Re: Opinion
Posted: Sun Feb 21, 2010 8:44 am
This is still a non-profit game and animated cutscenes require an animation studio...even if you go with old saturday morning cartoon frame counts (like 12 frames a second), which results in very crappy animation, it's still like 10 times as much work for the artists. I'd rather see this game before doomsday.
As for voice actors, yeah, you'd need talented ones, who'd have lots of commitment and the ideal time to add them would be right at the beginning before every John and his mom play Act 1 and form their own (and highly diverse) opinion on how character X should sound. Even then it'd be a crazy amount of work directing the voice actors, splicing the lines and inserting them into the game.
You're entitled to your opinion, but the most promising non-profit internet-based games are not made by teams who have the largest amount of ambition, but by teams who do a good job juggling ambition with common sense. Yeah, we all want to make games filled with lands crawling with hundreds of NPC's and dozens of different endings. We all want voices and animated cutscenes. But that kind of thing is already hard when you have a budget. Most teams that try to make the game they've always dreamt of never get past the dreaming stage. I applaud this team for their insistence on staying realistic.
As for voice actors, yeah, you'd need talented ones, who'd have lots of commitment and the ideal time to add them would be right at the beginning before every John and his mom play Act 1 and form their own (and highly diverse) opinion on how character X should sound. Even then it'd be a crazy amount of work directing the voice actors, splicing the lines and inserting them into the game.
You're entitled to your opinion, but the most promising non-profit internet-based games are not made by teams who have the largest amount of ambition, but by teams who do a good job juggling ambition with common sense. Yeah, we all want to make games filled with lands crawling with hundreds of NPC's and dozens of different endings. We all want voices and animated cutscenes. But that kind of thing is already hard when you have a budget. Most teams that try to make the game they've always dreamt of never get past the dreaming stage. I applaud this team for their insistence on staying realistic.