Re: Ask!
Posted: Sun Jan 22, 2012 3:26 pm
Nurse in a neuro OR. Couldn't program to save my life.ThaGuyWithCake wrote:What do you guys do for a living? I.e Uni/college, work, hobbies etc. Are you all proficient with programming?
Nurse in a neuro OR. Couldn't program to save my life.ThaGuyWithCake wrote:What do you guys do for a living? I.e Uni/college, work, hobbies etc. Are you all proficient with programming?
For some reason they "entertainment industry" sounds dirty. Like you set up wifi for porn shoots or something....cpl_crud wrote:I am a technology consultant for the entertainment industry. Biggest hobby is my family, but others include photography and collecting headphones.ThaGuyWithCake wrote:After once again briefly reading the forums/FAQ to make sure I don't ask a question that has already been spammed on this website, I've found that (so far) it hasn't been answered. So...
What do you guys do for a living? I.e Uni/college, work, hobbies etc. Are you all proficient with programming?
Sorry if it sounds intrusive, I just find the writers (Well, all developers involved really) to be extraordinary people (And are rather patient as well.. judging by the other questions that they receive).
HurricaneHarvey wrote:
For some reason they "entertainment industry" sounds dirty. Like you set up wifi for porn shoots or something....
Thank you. I feel enlightened!Nicol Armarfi wrote:You might like Joe Hisaishi: Or Oscar Peterson: Or Chopin:
And cpl_crud, cheers for taking the time to participate in that interview. Wouldn't be really cool to have a "narrative playthrough" of KS to listen to what the writers/artist/composers were thinking at parts of the game? Just putting it out there, I know so much has been asked of you guys alreadycpl_crud wrote:I would be lying if I told you that I hadn't set up Wifi at an event with naked ladies. Such is life.
Replace "Entertaiment" with "Theatre, live production and broadcast" and you are closer to the mark.
"Narrative playthrough" reminds me a lot of "director's commentary" you see often in movie. And I have to say: it would be extremely wonderful and interesting to see what the writer have to say about his/her own writing, but I highly doubt anyone would be willing to do something like that. I get the feeling that everyone is more than willing to leave this as it is and move onto to other things.lblf wrote:Thank you. I feel enlightened!Nicol Armarfi wrote:You might like Joe Hisaishi: Or Oscar Peterson: Or Chopin:
And cpl_crud, cheers for taking the time to participate in that interview. Wouldn't be really cool to have a "narrative playthrough" of KS to listen to what the writers/artist/composers were thinking at parts of the game? Just putting it out there, I know so much has been asked of you guys alreadycpl_crud wrote:I would be lying if I told you that I hadn't set up Wifi at an event with naked ladies. Such is life.
Replace "Entertaiment" with "Theatre, live production and broadcast" and you are closer to the mark.
Yeah a "director's commentary" is exactly what I was thinking when I brought it up.I totally understand that they'd would prefer to leave it as it is, there's nothing wrong with that, I think KS is perfect the way it is. Just can't help but want to delve deeper into the minds of the writers because I truly enjoyed it reading it so much.xaolindragon wrote: "Narrative playthrough" reminds me a lot of "director's commentary" you see often in movie. And I have to say: it would be extremely wonderful and interesting to see what the writer have to say about his/her own writing, but I highly doubt anyone would be willing to do something like that. I get the feeling that everyone is more than willing to leave this as it is and move onto to other things.
In the earlier days of the project we considered doing something like this. We decided against it later, because it would be horribly time consuming and I, at least, have very little to say about any particular scene. Some scenes, it's true, have little stories about them, but honestly some of the stories happened years ago and I don't recall them too clearly.lblf wrote:Yeah a "director's commentary" is exactly what I was thinking when I brought it up.I totally understand that they'd would prefer to leave it as it is, there's nothing wrong with that, I think KS is perfect the way it is. Just can't help but want to delve deeper into the minds of the writers because I truly enjoyed it reading it so much.xaolindragon wrote: "Narrative playthrough" reminds me a lot of "director's commentary" you see often in movie. And I have to say: it would be extremely wonderful and interesting to see what the writer have to say about his/her own writing, but I highly doubt anyone would be willing to do something like that. I get the feeling that everyone is more than willing to leave this as it is and move onto to other things.
Well with the 5 years that went into the development process, I think there is hardly anyone who can blame you guys for not being to remember. It would just have been really neat to pick your brains while enjoying the game again once over.TheHivemind wrote:In the earlier days of the project we considered doing something like this. We decided against it later, because it would be horribly time consuming and I, at least, have very little to say about any particular scene. Some scenes, it's true, have little stories about them, but honestly some of the stories happened years ago and I don't recall them too clearly.
A lot of questions, enough to write an essay on the subject. We all had a different approach to choices. I planned the story structure heavily before writing, including all the choices and branches. I also experimented a lot with complexity and different substructures (and you can see that Act 1 and Rin path have a lot more branching than other parts of the game). I also wanted to keep the choices as ambiguous as possible in Rin's path, to reflect Hisao's confusion.person132 wrote:I'd like to hear from the writers about the decision points in their respective paths.
To what extent did you write towards a choice you already had in mind? Were there choices that just arose from the scenes as you wrote them? Were there any reasons besides the obvious for putting in some decisions?
Was there an overall plan for the choices in the route? How early/late in the process did it come about? Were you looking to have some sort of "theme" for the good and bad choices?
You guys have made a pretty cool VN for a first effort. Thanks for it.