Re: So fellow KS-forums users, how does KS motivate you?
Posted: Fri Jul 20, 2012 3:47 pm
Yes, but with lots of sweat.
(Where's the Walkthrough?)
https://ks.fhs.sh/
Exactly. Like I said people give KS too much credit!dwarduk wrote:Long story short, KS doesn't motivate me. Playing it made me go into a self-critical introspective state that broke down enough of my mental barriers for me to decide to improve myself; all the motivation comes from within.
Very well put. I'd have to agree with this.dwarduk wrote:Long story short, KS doesn't motivate me. Playing it made me go into a self-critical introspective state that broke down enough of my mental barriers for me to decide to improve myself; all the motivation comes from within.
But what if you play KS again (or read the marvelous works from the authors of this forums) so you remember that feeling that made you realize the need for change? And it brings again that need for a change? Does that count as motivation? (If it's not clear yet, I do it all the timeGandara wrote:Very well put. I'd have to agree with this.dwarduk wrote:Long story short, KS doesn't motivate me. Playing it made me go into a self-critical introspective state that broke down enough of my mental barriers for me to decide to improve myself; all the motivation comes from within.
At the end of the day, KS is just a game (visual novel). You have to be the one to take the first step, you can't rely on some inanimate outside source to fix your life for you. If KS has helped you self-reflect and realize some changes you need to make in your life, then so be it, but it's your task to carry out.
I'd have to disagree with you. I think that the amount of impact KS has had on many of the members of this forum (and many more still who do not frequent this place) has lead to an idealized, almost romanticized view of the game. To many, this is the game that fixes problems and causes people to get their lives in order. I think it's an important distinction to make because if someone goes into a playthrough of KS thinking that their life will be ten times better by the end they will be sorely disappointed.JoshuaJSlone wrote:It really seems to be splitting hairs to say that KS isn't itself motivating, but is instead a catalyst for self-motivating.
It's entirely splitting hairs. If some dolt with no grasp of the concept of subjective experiences goes in EXPECTING a life change, they deserve disappointment. In any discussion of the game, I always make it very clear that this thing did a lot for me but will likely do jack shit for them.JoshuaJSlone wrote:It really seems to be splitting hairs to say that KS isn't itself motivating, but is instead a catalyst for self-motivating.
Magnenntae wrote:I think KS is more of a push to go ahead and improve yourself, KS breaks you down, and lets you take a look at how you really are. KS doesn't motivate you, you do. I mean, sure, Lilly and the others are a good motivator now and then, but, you're aware of the fact that they're fictonal, and if you're aware of that you must be aware of the fact that nothing will really happen if you "let them down". In the end it's you motivating yourself to do whatever it is you're doing, the characters are just a sort of mascot, y'know?
Camoufrage wrote:Of course that's legitimate. I just think people give it too much credit for changing them.Keneshiro wrote:Well, maybe not to the extent of changing their lives, perhaps, but maybe as a jump start? How about that?Camoufrage wrote:In the end, KS really didn't do much to motivate me. I think its a good VN that everyone should play. But the whole idea of "feels" is stupid to me. Its been a good 6 months since I played KS and just like everyone else it made them all mopey and sad for a while. Like many others I wanted to change after it etc etc. But after a while you realize its all kinda silly. After all, its a story that was made to give you emotions. You get over it after a while, any member here longer than 3-4 months should probably know that. That's why the KS devs always say they weren't expecting this kind of reception. I'd be surprised too! People come out of movies all the time feeling the same way and yet this one garnered so much attention for it for some reason. I'm pretty sure people just weren't expecting it so it seemed like a much bigger deal when you realized what you were playing.
And no offense to anyone who have changed their lives after a playing KS, but I think you're giving it too much credit. It was YOU who changed you, not some VN you found on the internet.
And that's all I gotta say about that.
KS inspired some change in me and in a lot of people but it did not cause it. It was a push.Keneshiro wrote:It's sort of a 3 part question, to be honest. It's merely out of curiosity and general nosiness as well.
Browsing around the forums, I've noticed that KS has inspired most of it's players to take control of their lives and change it around for the better. I see pictures of Hanako, Lilly, Emi etc with the slogan 'Do it for her'. I also saw the picture which claimed that the idea of 'Doing it for her' was wrong in that the girls were nothing more than templates for our own insecurities, our own flaws. Now let me ask you guys, how do YOU use KS to motivate yourself? Do you do it for the girl of your dreams? Or do you do it for yourself? Or a combination of both?
I'd also love to know how each of you guys constantly remind yourself about KS. How do you guys keep the feels? How do you guys remind yourself to keep going onwards?
One last question, does replaying KS dull the feelings? Like how repitition brings about boredom, does repeating KS dull the FEELS?
Common mistake. Doing it through dialogue is often easier but quality will be lower...Like a convenience meal.Helbereth wrote:using dialogue to describe what was going on instead of looking through someone's eyes.
Yeah, reading up on it, I discovered it's a common mistake among younger writers.Xanatos wrote:Common mistake. Doing it through dialogue is often easier but quality will be lower...Like a convenience meal.Helbereth wrote:using dialogue to describe what was going on instead of looking through someone's eyes.
Ugh, vocabulary...I'm cursed with having a very extensive vocabulary, while also having autism that prevents me communicating right half the time anyway. It's frustrating as hell.Helbereth wrote:Yeah, reading up on it, I discovered it's a common mistake among younger writers.Xanatos wrote:Common mistake. Doing it through dialogue is often easier but quality will be lower...Like a convenience meal.Helbereth wrote:using dialogue to describe what was going on instead of looking through someone's eyes.
It can be difficult to make a paragraph that flows right, though, without having a decent vocabulary.
I think those two conditions likely go hand-in-hand.