something..." It took me over a year to finally get around to KS.
Third, after years of reading both BxG harem and NSFW games, I'm still insecure about liking both of them. It's difficult to think of them as anything more than self insertion fantasies. I'm more comfortable with VNs that have different or no pairings.
I haven't been paying much attention to the graphics in KS. The sprites remind me of Doomfest's work on
Memo. Every now and then, there will be an unexpected close-up. I didn't see this sort of effect in translated VNs until the people at insani.org started releasing demos, and I don't recall other WVNs that have used this effect.
The nurse seems like an interesting character. I would not mind seeing him in a GxB or BxB story.
The narration seems to dwell quite a bit on describing scenes and rooms. I'm not sure why. Likewise, some conversations seem to go on forever. One example: the characters just kept on talking and talking about the student council, but nothing is being decided.
The subject of school clubs is discussed. In some of my complex games, choosing a club and committing to it is an important part of the gameplay. Thinking about this makes me wish that KS had some simulation gameplay. I believe this could be done effectively... stat- building and schedule management can be merged well with storytelling.
Maybe it's just me, but Hanako reminds me of the character Rydia from Final Fantasy 4. (I realize that its storytelling seems shallow now, and its gameplay seems shallow... but in the context of early 90s games, FF4 had pretty good characterization and growth.)
Kenji seemed slightly eccentric in his first scene, and in his second scene, he starts sounding downright crazy. I'm not sure why. Then during his shower scene, his behavior still seems nonsensical at best.
Right after the scene in which the nurse and Rin are in the same room, there's an outdoor scene which seems to have bizarre, distracting graffiti. The characters talk about drawing something, but it took me several minutes to realize that Rin had created it, and that the graffiti was apparently a mural.
There's a scene in which the main character ends up on the roof with Emi and Rin. For a couple screens, there are two text boxes. I didn't think this could be done with Ren'py. How the creators do this? Were they using aliases in order to ask for technical help on Lemma Soft?
Red baskets are mentioned in the supermarket scene, but never explained.
Do I *want* to like this VN, or any of its characters? I really don't know. At the moment, It's difficult for me to be positive. Also, if it takes several more hours for the story to become interesting, then that seems like a large obstacle to enjoying it. Slow pacing is a problem that's also existed in some of the games I liked in the recent past. Several hours pass in Dragon Quest 7 before the first monster appears, and there's just a couple of fight sequences in Persona 4 in the several hours before the first dungeon.