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Re: Katawa Shoujo Folding@Home Team
Posted: Thu Jul 30, 2009 3:13 pm
by DuaneMoody
I have a test server box on my desk at work and something like 5 PCs at home, two of which are guaranteed to be on most of the time because they're Mythboxes. The test server (shitty P4) now has Folding running on it; will Stanford get confused if I have multiple boxes running simultaneously from different IPs with separate WUs being solved on them, all logged in as the same username/team?
It sounds like the answer is no.
Re: Katawa Shoujo Folding@Home Team
Posted: Thu Jul 30, 2009 3:39 pm
by Kota
No, they won't. It'll be fine.
Re: Katawa Shoujo Folding@Home Team
Posted: Thu Jul 30, 2009 5:56 pm
by DuaneMoody
Kota wrote:No, they won't. It'll be fine.
Good, because that test server's CPU fans kicked in for the first time in five months today.
Re: Katawa Shoujo Folding@Home Team
Posted: Thu Jul 30, 2009 7:38 pm
by Malinor
I've been gaming a lot recently so my folding has slowed down significantly this week, but what can ya do.
That said, I'm actually really impressed with how well the team is doing. I never would have expected it to work so well or to have this many people agree.
Re: Katawa Shoujo Folding@Home Team
Posted: Thu Jul 30, 2009 8:03 pm
by Bara
Malinor wrote:I've been gaming a lot recently so my folding has slowed down significantly this week, but what can ya do.
That said, I'm actually really impressed with how well the team is doing. I never would have expected it to work so well or to have this many people agree.
Yeah looking at the stats from Overclocked we might hit a 50K points in 24 hours soon. I think we just missed it with a 49K in a 24 hour period the last I looked. But all that depends on how they figure the times and frequency of updating.
Re: Katawa Shoujo Folding@Home Team
Posted: Fri Jul 31, 2009 7:53 am
by delta
Turns out that it was working correctly, I just got a HUGE work unit on my first try. I finished it now, it was worth 1920 points...
Re: Katawa Shoujo Folding@Home Team
Posted: Fri Jul 31, 2009 11:24 am
by Kota
Argh, something's up. I just recently hit less than 4k PPD in FahMon. Fucking firefox, I bet.
Re: Katawa Shoujo Folding@Home Team
Posted: Fri Jul 31, 2009 11:53 am
by Palodin
Kota wrote:Argh, something's up. I just recently hit less than 4k PPD in FahMon. Fucking firefox, I bet.
Thats probably just temporary, mine fluctuates between 4000-6500 pretty much at random.
Re: Katawa Shoujo Folding@Home Team
Posted: Fri Jul 31, 2009 2:52 pm
by Kota
I'm usually at 5000PPD+, but with normal fluctuations down to 4xxx, and up to 60xx. It seems to have recovered...
Re: Katawa Shoujo Folding@Home Team
Posted: Sat Aug 01, 2009 2:46 pm
by Juno
Ok, so I joined the party and
OMG 18 hours to finish a work unit?!
Good thing this got more checkpoints than a shooter or else my laptop would melt.
Tried to run the GPU client but it just crashed. Oh well, I'll have to go with the common CPU one in the meantime.
Re: Katawa Shoujo Folding@Home Team
Posted: Sat Aug 01, 2009 3:47 pm
by Kota
I hope you're not trying to run GPU on that laptop...
Re: Katawa Shoujo Folding@Home Team
Posted: Sat Aug 01, 2009 4:14 pm
by Juno
As I said I tried to but it crashed right away complaining about some DLL crap the moment I opened the viewer. Having an 8600M GT with dedicated memory should be enough to run it, but I won't bother now.
Re: Katawa Shoujo Folding@Home Team
Posted: Sat Aug 01, 2009 5:12 pm
by Kota
I don't think they even support mobile chipsets. I wouldn't do that on a laptop, anyway. CPU makes it hot enough.
Re: Katawa Shoujo Folding@Home Team
Posted: Sat Aug 01, 2009 5:42 pm
by darkblade986
Once I get to college, I can start running some of these on my Playstation 3. I believe it can handle a small job in a little under 6 hours or so and a large one in about 30 (give or take). I think it was brilliant of these guys to have the appropriate software pre-installed in them from the beginning. Eight processors would help get them done quickly.
Re: Katawa Shoujo Folding@Home Team
Posted: Sat Aug 01, 2009 8:15 pm
by Bara
darkblade986 wrote:Once I get to college, I can start running some of these on my Playstation 3. I believe it can handle a small job in a little under 6 hours or so and a large one in about 30 (give or take). I think it was brilliant of these guys to have the appropriate software pre-installed in them from the beginning. Eight processors would help get them done quickly.
The PS3 does require an internet connection and if you are running the PS3 client the first time it will require an update of the client before you can run F@H. In general I get about 3 workunits from my PS3 every 24 hours.