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Re: Ask!

Posted: Fri Mar 16, 2012 1:22 pm
by realmuterol
One of my friends was telling me that Katawa Shoujo was being 1. Released on Steam and 2. Getting DLC in terms of two new story lines, is this true?

Re: Ask!

Posted: Fri Mar 16, 2012 1:24 pm
by Aura
realmuterol wrote:One of my friends was telling me that Katawa Shoujo was being 1. Released on Steam and 2. Getting DLC in terms of two new story lines, is this true?
Sounds like your friend fell for our last year's April Fool's joke.

http://katawashoujo.blogspot.com/2011/0 ... plans.html

Re: Ask!

Posted: Fri Mar 16, 2012 8:26 pm
by Otakumon
Aura wrote:
realmuterol wrote:One of my friends was telling me that Katawa Shoujo was being 1. Released on Steam and 2. Getting DLC in terms of two new story lines, is this true?
Sounds like your friend fell for our last year's April Fool's joke.

http://katawashoujo.blogspot.com/2011/0 ... plans.html
Since that old joke is still working does that mean there won't be an April Fool's joke this year?

Re: Ask!

Posted: Fri Mar 16, 2012 9:28 pm
by Jolt33
Is There any way I can get A hold of A Lilly Confession CG Wallpaper? I really want it for my Desktop background...

Re: Ask!

Posted: Sat Mar 17, 2012 5:09 pm
by Yukimaru
In Lilly route we can see her as a perfect polite girl.
There's a few scenes she seems little mad. In the end of Shizune route she's insulting her and in her route she acts somewhat agressivly toward Kenji when he overturned her.
So that the author of the story intended that Lilly can act agressivly toward others for the part of the story? It wasn't recalled many times, so does Lilly have some kind of second personality when she don't act polite, or she is tired of being polite? Or was it only this one time "because everyone has to be pissed of once in a while"?

Re: Ask!

Posted: Sun Mar 18, 2012 11:56 am
by McBaggin
What inspired everyone to join this project? Did you initially join to make a silly cripple dating game or had the intent to make something serious off the bat?

Re: Ask!

Posted: Sun Mar 18, 2012 7:06 pm
by Brodoin
This might be silly and might not even be able to be answered, but I feel like I should ask.

How does this game call on so many emotions? And not just calls them, but makes you feel them so strongly, to the point where you put your own life into it.

I've read tons of stories of love and loss and everything. Movies, books, games, anime, manga, TV shows. While some do call on emotions, some fairly strongly, none I can recall have done so this much. I'm to the point where I can't explain how I feel very well, and I've only finished Hanako's and half of Emi's.

So how? Is it how they worded it? Is it certain words? Or is it just that good?

Re: Ask!

Posted: Sun Mar 18, 2012 8:36 pm
by Breaker deGodot
Hello to all of the KS devs!

I was just wondering how long it took to write each girl's route. I'm not talking about the entire process of programming, drawing characters, etc. Just the writing period itself.

Re: Ask!

Posted: Sun Mar 18, 2012 10:09 pm
by BobBobberson
Hello, devs.

Y'know how there's a lot of parts where the girls say they've had conversations with each other, or Hisao sees them talking or leave to talk (Like Hanako wanting to talk to Lilly at Lilly's summer house)? I take it we'll never know the contents of those conversations, will we? If we did know those things, it would definitely flesh out the story a lot moar.

Re: Ask!

Posted: Mon Mar 19, 2012 12:02 am
by Mirrormn
BobBobberson wrote: Y'know how there's a lot of parts where the girls say they've had conversations with each other, or Hisao sees them talking or leave to talk (Like Hanako wanting to talk to Lilly at Lilly's summer house)? I take it we'll never know the contents of those conversations, will we? If we did know those things, it would definitely flesh out the story a lot moar.
Speaking of fleshing out parts of the overall story that don't actually appear in the game text, I would be much more interested in Shizune's route, where major elements of the plot are omitted. Specifically, there are several (at least two and possibly more) conversations between Shizune and Misha that are only briefly recounted to Hisao later on, or even just subtly implied by the actions of the characters. I'd love to know what words were spoken (well, signed) during those conversations.

Re: Ask!

Posted: Mon Mar 19, 2012 2:32 am
by Jolt33
Jolt33 wrote:Is There any way I can get A hold of A Lilly Confession CG Wallpaper? I really want it for my Desktop background...
I found one good Image when searching through Google Images, but the Background is all blurry-http://archivethumb2.foolz.us/board/a/i ... 868695.jpg
And another Non-Edited, but pretty bad quality when set as my background-
https://encrypted-tbn2.google.com/image ... rkCO3-ons2

I was hoping one of you Devs can put up a Lilly confession wallpaper? My Res is 1360x768

Question for you astronomer people

Posted: Mon Mar 19, 2012 5:58 am
by Mysterious Stranger
Is the constellation featured in Shicchan's Act 2 FMV (and by extension the end of Act 1) supposed to resemble an actual constellation?

The only thing I can think of is Orion's Belt, but those three are arranged in a diagonal fashion, if I'm not mistaken, quite unlike the triangle pattern in the video.

Re: Ask!

Posted: Mon Mar 19, 2012 6:49 am
by Aura
McBaggin wrote:What inspired everyone to join this project? Did you initially join to make a silly cripple dating game or had the intent to make something serious off the bat?
For me the combination of interest in the medium, and wanting a new constructive/creative hobby. I don't think anyone joined to make something "silly".

Re: Ask!

Posted: Mon Mar 19, 2012 6:59 am
by Aura
Breaker deGodot wrote:Hello to all of the KS devs!

I was just wondering how long it took to write each girl's route. I'm not talking about the entire process of programming, drawing characters, etc. Just the writing period itself.
Hard to answer, because none of the work was done in a single chunk of time. I can give a rough example: The first draft of Rin's path was started in october 2007 and finished in july 2008, but while I was writing that I was also rewriting act 1 and doing other dev work. The final draft was started in maybe august 2009 (a year of break from writing the path! This is because we remade Act 1 completely and released it), and written in bits and pieces throughout the next year and some, again while I was taking breaks and doing other stuff. So, the general answer is "a long time". All the other paths have similar histories, each with their own quirks.

Re: Ask!

Posted: Mon Mar 19, 2012 7:02 am
by Aura
Brodoin wrote:This might be silly and might not even be able to be answered, but I feel like I should ask.

How does this game call on so many emotions? And not just calls them, but makes you feel them so strongly, to the point where you put your own life into it.

I've read tons of stories of love and loss and everything. Movies, books, games, anime, manga, TV shows. While some do call on emotions, some fairly strongly, none I can recall have done so this much. I'm to the point where I can't explain how I feel very well, and I've only finished Hanako's and half of Emi's.

So how? Is it how they worded it? Is it certain words? Or is it just that good?
I can't give a definitive answer. What can be said, is that we did not deliberately attempt to go for the effect the game has had on so many people, and were surprised by the emotional response. Of course we've talked about it, tried to figure out what we did right by accident, and there's a couple of thoughts, none of which I'm confident enough in to put out here.