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Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Mon Jan 05, 2015 2:42 pm
by Strongstache
Merlyn_LeRoy wrote:"Lady's lunch" = Womanly Picnic
So that's what it's supposed to mean, then? "Déjeuner de la femme" literally means "(the) Woman's lunch".

Granted, "womanly" is hard to translate in French. "Manly" is "viril", but there's no female equivalent. And "picnic" would be "pique-nique".

So maybe something like "Le Pique-Nique au Féminin"?

Sorry for being such a pushover, I can't help it when my native language is involved.


On that note, I still haven't found a way to get outside. Hugged the wall, twisted the camera in ungodly ways in an attempt to spot passages or holes, to no avail.
Do I have to do a perfect run navigating around the structures as Lilly while the other girls form a perfect pentagram at the center? I'm really not good at discovering secrets.

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Mon Jan 05, 2015 3:17 pm
by Byakku
Not sure if I should reveal the secret, but it has nothing to do with the girls' positions nor the camera angle. :wink:

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Mon Jan 05, 2015 7:00 pm
by Merlyn_LeRoy
I used "Déjeuner" mostly as a joke from an old Saturday Night Live skit, where Le Déjeuner sur l'herbe was translated (by a smarmy TV host) as Picnic in the Woods ("bon appetit boys").

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Thu Jan 15, 2015 7:54 am
by Eurobeatjester
Mike Inel made rigged 3D models of the KS characters? :shock:

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Thu Jan 15, 2015 1:06 pm
by SpunkySix
Downloaded, looking forward to trying!

EDIT:

Okay, tried it out. Loved it! Very much looking forward to a full game like this.

Some things:

-I liked the womanly picnic easter egg, that was clever. If more stuff like that is in the final product, then it will be fun to explore and look for.
-Controls were simple overall, nice.
-Sometimes the girls would look to the side and not straight ahead... was that intentional? I could see that being Rin's default.
-I like how Lilly opened/closed her eyes periodically.
-Nice models.
-Emi has a running animation! I got a kick out of that one. Also, for the first time ever in full 3D, I got to play as her. Cool beans.
-I created my own crowning moment of heartwarming by spending 20 minutes as Hanako guiding Lilly through the obstacle course to the final block. That jump at the end is hard!
-Speaking of which, Lillyvision is interesting... might be one of the better attempts to show how much of a pain getting around without sight can be even in its unfinished state. I got better at it as time went on though, so it also demonstrated how you might just get used to it if you're born that way.

I can't find the sexy scene, but I'll return soon and try to look for it.

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Thu Jan 15, 2015 6:01 pm
by Munchenhausen
Hmmm... I'm interested, I shall be trying this out after my din-dins ;)

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Sat Jan 17, 2015 12:15 am
by Merlyn_LeRoy
Eurobeatjester wrote:Mike Inel made rigged 3D models of the KS characters? :shock:
No, his models were very simple; he probably did some rigging, but I didn't have that, just the meshes.

I asked Mike if it was OK to distribute them, he actually wanted me to only distribute my versions, as his were missing so much (like bodies).
Here's a big Blender file of all the girls' 3D meshes:
https://archive.org/details/girls478

I'm sure I'll be continuing to change them. One guy I gave them to is going to try printing 3D models.

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Sat Jan 17, 2015 12:26 am
by Merlyn_LeRoy
SpunkySix wrote:Downloaded, looking forward to trying!

EDIT:

Okay, tried it out. Loved it! Very much looking forward to a full game like this.

Some things:

-I liked the womanly picnic easter egg, that was clever. If more stuff like that is in the final product, then it will be fun to explore and look for.
-Controls were simple overall, nice.
-Sometimes the girls would look to the side and not straight ahead... was that intentional? I could see that being Rin's default.
-I like how Lilly opened/closed her eyes periodically.
-Nice models.
-Emi has a running animation! I got a kick out of that one. Also, for the first time ever in full 3D, I got to play as her. Cool beans.
-I created my own crowning moment of heartwarming by spending 20 minutes as Hanako guiding Lilly through the obstacle course to the final block. That jump at the end is hard!
-Speaking of which, Lillyvision is interesting... might be one of the better attempts to show how much of a pain getting around without sight can be even in its unfinished state. I got better at it as time went on though, so it also demonstrated how you might just get used to it if you're born that way.

I can't find the sexy scene, but I'll return soon and try to look for it.
The actual game will be much more of a simulation; I might have a more "adult" version, but I want the main game to be for all ages.

I need to add code and controls to pick up, put down, and use objects, and to wear things like hats, and for Emi to change her legs, etc.

For this test, the girls just do slight random expression changes, just to see how it looks. Real code will have their expressions change depending on what's happening, looking at items they pick up, etc.

Emi's animation isn't running, it's her normal walk. I looked at youtube videos, and bilateral below-knee amputees often walk like most people walk uphill -- pumping their arms more, and putting more weight on each leg; they need 10-40% more energy to walk. I'l give her a bouncier walk when she's wearing her running blades, and add walk/run modes for all the girls (except Lilly won't run much faster).

Lillyvision is probably what I'll work on next -- grays will be different textures, not just B&W versions of color, her feet and cane will show small areas, and you'll be able to use her hands to feel around. Sounds will show colored noise lines, hot and cold will be reds and blues, wind will be shown, music will show notes, and so on.

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Sat Jan 17, 2015 12:55 am
by SpunkySix
Wow... all of that sounds really cool.

Have you considered making the sound mute when playing as Shizune?

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Sat Jan 17, 2015 2:14 am
by Merlyn_LeRoy
SpunkySix wrote:Wow... all of that sounds really cool.

Have you considered making the sound mute when playing as Shizune?
It will be, of course, and lip reading will only be approximate.

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Posted: Sat Jan 17, 2015 3:31 am
by SpunkySix
Merlyn_LeRoy wrote:
SpunkySix wrote:Wow... all of that sounds really cool.

Have you considered making the sound mute when playing as Shizune?
It will be, of course, and lip reading will only be approximate.
It really sounds like a case of "the devs thought of everything" here. I'm looking forward to seeing this, good luck on it.