Re: Ask!
Posted: Mon Feb 20, 2012 4:52 pm
What would you guys added if you had another year to develop the game?
They're not. I'm quite certain weee or whoever first drew natsume did it without having seen a photo of me.Swoopie wrote:Aura, are your eyes yellow and brown in real life as well? :roll:
I don't know. More art at least, there places where we were a bit on the fence whether we needed CGs. I guess refine the script some more, maybe pay more attention to the subplots in a couple of paths. Maybe some bonus material? That's about it.McBaggin wrote:What would you guys added if you had another year to develop the game?
Scene visualization purposes. The scene he is in works better when he can be shown, while the other similar scenes don't have the same need.Guest wrote:Is there a reason the Antique store owner has a sprite when other minor characters, such as Hisao's father, don't?
I did. Rin is not inspired by anyone, real or fictional.Terrathel wrote:Side tracks aside.... Who wrote Rin's personality and script? More specifically who wrote it, and who was their inspiration? I would be fascinated to meet someone whose mind actually works in the same manner mine does
No.Erthel wrote:Thanks for Katawa Shoujo.
Did you had any parallel KS project at the first months, like some guys wanted more p0rn and went for it, or was it all fitted on the same project and people just dropped off? Of course, seems none had the will and talent to bring out what you did :)
Are there any specific scenes for the writers, (or artists for that matter), that 'haunt' you for reasons being humorous or otherwise? I realize there's likely to be areas that you wish could have been more refined or coherent to the overall story given more time and I apologize about the broadness of the question.TheHivemind wrote:To date, Emi's path is the most complete work of long fiction I've ever written. Which is depressing on one hand but also gives me the motivation to write other stuff too, otherwise I'm going to be haunted by that bloody storage shed for the rest of my life.
You've already got my answer there--I don't exactly have any regrets about the scene being as odd as it is, but I didn't expect it to be as iconic as seems to have become.MoogleDee wrote:I feel it's necessary to thank all of you again for this VN. It was, and continues to be, a truly magical experience each time my thoughts drift back to it. For personal reasons, I'm especially grateful to Aura and everyone else involved with Rin's route.
This was a fun little thread to read while listening to the soundtrack. On to the question!
Are there any specific scenes for the writers, (or artists for that matter), that 'haunt' you for reasons being humorous or otherwise? I realize there's likely to be areas that you wish could have been more refined or coherent to the overall story given more time and I apologize about the broadness of the question.TheHivemind wrote:To date, Emi's path is the most complete work of long fiction I've ever written. Which is depressing on one hand but also gives me the motivation to write other stuff too, otherwise I'm going to be haunted by that bloody storage shed for the rest of my life.
I'm not sure what you think the "coding" did to the script? What you can read in the game is exactly how it was originally written. The coding only added the visual and audio cues.wolvenfire86 wrote:Do you have have a copy of the script used for Katatwa Shoujo before it was coded? I want to get involved in VNs, but I have never written one before and need a reference as a guide. Since this VN was absolutely incredible, I would love to see what you (Aura) and the other writers wrote, like what actually popped out of your heads and how you wrote it down on paper before the story hit the Ren'py Engine.
Better not try your luck.bradpara wrote:Silly question:
Does Jigoro actually know how to use hs sword?