Wraith_Magus wrote:Actually, I'd say the exact opposite of that: The less choice the "player" of this game has, the less involved the player is in the story.
Well, that's just a matter of personal preference. I enjoy reading a good story, and I don't need to tell Hisao whether to eat meat or fish for lunch.
Yes, maybe if Hisao was his own character, you would have a great point about complaining about not being able to have more input, and that you were just watching actors in a play over which you had no control, but he's not. This is a game where Hisao is basically the vehicle for the player to vicariously experience the story, and where he has a modular personality because he is meant for the players to all identify with him simply because the camera is sitting on his shoulder.
I wasn't complaining about that at all. I think the amount of choices so far is just about right. Also, I disagree on Hisao not having his own character. In fact that he is NOT a blank slate, is one thing that - to my mind - sets KS apart from some other VNs I know in a positive way.
Hisao acts mostly consistently with his character throughout Act 1. No one acts exactly the same way all the time. people get cranky when they are tired, moods change - those are variations that are expected and are sometimes simply needed for the story.
As the game progresses, I wouldn't be surprised if Hisao's personality DID change, depending on the path you are on. He might grow to like training with Emi, once his physical fitness improves, or he might discover his artistic talent on Rin's path. Being in a relationship does change people...
EDIT: And how much did it break you out of the story to have to pick whether you introduced yourself in class or said "hi" or "sorry for interrupting" to Hanako in the demo? Those are both choices of exactly the same mold as the ones I'm talking about. Should we not have choices at all?[/quote]
Those are both choices that do affect which paths will be available to you later on in the game.
Silentcook wrote:Underestimated by 300%. I'll leave it at this.
Is it? Hmm... I guess Yuuko says something different following Hanako fleeing the same, and Lilly going after her the same, but memory doesn't serve to come up with 40 lines of actually different text. Does this count lines that are just repeated in two different scripts? I guess I'll have to load the game up and look through that again...
Both choices will lead to (different) sections of 26 lines each (not counting Hanako's silences), before both paths rejoin. Later on there will be a short divergence in the conversation with Yuuko which is 10 / 8 lines in length. So SC's estimate pretty much hit the mark.