Re: Creation of a new (original) VN
Posted: Sat Jan 14, 2012 10:35 am
@NubChaosLolz2day wrote:This actually an interesting idea and if it can turn into a full blown story it can be interesting. The only problem is that not everyone is a historical figure fanatic, so public interest is uncertain.
I do like the idea as well. The concept that strikes me the most in that is the modern reinvention of historical figures, something which I find has its odd charm (especially as low-life members of a failing society.)
For this, I don't think audience would be a problem - VN readers (from what I know, which is essentially nothing, but I'll assume the same as of any web-dwellers) are generally educated enough to recognize major historical figures and their achievements (you don't need to be a history buff to know what's up with Rasputin, although a specific Japanese general might be a different story) and I don't think full comprehension (you expect history-people to behave in a certain way, they do or don't, interesting stuff happens) is necessary as long as the story fleshes out the characters in an appropriate manner.
I'd be a bit more worried about the cliche surrounding the "Old Soul" meta. Deathseekers, powers and all that are okay (I feel like they would be a logical outcome of the general situation as you describe it, although invincible souls looking to kill themselves are a long way from the sweet-and-oblivious "why-am-i-weird" reincarnated boys) but they very likely become akin to vampire stories if the concept is brought towards the "ancient beings with mysterious powers" direction.
I actually really like this as some sort of drama, although I'm not sure where it would be taken as a fleshed-out, standalone story.
@TheGrimAngel
I, for one, have no interest in a further plunge into the KS universe. While I like what was created so far, appreciate the fan (and extra dev) art that keeps being made, and would be insanely happy at the prospect of some sort of continuation to KS (fan-made or official), I just don't think I could be a part of it. I feel like the devs gave their best to an original idea with a lot of potential, and stretched it as far as they could while actually coming up with a viable (and released!) project that succeeds in appealing to the masses. However, I don't know how I could take it further than that. I feel like everything has already been said-and-done about the KS universe, and a follow up would most likely dull out the fond memories we have of the original project by drawing them out unnecessarily. (By that, I'm not trying to say that a follow-up to KS would deface the original creation, but that it'd simply reach a point - which I believe the original devs were dangerously close to - where nothing remains to be said of the characters (original or new) and anything added would unavoidably make the experience tedious - too much of something is not good.)
That's, of course, simply my personal opinion. I'm sure you guys can make something out of it, and I wish you best of luck in your endeavours. I am purely stating why I have no interest in the project (which is a lie - I actually want to see something like that develop; I just don't think I could give it my best,) and I am in no means trying to discourage you D:
Also, to throw an idea out there:
Closure
Closure is a concept I've wanted to work with for a while now; closure on small things, on big things. Grief, also. The mechanism seems imprinted so deeply into our nature that we find ourselves unable to beat it. Despite being aware of it, we still let it run its course. I don't know how to feel anymore when faced with sadness; should I be guilty for knowing that the emotions I experience now will eventually fade away? And if so, why can't I simply phase out now, when I'm already expecting to soon give up (without fault) on my passions? Nothing is really made to last, and sooner or later, we all have to face the eventuality that every little thing that brought us joy or sadness (for better or worse) will be gone.
I'm interested in seeing the way different people deal with these situations. The character I thought of (nothing more than an outline) would be marked for death, possibly due to a heart condition of some sort (or any physical disability, if at all - cross-viewing KS and Gattaca makes me think of life expectancy,) and would struggle to figure out the best way to come to terms with his condition. (Such a game would be much more about main character development than, say, Katawa Shoujo - which doesn't mean other aspects, such as side characters, couldn't be the center of the story.)
There's a bunch of themes in there that I feel have a lot of potential. Social interaction, friendship and emotional attachment, as well as any desire for accomplishment all seem futile in the face of death. (Why draw your friends closer when you know you'll simply hurt them more when you depart? What is the point of being part of a functioning society when you know that nothing you achieve will be there for you to look back to? What mark are you looking to leave on this world, if any, and why? What are you doing for others, and what are you actually doing for yourself?) A shortened life expectancy serves as a reminder of the transience of our lives, but whether you live to be thirty or eighty, everyone will have to ask themselves such questions someday (thus the personal, and general appeal - this isn't an oh-emo-me story, but a journey that can be taken with the level of seriousness and investment that you'd like.)
I haven't read KS entirely (didn't want to get to that for a few days due to personal reasons) and so I can't speak for every writer, but it's a theme that some have touched (barely!) and that I'd love to explore further.
Of course, I'm ready to elaborate if there's some interest for that, as well.